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So, today I want to present a number of ways modders can balance mods without resorting to direct nerfs. These balance methods mean that modders can keep powerful weapons, but add a certain characteristic to make them less brain dead easy to use.

Door placement

Doors are essential to most parts, but it's interesting how few modders know how to use doors to their advantage. Doors can make the placement of a part quite challenging. A good example of this is the stock missile launcher. Since the missile launchers doors are on the side, it turn a rather overpowered weapon into something much more interesting to use. Since you can't slap it down anywhere, and you need to plan ahead. Modders can use this to their advantage, by making more powerful weapons also have more unique door placement, to challenge builders to work around this issue.

Size

Bigger parts are harder to use, but also boast more power. Larger parts feel more obligated to meet their expectations in power. A very powerful cannon should be much bigger relative to their smaller counterparts, and is justified to be such. In summary, make more powerful weaponry bigger, so that they are both more difficult to place and simply more interesting.

Drawbacks

Weapons have different drawbacks. For example, the large cannon is very powerful, but it's slow moving shells and poor accuracy mean it's situational to function best versus larger ships, but performs horribly versus small ships. Modded weapons could also use this formula, by making their weapons perform best in different situations.

jbox1 Shouldnt this be in Guides; Modding?

    jbox1
    Unsure but might want to add firing angle for weapons so they can´t focusfire, maybe secondary power storages+ammo converter for shields to prevent oversupply on larger shields, in regards to roof weapons etc. the buff system as it´s used on your automation parts to limit powersupply, or more accurately, how Kroom used it to prevent placing them too close together. Though those might be too in-depth.

    Drakador_Chaos These are more simple ideas which work for any mod

      Question, when it comes to a balanced mod, am I doing it right? Cuz I thinkI do most of this stuff right in GiF.

        Northerner I'm not sure. Maybe rightn't?

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