- Edited
Jared Earthen, i said earthen, and C....probs
Jared Earthen, i said earthen, and C....probs
thebuilder
right and you do understand that Earthen dose not mean a people but rather this:
Jared in UEE vocabulary it does. now shut up (seriously, it does)
thebuilder
right so you are saying that the UTN is a copie of your faction basses on 2 things.....
Jared (hey, i agreed with C, seriously, shut up)
thebuilder you added that in latter so i didnt see it lol
Jared (it was like 2 secs XD) (anyways, cya)
I know, but that's how this faction works; they rely on heavy shielding, so they need more reactors. To keep the ships compact, the reactors are clustered together.
dafeeeeeeeeeesh This one and two others only use the massive ships mod. I have a fourth faction that uses a mod, but I won't say which one.
Bochinator
you only have one faction though
Hey @Bochinator, I'd like to offer a bit of constructive criticism.
Having all of your reactor cores clustered together like that isn't a very effective. Crew will group to the closest one, ignoring the others. Try spreading them out a bit, putting them closer to the systems that need them. The same goes for crew quarters, as crew will return to them if they have nothing else to do. One of my earlier ship designs put all of the reactors in the center of the ship, and if it were a Bounty Hunter enemy, it would be wiped out almost instantly. I see this mostly on your smaller ships, but larger ships like the Bruiser and the Block also seem to suffer from this problem. A good rule-of-thumb to go by is making sure that your reactors are at least 4 blocks apart. Granted, I myself break this rule quite often, but it prevent huge chain reactions of reactors blowing each other up.
Another thing that could help is to flush out the hull of your ships. Take, for instance, the Longbow. You could flush out the shields, boost engines and PD to make them more effective. Also, you could make the Railgun nozzles flush with the shields up top and maybe fit another accelerator.
Hope this helps!
EDIT: Another tip I learned off the forums is that you don't need the power bar to be at the recommended point. Halfway between the minimum and recommended is completely fine.
I'm sort of new to cosmotteer too... although i have been playing for a while and i have already deleted ALL my ships TWICE... My first ships were sort of like this (not as good) but EVENTUALLY i managed to make a ship that i didn't scrap immediately...(with the help of mods)
Here is my scorpion Fighter. It's one of the ships that survived my almighty deleting spree (mods)
I used the TTE Mod (my savior) and the galactic civil war mod (for Armour)
This fighter was actually modified many times before my final design, an example of how picky i am.