Fort_Master_Gustav I was looking at the wrong picture lol...
Cosmoteer Ultimate Ship Design and Part Guide!
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ImTired It happens, feel free to criticize it ^ - ^
Oneye Sweet post, keep up the great work.
Alpha he did, there seemed to be some issues editing the last one to put the right formatting
Namek Thanks, still, experimenting and gathering experience to get the general "feel" of the game and its strategies is just as important as knowing how to build effectively, good luck.
Fort_Master_Gustav. Hi fort master gustav! Im finally here!
Oneye Please make a copy of the formatting this time, it was not easy wrangling the source out of the forum before and I'd rather not have to go through the whole process again.
Timmy heyy, so, have you got the basic understanding of the game with this guide? I helped writing it : p
He didn't write a weakness for missile barge...
Fort_Master_Gustav. Yeperdoo, thanks it has helped me a lot!
SpheaI the weakness is itself, or maneuvering.
@Oneye, @Fort_Master_Gustav, what are your opinions on grid-aligning triangles? Something like an ISD-type ship? Here's my premier Superdreadnought (uses Kroom's Forge, Huge Ships and SW ACD).
If y'all don't mind, please give me criticism on what all is wrong with it and tell me how I can make it better. Thanks!
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ScapeCore47 Most modded ships that size are strong enough to to destroy anything without much though to reactor/shield/weapon placement. so you should be fine. you could of course modulise it to reduce lag and maybe a slight performance upgrade
Also, this is mainly a post about vanilla ships below 10 mill so could you please not post modded ships.