Lupidira Collective Shipyards
Following Tiark co granting access to some shipyards where Lupidira could practice their ship building, the small star faring race has created many innovations in their ship design, leading to some rather efficient vessels.
Generation one

Generation one was the very beginning of the Lupidiran's fleet ambitions.
Ships where designed based off the only shape they truly understood, the absorbuit crystal.
As such the designs where usually kite shaped, with large Tiark co thruster modules on either side.
Shards glacies [Fighter]

The first ever fighter designed by the collective, made to be powerful with its dual TXI shrapnel cannon turrets.
Although it was rather weak overall, and was the first ship to be scrapped and placed out of service.
[Name Untranslatable] [Shuttle]

A shuttle still in use to this day, its sturdy and rugged construction meant that the design could carry a huge cargo for its small size.
However, its purpose was not to fight, and so its design was overly expensive for what it was built to do.
Namely due to Tiark co charging a ludicrous amount of money for the shrapnel cannon turrets, something they had to deal with for some time.
Patience [Frigate]

Another ship made in few numbers and then quickly decommisioned.
The Patience frigate is an example of an overall weak design, and one far too unnecicarily large.
Currently only one is still in service as a target for gunnery training.
[Name Untranslatable] [Cruiser]

The only generation one ship still in service.
Around six are still in working order with their gen 2 upgrade packages, although they are all used as reserves.
[Name Untranslatable] [Diplomatic center]

Only one of these large ships where ever built, and it was used as a test bed for the stealth drive that would later be used on practically all Lupidiran ships.
Although the ship is presumed missing after an experimental test of the drive caused it to never return to the correct position in spacetime.
Generation two

Often noted as the true beginnings of Lupidiran shipyards, due to their sudden shift into using their own weapons.
Dart scout and Dart fighter [scout/fighter]

Two ships designed to do two different things, yet based off the same hull.
The scout is often used as a spotter craft, and is equipped with capital grade weapons coordination systems, allowing it to coordinate long range weapons fire from other ships in the fleet.
The fighter is equipped with equally as powerfull weapons but is made to act as a space superiority fighter.
12-B III [Destroyer]

A now deccomissioned destroyer, made to be a test bed for various weapons systems.
Although over time it became apparent that it lacked the speed to fuful its role.
Maru [Destroyer]

A now outdated destroyer hull made to focus on torpedoes as its main armament.
Over time they are being phased out of service.
Ramika and Forestaller [Destroyer and minelayer]

The Ramika hull is probably the most sucsessful destroyer design to date, small, and underarmed.
But, it is ludicrously fast.
Its minelayer variant, the Forestaller, is incredibly good at its purpose, and was the main mine laying ship for the border defence act.
Barge [Tug boat ship]

A ship that seemingly has been recently armed with some large calibre guns.
Usually seen pulling and pushing ships out of dock, however recent events have pushed for them to be armed as a contingency plan.
Nagara III [Light cruiser]

A small and under armoured cruiser, also scheduled for scrapping relatively soon.
Is deemed too slow for its purpose.
Adamant [Cruiser]

A new generation design, scheduled for commission within the month.
False signaller [Heavy cruiser]

Another decommissioned ship, made to kite enemies into attacking it from the rear, where its main armament is made to face.
Ark and Royal [escort carrier and carrier]

two new ship designs, likeley to remain in service for some time.
Made with a magnetic landing deck, so many ships can perform an emergency landing on the deck if neccicary to be recovered at a later date.
Eternal Flame:
