Overheat and Critical Damage;
I'd like to make this mod compatible with all weapon mods, but I can't figure out a system that adds a node based on the existence of any node with a type = emitter AND type = turret or fixedweapon.
There is a way but everyone would have to adjust and conform their mods so I doubt it will work for everyone or mod.
Lafiel Yeah. I was thinking of cooking up an installer file to make it other mod compatible. But it's a bit too complicated for my current understanding of C++, C# and Java. Just a tad bit.
Kontra Similar to how cosmoteer mod updaters work.
Where is Link
Kontra
Just modding base part should do. Anything else is excessive and require programming. Not difficult but certainly complex or rather involving a lot of case checking. The biggest problem is with multi weapon parts. It would be much better if vanilla has the system...
@Brank it's coming. I need to finish up a single weapon first.
Kontra k
The ion beam repeater is finished! Currently working on the Overheat Buff and cool down system.
Kontra Cool! Can we see a screenshot?
mystique Sombreroman DanielTheMooCow Gyrfalcon5 SIKE u thought
has this thread died already
DanielTheMooCow For Now...
DanielTheMooCow I guess
Kontra WHAT IS THIS ?!
Kontra This is what I wanted to make.
Can't wait for a download
Thinking of adding an overheat doodad to every part, but that's pushing it. (Overheat doodad is seen at the right. That blue par thing.)
REEEE! My mod is hitting an impasse. But we must prevail!
Link to download pleace.