Kroom's Forge (0.15.11+)
i am missing some twin weapons and turrets:
plasma, ion pulse, tachyon and vulcan aren't available as such.
also a 1x1 cockpit with a path to the front would make many slender ship designs possible that currently aren't.
all else is awesome!
ah, ok, that explains.
Yo Kroom, your mod isn't compatible with 0.15.11RC
08/23/2020 13:06:23 | System.Exception: Error loading mod: Kroom's Forge
08/23/2020 13:06:23 | ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<shots/tractor_beam/tractor_beam_pull.txt>".
08/23/2020 13:06:23 | at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode)
08/23/2020 13:06:23 | at Cosmoteer.Mods.ModAddAction.ApplyAction(OTFile rulesFile)
08/23/2020 13:06:23 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile)
08/23/2020 13:06:23 | --- End of inner exception stack trace ---
08/23/2020 13:06:23 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile)
08/23/2020 13:06:23 | at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile)
08/23/2020 13:06:23 | at Cosmoteer.Data.Assets.LoaderThread()
08/23/2020 13:06:23 | at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
08/23/2020 13:06:23 | at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
08/23/2020 13:06:23 | --- End of stack trace from previous location where exception was thrown ---
08/23/2020 13:06:23 | at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
08/23/2020 13:06:23 | at System.Threading.ThreadHelper.ThreadStart()
08/23/2020 13:06:27 | Actual data hash: b7db05d0514cbd2e282344124000be5b
08/23/2020 13:06:27 | Expected data hash: b7db05d0514cbd2e282344124000be5b
Updated for Cosmoteer 0.15.11_rc2.
Docking pads no longer work for me in the latest version of Cosmoteer.
what is the problem? Can't dock ships or teleport stuff?
Atarlost you should give the man a savefile.
- Edited
Why did you reduce the HP of the reactors so much, and even reduce their energy production? it was already extremely low!
Atarlost It happens to you with the landing pads or the landing zones?
AZAZELIN12 The hp of the reactor is half the hp of normal parts to compensate for also having half the weight of a normal part and i lowered its power generation to make it a bit less cost-per-energy efficient than vanilla.
The forum does not allow savegame uploads.