sarry
Kroom's Forge (0.15.11+)
Hey, I have a few questions:
- Are you ever planning on adding automation++ support? It's quite easy, I could even change your weapons for you if you'd like.
Kroom As in, modifying the weapons to be compatible with the weapon automater thingamabob of the automation++, allowing the weapons to be automated.
RedAndCosmoteer isn't that something that automation++ should do by itself?
Kroom No, weapons require special code - there's a weapon modifier that has to be encoded for each specific weapon, and thus, mods have to be "modded" to suit it.
RedAndCosmoteer automation++ adds that code to vanilla parts, can't it do the same for mods?
Kroom Not sure.
Updated for Cosmoteer 0.14.10 and added one small weapon.
I can't wait - well, I mean, I am waiting until Ultrablast updates GCW, but I am enthusiastic about trying out the vulcan. I will have to see how much energy is consumes, but I'm imagining a tiny fighter-sized wall with heavy armor and shields that keeps enemy shielding collapsed.
BTW, I've been experimenting with wall-style arrays of fusion cannons, they might need tweaking to perhaps lower their firing rate? More than one cluster of 3 cannon ends up being a thing that eats ships.
The only downsides to the situation is that I have to get close enough for the enemy's weaponry to hit me, and that fusion shot are killable by PD. I don't think either of those things need changing, and are generally responsible for almost all of the balancing fusion cannons have.
But, with the firing rate set at it's current level, it's fairly easy to amass enough dudes and power plants to punch way above your weight using fusions. They are just monsters.
I have had a hard time getting a good design built around the Mass Driver. For all of their awesome parts penetration, I've had a hard time breaking shields with them. Being able to up the range and damage with booster parts is nice, and I really like the idea of a 1-wide axial weapon to design a ship around.
Mycroftxxx Can you show me examples of the ships you are testing? I'm not entirely sure if the damage of the fusion cannon compensate the small range and amount of hp.
- Edited
I would, but I seem to be getting an error. Let me see if I can send them via discord.
Edit: There are many Kroom. Hopefully I got the right one.
did you make the texturers yourself? they're too nice to be dev textures...
Just curious, what do you use to make your particle effects and bullet sprites? Particularly the ones for the small fighter guns, I'm looking to improve mine and I'm curious as to what other people use.
JellyBeanLt Yes, and thanks
UltranovaI use Gimp for sprites, and to make particles i modify the .txt directly.
Kroom
why does the flak cannon have higher dps than the twin roof cannon?
do you have an update for 14.9?