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Atarlost you should give the man a savefile.

    Kroom Docked ships can't jump.

    Why did you reduce the HP of the reactors so much, and even reduce their energy production? it was already extremely low!

    Kroom

      Atarlost It happens to you with the landing pads or the landing zones?

      AZAZELIN12 The hp of the reactor is half the hp of normal parts to compensate for also having half the weight of a normal part and i lowered its power generation to make it a bit less cost-per-energy efficient than vanilla.

        Kroom Tried both pad and pad (test). Neither works. I thought the zone was a copy of the former apart from the repair and reload functionality.

          Atarlost Can you send me a save?

            The forum does not allow savegame uploads.

              Atarlost Can you send me one on the discord?

                @Kroom could you point me to which part or file exactly references the Tractor Beam? I have heavily modified your mod for my own use, and would hate to reassemble everything again

                Raufbold iirc it's for the range buff of the targeting room

                  Raufbold The last two actions in mod_vanilla_weapons_range_buff.txt.

                    Kroom Thanks!

                      @Kroom Maybe the larger twin cannon could take inspiration from the 5/38 mount guns? Barrels more closer together, a less visible cockpit, etc.

                      Created an account just to thank you for the awesome work 🙂 The "hold fire" options for missile\torpedo launchers are particularly amazing. I can understand if you don't want to modify the vanilla parts, but would you be able to clone the vanilla launcher and add the hold-fire ability to it?
                      Thanks again!

                        BattleCruiserCommander It's a good idea, I will think about it.

                        last_misadventure Thank you! I'm glad you like it. I will add that option for the next update.

                          Having so much fun with this mod! My fleet consists of 9 of these and a few supply ships to rearm them--while I can't figure out how to get the landing pads to work, the teleporters are amazing.
                          Any plans on adding different types of torpedoes or missiles (from your launcher)? I was thinking an anti-shield missile might be interesting, and an "inferno" torpedo that trades damage for more penetration and chance to cause fires?
                          And I'm definitely looking forward to more Homeworld weapons. You rock!

                          Vectoring thrusters are OP. 😛

                            last_misadventure

                            Kroom To dock ships, first, place them over the center of the landing pad, then select the ship with the landing pad and press the docking button at the bottom left (disable collision avoidance in gameplay options or use X key when issue the move order so the ship dont try to avoid be close to your landing pad.).

                            Im planning to add a EMP missile and probably an anti phase-shield missile, not sure about torpedoes yet.

                            ResExsention Can you explain why do you think so? do you have any recommendation to make them not op?

                            Kroom well, whats the major differences between stock thrusters and Vector thrusters (besides the angle thruster bits that the left and right ones have)

                              Kroom Can you explain why do you think so? do you have any recommendation to make them not op?

                              A fighter can literally have no unarmoured parts but still have complete maneuverability. That's overpowered in itself.

                              IMO it's not really a big thing, but perhaps vectoring thrusters shouldn't have backwards acceleration.

                              BattleCruiserCommander well, whats the major differences between stock thrusters and Vector thrusters

                              Vectoring thrusters can maneuver in every direction.