Atarlost you should give the man a savefile.
Kroom's Forge (0.15.11+)
- Edited
Why did you reduce the HP of the reactors so much, and even reduce their energy production? it was already extremely low!
Atarlost It happens to you with the landing pads or the landing zones?
AZAZELIN12 The hp of the reactor is half the hp of normal parts to compensate for also having half the weight of a normal part and i lowered its power generation to make it a bit less cost-per-energy efficient than vanilla.
The forum does not allow savegame uploads.
@Kroom Maybe the larger twin cannon could take inspiration from the 5/38 mount guns? Barrels more closer together, a less visible cockpit, etc.
Created an account just to thank you for the awesome work The "hold fire" options for missile\torpedo launchers are particularly amazing. I can understand if you don't want to modify the vanilla parts, but would you be able to clone the vanilla launcher and add the hold-fire ability to it?
Thanks again!
BattleCruiserCommander It's a good idea, I will think about it.
last_misadventure Thank you! I'm glad you like it. I will add that option for the next update.
Having so much fun with this mod! My fleet consists of 9 of these and a few supply ships to rearm them--while I can't figure out how to get the landing pads to work, the teleporters are amazing.
Any plans on adding different types of torpedoes or missiles (from your launcher)? I was thinking an anti-shield missile might be interesting, and an "inferno" torpedo that trades damage for more penetration and chance to cause fires?
And I'm definitely looking forward to more Homeworld weapons. You rock!
Vectoring thrusters are OP.
Kroom To dock ships, first, place them over the center of the landing pad, then select the ship with the landing pad and press the docking button at the bottom left (disable collision avoidance in gameplay options or use X key when issue the move order so the ship dont try to avoid be close to your landing pad.).
Im planning to add a EMP missile and probably an anti phase-shield missile, not sure about torpedoes yet.
ResExsention Can you explain why do you think so? do you have any recommendation to make them not op?
Kroom well, whats the major differences between stock thrusters and Vector thrusters (besides the angle thruster bits that the left and right ones have)
Kroom Can you explain why do you think so? do you have any recommendation to make them not op?
A fighter can literally have no unarmoured parts but still have complete maneuverability. That's overpowered in itself.
IMO it's not really a big thing, but perhaps vectoring thrusters shouldn't have backwards acceleration.
BattleCruiserCommander well, whats the major differences between stock thrusters and Vector thrusters
Vectoring thrusters can maneuver in every direction.