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ah, ok, that explains.

    a month later

    Yo Kroom, your mod isn't compatible with 0.15.11RC

    08/23/2020 13:06:23 | System.Exception: Error loading mod: Kroom's Forge
    08/23/2020 13:06:23 | ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<shots/tractor_beam/tractor_beam_pull.txt>".
    08/23/2020 13:06:23 | at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode)
    08/23/2020 13:06:23 | at Cosmoteer.Mods.ModAddAction.ApplyAction(OTFile rulesFile)
    08/23/2020 13:06:23 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile)
    08/23/2020 13:06:23 | --- End of inner exception stack trace ---
    08/23/2020 13:06:23 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile)
    08/23/2020 13:06:23 | at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile)
    08/23/2020 13:06:23 | at Cosmoteer.Data.Assets.LoaderThread()
    08/23/2020 13:06:23 | at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
    08/23/2020 13:06:23 | at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
    08/23/2020 13:06:23 | --- End of stack trace from previous location where exception was thrown ---
    08/23/2020 13:06:23 | at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
    08/23/2020 13:06:23 | at System.Threading.ThreadHelper.ThreadStart()
    08/23/2020 13:06:27 | Actual data hash: b7db05d0514cbd2e282344124000be5b
    08/23/2020 13:06:27 | Expected data hash: b7db05d0514cbd2e282344124000be5b

      Updated for Cosmoteer 0.15.11_rc2.

        Kroom changed the title to Kroom's Forge (0.15.11).

          Docking pads no longer work for me in the latest version of Cosmoteer.

          what is the problem? Can't dock ships or teleport stuff?

          Atarlost you should give the man a savefile.

            Kroom Docked ships can't jump.

            Why did you reduce the HP of the reactors so much, and even reduce their energy production? it was already extremely low!

            Kroom

              Atarlost It happens to you with the landing pads or the landing zones?

              AZAZELIN12 The hp of the reactor is half the hp of normal parts to compensate for also having half the weight of a normal part and i lowered its power generation to make it a bit less cost-per-energy efficient than vanilla.

                Kroom Tried both pad and pad (test). Neither works. I thought the zone was a copy of the former apart from the repair and reload functionality.

                  Atarlost Can you send me a save?

                    The forum does not allow savegame uploads.

                      Atarlost Can you send me one on the discord?

                        @Kroom could you point me to which part or file exactly references the Tractor Beam? I have heavily modified your mod for my own use, and would hate to reassemble everything again

                        Raufbold iirc it's for the range buff of the targeting room

                          Raufbold The last two actions in mod_vanilla_weapons_range_buff.txt.

                            Kroom Thanks!

                              @Kroom Maybe the larger twin cannon could take inspiration from the 5/38 mount guns? Barrels more closer together, a less visible cockpit, etc.

                              Created an account just to thank you for the awesome work 🙂 The "hold fire" options for missile\torpedo launchers are particularly amazing. I can understand if you don't want to modify the vanilla parts, but would you be able to clone the vanilla launcher and add the hold-fire ability to it?
                              Thanks again!