Is the AttackAngle is stored with a number(0, 90, etc) and is able to be added, subtracted, multiplied or divided, like other variables?
Circling is essentially adding/subtracting AttackAngle variable, and if you don't store it in a variable yet, it's less laggy yet decreases one aspect of the game that can be modded.
Other important things about AI modding: DPS zone/s and/or(but i recommend the latter) DPS arc/s of a ship. Can't find any damage-related variables(DamageZones, etc.).