Support | News | Classic | F.A.Q. | Discord | Discussions | Wiki | Roadmap

RedAndCosmoteer probably not as a roleplayer.

    Tson Rename it The Croissant Cruiser then

    00F This has been noted several times

      00F
      no lol, it's for a faction XD

      Just a fighter, not even very powerful. But it looks and acts like a Starfury should:

      image https://i.imgur.com/O7awkHX.png

      Very pleased with the Hyperion too

      image https://i.imgur.com/FBH8hPA.png

      I now have a good competitive ship I'm proud of.

      image https://i.imgur.com/Oy3r5gF.png
      Good at scorching it's enemies down.

      image https://i.imgur.com/o4OpCB1.png
      This is the ship im very proud of

      My best is the Drifter - a $500k destroyer with extreme mobility, light firepower, and moderate shielding. It focuses on dodging incoming fire rather than absorbing it, and on delivering precise damage to critical areas.

      I'm confident that it can beat 95% of ships in its price range with good piloting. It can also punch well above its weight. For example, it can beat most of the built-in vanguards. The only one it has trouble with is the Crescent Wrath. As long as the Drifter can outmaneuver the enemy, it can kill it, eventually. The scariest I've killed was some guy's $6m ship with 8 giant rails.

      Alone, the Drifter is powerful, but as part of a fleet it serves as a quick-response escort for valuable ships and as a flanker to get behind enemies and disable them. Ignore the Drifter and it'll stab you in the back.

      The main counter to the Drifter is mass missile fire. It can dodge any amount of missile fire indefinitely, but it can't dodge it all and attack at the same time. It's also vulnerable to ridiculous amounts of small laser/EB fire. Or to anything it doesn't see coming on its flanks; it takes a lot of micro, and a big mistake can mean instant death. For this reason it's best used in small-scale battles of less than $3m fielded, where your attention isn't divided between many ships.

      image https://i.imgur.com/iVoDSYy.png

      ShadowCrafter I saw some hidden potential in your design. So, I basically took every part of your ship, and rearranged some stuff to improve it. Here is the cheaper and better version.

      image https://i.imgur.com/w4qIrfe.png
      See it as a gift. 🙂

        I'm sorry, I use the interpreter because I cannot speak English.
        It became the following ship when I remodeled the ship called Terror of built-in ship.
        There are 70 missile components protected to armor.
        I thank the developer who made so interesting software.
        image https://i.imgur.com/n3H050u.png

        ProntoManagement

        image https://i.imgur.com/rVKOu3v.png

        I'm really proud of this ship due to the sheer effort that went into it. Its back fins each have twin superlasers, the front has a massive railgun, and the entire ship is heavily shielded.

        2 months later

        Oneye It's a jpg, can't load it in. 🙁 Intentional?

        Wanted to see if that missile barge is detachable. It totally should be.

        ProntoManagement
        the cube my best ship its more like a station but just the sheer size of it makes me like it it may crash my PC and its not able to move but it has overwhelming armor and firepower
        image https://i.imgur.com/N3godU4.jpg
        comparing with a space station
        image https://i.imgur.com/v7D6v3s.png
        its a big boy

          Well, my capital ships are my largest and most powerful creations, it's only fair that they all get featured.

          image https://i.imgur.com/8s1ltUP.png
          image https://i.imgur.com/ejjUoQG.png
          My Advancer Superdreadnought (and Starkiller variant.)

          image https://i.imgur.com/zSKAST1.png
          image https://i.imgur.com/eSHfn1U.png
          My Federation Dreadnought (and carrier variant.)

          image https://i.imgur.com/5I6jqqC.png
          My Omega Gen. 1 Fleet Carrier (it has multiple variants.)

          image https://i.imgur.com/X25GVxM.png
          My Rebel Superdreadnought (comes with 7 fighters!)

          image https://i.imgur.com/ulHPdL2.png
          My RMMF Grand Admiral's Yacht.
          And finally, the largest ship in pure dimensions...

          image https://i.imgur.com/WvQi0JD.png
          My Omega Gen. 2 Superdreadnought (with 300+ turbolasers!)

          My Federation Dreadnought, Rebel Superdreadnought and RMMF Grand Admiral's Yacht are all vanilla.

          Glad this got necroposted, I've gotten a lot better since my last post here.


          The Catfish
          image https://i.imgur.com/4514C4z.png


          XHC-019 Baltimore
          image https://i.imgur.com/tA6hAWS.png


          Morsam-pattern Seraph class Interceptor
          image https://i.imgur.com/ONgF2Kq.png

          This is my latest. My fleet really needed a standard 1m cruiser. I've never built a cannon wall, so I learned from how Cosmopyr and Saris do theirs. It's not actually 100% finished yet; the two HE missile launchers are placeholders for when EMPs come out, and I might end up adding more PD and replacing a couple cannons with flak turrets.

          image https://i.imgur.com/4tbIsrO.png

          Cosmopyr Glad this got necroposted, I've gotten a lot better since my last post here.

          Nice. Your new cannon wall is a lot more compact and neat, with more comprehensive shielding for the turret clusters.

          Why have you decided to decompartmentalize? Will those corridors not lead to crew wasting time walking long distances? Of course that will be fixed in 0.14.5 with the new crew behaviors.

          I also want to point out something that I think would benefit you: if you place your lateral thrusters closer to the center of mass (move them forward about 6 tiles) you can get much more lateral velocity.

          Tobi-wan_Kenobi Why have you decided to decompartmentalize? Will those corridors not lead to crew wasting time walking long distances? Of course that will be fixed in 0.14.5 with the new crew behaviors.

          Connecting compartments can help modules share energy and increase energy supply by sharing reactors. It doesn't work the best, but well enough to have some advantages. It's become pretty popular recently and I thought it wouldn't hurt to try.

          Tobi-wan_Kenobi I also want to point out something that I think would benefit you: if you place your lateral thrusters closer to the center of mass (move them forward about 6 tiles) you can get much more lateral velocity.

          I am aware, I mostly place my engines on a back "rack" to give myself more flexibility when developing the actual cannon modules. I have a new cannon wall I've been developing with Saris that has the thrust layout of the Nautilus with the cannon modules of my the Catfish.