Walt though if we think boost thrusters specifically need a nerf, I'm not necessarily opposed to that.
Mc2 As many mentioned, booster do not need any nerf, they work well, they do its nice job for the trade off for huge energy consumption, creating new very weak points and extreme exclusions zone.
I'm not certain if thrust is too strong or not, but it is definitely very strong. Since boost thrusters came out, I haven't seen a single competitive ship that didn't use at least one. I also haven't seen a single competitive ship that didn't use engine rooms. As a result, ship speeds have gone up drastically.
Extremely fast ships does not necessarily break balance (though it does hurt fleet play and multi-sided ships), but I think that it's a bad sign when a part is used nearly 100% of the time, despite having alternatives. IMO boost thrusters and/or engine rooms should be a deliberate decision that's strong on some ships and not on others.
@Walt
Just curious - what's planned for the next update? Right now the trello shows more missiles and tractor beams, either of which sounds really cool.
Mc2 your possibilities are very limited, and limitation in any way is not for me making anything more interesting. Limits create unification, not creativity.
I completely disagree! Limitations force you to be more creative, because you can't get away with the same boring thing for every ship. Imagine, for example, if thruster limitations (exclusion zones) were completely removed. Or what if weapon limitations (LOS) were removed and all weapons were top-mounted turrets? Designs would get a lot less creative and more boring.
nop A really good railgun ship I haven't seen played much is an Equalizer design, where you have something like 5-6 railguns and "wiggle" back and forth, setting all of them to shoot at a target part so they all hit the same place.
Wouldn't this be very weak to sumo? Since railguns can only destroy 1 structure per shot you'd never split the sumo before getting killed by the RoD. And since most walls now have lots of thrust, you wouldn't have to risk a specialized sumo ship.
Remember when we discussed "hooking" a triangle with a wall so you only have to fight one half at a time? Does the same tactic work vs long railguns, turning the enemy's spinal rails away from you while allowing your turreted weapons to hit? Just something I've theorized, but I'm curious if it's a viable strategy.