Extra Cannons/Cannons Plus Mod DISCONTINUED
Kontra allright if you got some spare time or if you want to could you look that up some time? really would like to know that. also it suprises me to see that no one has made a darkhole generator (ammo) and a dark hole dispenser or accelerator (weapon itself). would really love something like that if possible.
the last one i was able to use was Version 1.3.2 i couldn't get 1.3.4 or 1.3.5 to work
it works now thanks
I have an idea for a gun there should be a gun called the flamer that is a close range gun the shoots flames or flaming bullets/lasers. it would slowly burn a ship and also cause fires.
also for me the nuke missiles don't work they are loaded and everything but they don't fire
they just sit there
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calebhunter123 They have a range of one-hundred sixty and take atleat one second to deploy.
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NEW UPDATE FEATURES
Coming soon e.e
Ilya I have actually created a personal mod that just increases the Big Cannon's stats a ton since it was my favorite weapon.
@Kontra So I've only had this game for maybe two weeks but I've gotten pretty good at finding and editing the pre-built mods and have built a couple small ones for my own use, so if you'd like any help play testing or finding bugs, let me know. I have tons of free time to mess around with stuff.
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dude i love what your doing and i have a suggestion could you make something like a swarm missile that only takes two missile ammo for each missile it would be awesome
I think I may take an ABH approach in terms of organizing weapons. Probably by tier. I'll work on it after I release the next version.
I love this mod. Good job. Been using it in creative mode and bounty mode.
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New Development Builds
THIS IS NOT A NEW VERSION OF THE MOD AS THINGS CAN CHANGE.
- Adds new Particle weapons capable of doing a crap ton of damage.
Weapon Statistics
Bullet Weapons
Sniper Cannon
Capable of penetrating anything aside from shields. Does 20000 damage to Operational buildings. Does Area damage if bullet hits a structural tile. Does extra explosive damage when it finishes penetrating. shoots once about every 5.5 seconds.
Super Cannon
Basically a faster firing sniper cannon that uses less ammo per shot.
Auto Cannon
Light cannon capable of disabling shields too quickly. (Takes 2 or 3 shots.) Does minimal damage against parts. (2000 damage against armor. 400 damage against operational things. Shoots once per 0.35 seconds and hold 30 shots in its storage.)
Auto Cannon Mk. II
Light cannon capable of doing a bit more damage than the traditional auto cannon with the ability to penetrate a ship. Does more damage to shields than the auto cannon. (Does 3000 damage against armor. 2400 damage against operational things. Same fire rate as autocannon. Holds 25 shots in storage.
Machine Gun
Heavy machine gun doing minimal damage against enemies. (Good when paired with other Machine guns.) Exceedingly weak against enemy weaponry. Light penetration against enemy armor. Explosive when penetrating structured pieces. (This is what probably makes it OP. Shoots once per 0.2 seconds.)
Rotary Cannon
Fast fire rate allowing for good Damage per Second. Holds 120 bullets in its storage. Shoots once every .12 seconds. Can penetrate only 1 block. Does 2500 damage against operational things in a radius of 3 and does 400 damage to structure in a radius of 6 when hitting cannons and things like that. Does 500 damage against operational things with a radius of 2 and does 2800 damage against structured pieces in a radius of 4 when hitting structure.
Missile Weapons
Hydra Launcher
Shoots 6 missiles instead of 3. Accelerates better than standard missiles. Significantly weaker than standard missiles. (3x less health.) Supposed to split into 3 mini rockets but you can't make things spawn from bullets. (Lafiel -https://forum.cosmoteer.net/d/299-abh-mod/215) Does 1800 damage against shields.
DamageVsOperationalPerTile = 2000, RadiusVsOperational = 8, DamageVsStructurePerTile = 5200, RadiusVsStructure = 12.
Micro Missile Launcher
Once every half second. Was supposed to split into 3 lighter missiles. Penetrates the interior of ships and explodes on the inside. (If you target something and the missile doesn't blow up, it will exit said ship and loop around and hit the ship again but not penetrate.) Does more damage against structured pieces.
Nuclear Missile
It's literally a nuclear weapon... Can be one shot by point defense.
Beam Weapons
Particle Weapons require the particle reactor to generate ammo. The particle reactor is basically a nuclear bomb on your ship as with the particle storage container.
Particle Cannon
Emits a large particle beam that "obliterates" things if obliteration is strong enough a word...
Particle Beam Turret
Emits a small particle beam that does area damage if it hits structured pieces. Does 5000 damage against Operational things. Attacks slower than the particle cannon. (Particle cannon hits once every .1 seconds whilst this hits once every .3 seconds.) Not fixed unlike the particle cannon and Ion beam.
-demoman
"now that is quality!"