Starship Utilities https://forum.cosmoteer.net/d/10423-starship-utilities-1-0 compatible with 15.5c author is myself
IVIemories Equinox Experimental (Ridiculously op parts) By myself
It’s compatible with 0.15.6
but I only updated this last week! whinge whinge whinge
IVIemoriesnvm then, just put it in next time you update it
Updated
IVIemories Bloodcult, Additional Weapons and WH40K are all working for the current version. You can also add me to the WH40k developers if you want, since I´m doing the coding currently.
Starship Utilities is updaded to 0.15.6a. https://forum.cosmoteer.net/d/10423-starship-utilities-1-0-2-0-15-6a
just finished my Mod dedicated to a new Shielding System that allows the Player to customize the shielding to fit the shape of their ship: https://forum.cosmoteer.net/d/9142-shape-adaptive-shields-mod
its Version 1.6.0 and is compatible with cosmoteer 1.15.6
Tsamsiyu ShapeAdaptiveShields is compatible with 0.15.7 added some improvements to the existing parts at ModVersion 1.6.1
TTE Armoury is up to date
Answered noob requests with a mod to remove power loss with ion prism.
Sudden Death: Noob Prism Onslaught Enhanced Range Strength aka Sudden Death: NoPrisOnERS https://forum.cosmoteer.net/d/10781-sudden-death-noprisoners-for-cosmoteer-0-14-10-to-0-15-6
Lafiel Isn't this a Submod for ABH?
Just remembered I need to update this 😛
IVIemories Not really. It's fully independent. This mod only changes a few values so the code structure and all remains untouched, There souldn't be any conflict possible with any mods unless they overwrite vanilla.
IVIemories WH40K operational for 15.7 Rest of the mods in my responsibility will follow once I get to it.
Emergency Missiles https://forum.cosmoteer.net/d/10465-emergency-missiles-1-1-0-15-6a compatible with 0.15.6a author is myself
IVIemories Bloodcult, Eye of Doom and both Meranera mods are functional for 15.7/8
Tsamsiyu Added a new Version 1.6.3 that contains a long needed bugfix (crashes caused by explosive damage on the shield armor). Verified compatibility with Cosmoteer 0.15.17a and -b
TTE is now 0.15.7+ compatible
Apologies for the long delay, the quarantine is driving me over the bend slightly. Everything has been updated now
Hi Guys
Due to a general lack of time, I haven't been able to keep updating this spreadsheet since late last year. As a stopgap solution until Walt adds steam workshop support, there's now a Nexus mods section for Cosmoteer you can access.