@Walt Got my first ever error message and full game crash. I built a swarm ship (let me know if you want it) based on heavy lasers.
System.NullReferenceException: Object reference not set to an instance of an object.
at Cosmoteer.Ships.Parts.Part.Cosmoteer.Simulation.ITarget.get_WorldCenter() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 645
at Cosmoteer.Ships.Parts.Weapons.BulletEmitter.TryGetAimLocation(ITarget target, Boolean considerDelay, Vector2D& aimLoc) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\BulletEmitter.cs:line 50
at Cosmoteer.Ships.Parts.Weapons.FixedWeapon.HasSpecificPartInSights(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\FixedWeapon.cs:line 283
at Cosmoteer.Ships.Parts.Weapons.FixedWeapon.<GetEnemyPartInSights>g___ValidatePart|10_1(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\FixedWeapon.cs:line 268
at Cosmoteer.Ships.Parts.Weapons.FixedWeapon.GetEnemyPartInSights(Vector2D& worldPoint) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\FixedWeapon.cs:line 230
at Cosmoteer.Ships.Parts.Weapons.FixedWeapon.IsEnemyInSights() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\FixedWeapon.cs:line 161
at Cosmoteer.Ships.Parts.Weapons.Weapon.TryFire(FixedUpdater fixedUpdater) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\Weapon.cs:line 158
at Cosmoteer.Ships.Parts.Weapons.WeaponManager.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\WeaponManager.cs:line 357
at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 867
at Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1064
at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 940
at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1024
at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 915
at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 110
at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 880
at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 697
at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 571
at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1171
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 210
at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 919
at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 803
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 163
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 147
07/14/2018 20:50:07 | Logging successful initialized.
07/14/2018 20:50:07 | .NET Runtime Version: 4.0.30319.42000
07/14/2018 20:50:07 | Running as a 64-bit process.
07/14/2018 20:50:07 | Local: en-US
07/14/2018 20:50:07 | Language: en-US
07/14/2018 20:50:07 | Cosmoteer version 0.14.2_rc1
07/14/2018 20:50:07 | RELEASE CANDIDATE
07/14/2018 20:50:07 | Microsoft Windows 10 Pro 64-bit 10.0.16299
07/14/2018 20:50:07 | Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz (4 logical processors)
07/14/2018 20:50:07 | 16044.6 MB RAM
07/14/2018 20:50:07 | Intel(R) HD Graphics 4000 (10.18.10.4358) (12/20/2015)
07/14/2018 20:50:07 | 2112.0 MB VRAM
07/14/2018 20:50:07 |
07/14/2018 20:50:07 | Loaded app settings.
07/14/2018 20:50:07 | Mixpanel Distinct ID: 4D67ABA34C21E81D593004BE67C99EBB
07/14/2018 20:50:08 | Process is now DPI-aware.
07/14/2018 20:50:08 | Setup default cursor.
07/14/2018 20:50:08 | Using display adapter 0
07/14/2018 20:50:08 | Created DXGI factory.
07/14/2018 20:50:08 | Adapter #0: Intel(R) HD Graphics 4000
07/14/2018 20:50:08 | Output #0: Generic PnP Monitor (1920x1080)
07/14/2018 20:50:08 | Output #1: Generic PnP Monitor (1920x1080)
07/14/2018 20:50:08 | Adapter #1: Microsoft Basic Render Driver
07/14/2018 20:50:08 | Updated Windows form configuration for borderless window.
07/14/2018 20:50:08 | Created Windows form.
07/14/2018 20:50:08 | Direct3D Feature Level: Level_11_0
07/14/2018 20:50:08 | Created Direct3D 11 Device.
07/14/2018 20:50:08 | Created swap chain: 1920x1080.
07/14/2018 20:50:08 | Created window.
07/14/2018 20:50:08 | Created clock.
07/14/2018 20:50:08 | Created graphics manager.
07/14/2018 20:50:08 | Created XAudio2 device.
07/14/2018 20:50:08 | Created audio manager.
07/14/2018 20:50:08 | Created input manager.
07/14/2018 20:50:08 | Created default font.
07/14/2018 20:50:08 | Initial app state is 'MainMenu'
07/14/2018 20:50:08 | Initial application settings:
07/14/2018 20:50:08 | LastGameVersion:
07/14/2018 20:50:08 | InitState: MainMenu
07/14/2018 20:50:08 | Language:
07/14/2018 20:50:08 | LockCursor: True
07/14/2018 20:50:08 | EdgePanMode: Analog
07/14/2018 20:50:08 | EdgePanSpeed: 15
07/14/2018 20:50:08 | KeyboardPanSpeed: 15
07/14/2018 20:50:08 | KeyboardZoomSpeed: 10
07/14/2018 20:50:08 | KeyboardRotSpeed: 90°
07/14/2018 20:50:08 | EnableMouseWheelZoom: True
07/14/2018 20:50:08 | InvertMouseWheelZoom: False
07/14/2018 20:50:08 | MouseWheelZoomSpeed: 1.12
07/14/2018 20:50:08 | MouseWheelZoomAtCursor: True
07/14/2018 20:50:08 | StickyFocus: True
07/14/2018 20:50:08 | DpiScaleMode: Dpi100
07/14/2018 20:50:08 | AnimateBackgrounds: True
07/14/2018 20:50:08 | FancyParticles: True
07/14/2018 20:50:08 | UncompressedTextures: False
07/14/2018 20:50:08 | AllowShipDeselection: False
07/14/2018 20:50:08 | CtrlSelectsParts: True
07/14/2018 20:50:08 | EnableCollisionAvoidance: True
07/14/2018 20:50:08 | PreferBlueprintMode: False
07/14/2018 20:50:08 | BlueprintAutoPause: True
07/14/2018 20:50:08 | ShowInvalidBlueprints: True
07/14/2018 20:50:08 | BuildAutoFocus: True
07/14/2018 20:50:08 | BuildAutoRotate: True
07/14/2018 20:50:08 | BuildAutoInteriors: True
07/14/2018 20:50:08 | PaintAutoFocus: True
07/14/2018 20:50:08 | PaintAutoRotate: True
07/14/2018 20:50:08 | PaintAllowOverwrite: True
07/14/2018 20:50:08 | PaintMirrorEnabled: False
07/14/2018 20:50:08 | PaintMirrorAxis: Vertical
07/14/2018 20:50:08 | RepairAutoFocus: True
07/14/2018 20:50:08 | RepairAutoRotate: False
07/14/2018 20:50:08 | BuildAllowOverwrite: True
07/14/2018 20:50:08 | BuildAutoDoors: True
07/14/2018 20:50:08 | BuildEnforceCrewAccess: True
07/14/2018 20:50:08 | BuildMirrorEnabled: False
07/14/2018 20:50:08 | BuildMirrorAxis: Vertical
07/14/2018 20:50:08 | RowsOfParts: 1
07/14/2018 20:50:08 | GrabLeavesCorridors: True
07/14/2018 20:50:08 | RepairAutoDoors: True
07/14/2018 20:50:08 | AutoHireCrew: True
07/14/2018 20:50:08 | PartToolTips: True
07/14/2018 20:50:08 | AutoSave: True
07/14/2018 20:50:08 | AutoSavesToKeep: 10
07/14/2018 20:50:08 | QuickSavesToKeep: 10
07/14/2018 20:50:08 | AutoSaveInterval: 600
07/14/2018 20:50:08 | SaveLostShips: True
07/14/2018 20:50:08 | LostShipsTokeep: 10
07/14/2018 20:50:08 | FtlAutoSave: True
07/14/2018 20:50:08 | ShowOnShipIndicators: True
07/14/2018 20:50:08 | ShowZoomedOutBlibs: True
07/14/2018 20:50:08 | ShowOffScreenBlips: True
07/14/2018 20:50:08 | AutoPauseOnLostFocus: True
07/14/2018 20:50:08 | ScreenShake: True
07/14/2018 20:50:08 | ShowMidpointFocusWidget: True
07/14/2018 20:50:08 | VersionCheckMode: Unstable
07/14/2018 20:50:08 | EnableMetrics: True
07/14/2018 20:50:08 | PreferBorderlessWindowToggle: False
07/14/2018 20:50:08 | MasterVolume: 1
07/14/2018 20:50:08 | EffectsVolume: 1
07/14/2018 20:50:08 | InterfaceVolume: 1
07/14/2018 20:50:08 | ShowTutorials: True
07/14/2018 20:50:08 | AutoFtlJump: False
07/14/2018 20:50:08 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
07/14/2018 20:50:08 | DefaultBuildTool: Grab
07/14/2018 20:50:08 | DefaultDecalTool: Grab
07/14/2018 20:50:08 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
07/14/2018 20:50:08 | PlayerColor:
07/14/2018 20:50:08 | EnemyColor:
07/14/2018 20:50:08 | NeutralColor:
07/14/2018 20:50:08 | MiniviewInCombatMode: Auto
07/14/2018 20:50:08 | MiniviewNotInCombatMode: Auto
07/14/2018 20:50:08 | MiniviewLockRotation: False
07/14/2018 20:50:08 | MiniviewSize:
07/14/2018 20:50:08 | ShowInteriors: False
07/14/2018 20:50:08 | AlwaysShowCommandWidgets: False
07/14/2018 20:50:08 | PreferShipRelativeAttackAngle: False
07/14/2018 20:50:08 | PreferWorldRelativeFollowAngle: False
07/14/2018 20:50:08 | ShipLibraryLargeIcons: False
07/14/2018 20:50:08 | AdHocFormations: False
07/14/2018 20:50:08 | BreakFormationToAttack: True
07/14/2018 20:50:08 | DisplayAllShips: False
07/14/2018 20:50:08 | ShowAdvancedCommands: False
07/14/2018 20:50:08 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
07/14/2018 20:50:08 | DeleteFileOnStartup:
07/14/2018 20:50:08 | DefaultGameMode:
07/14/2018 20:50:08 | DefaultCreativeModeMapSize: 0
07/14/2018 20:50:08 | DefaultBountyModeDifficulty: 0
07/14/2018 20:50:08 | DefaultBountyModeMapSize: 0
07/14/2018 20:50:08 | DefaultBountyModeStarterShip: 0
07/14/2018 20:50:08 | WarnOutOfDateGpuDrivers: True
07/14/2018 20:50:08 | MPShipColorMode: RandomPerPlayer
07/14/2018 20:50:08 | MPBlipColorMode: FriendAndFoe
07/14/2018 20:50:08 | AutoPortForwarding: True
07/14/2018 20:50:08 | DisplayPublicIP: True
07/14/2018 20:50:08 | PreferLAN: False
07/14/2018 20:50:08 | DefaultServer: 0
07/14/2018 20:50:08 | ShowNewsOnStartup: True
07/14/2018 20:50:08 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
07/14/2018 20:50:08 | ShowNewsAlerts: True
07/14/2018 20:50:08 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
07/14/2018 20:50:08 | Starting main game loop...
07/14/2018 20:50:08 | Enabled mods:
07/14/2018 20:50:08 | Loaded language 'en'.
07/14/2018 20:50:20 | Loaded game rules.
07/14/2018 20:52:06 | Game pushed onto stack.
07/14/2018 20:52:06 | Game mode is: CreativeGameModeManager
07/14/2018 21:54:49 | Saved game as "Auto-Save 2018-07-14_21-54-48".
07/14/2018 21:57:23 | Memory usage at time of crash: 1,374,199,808
07/14/2018 21:57:23 | Application state stack at time of crash:
07/14/2018 21:57:23 | Cosmoteer.Game.GameRoot
07/14/2018 21:57:23 | Cosmoteer.Gui.TitleScreen
07/14/2018 21:57:23 | FPS at time of crash: 4.538405
07/14/2018 21:57:23 | Running processes at time of crash: ApplicationFrameHost, audiodg, BtwRSupportService, CiscoJabber, cmd, conhost, Cosmoteer, CrashPlanDesktop, CrashPlanService, csrss, ctfmon, dasHost, devenv, dllhost, dwm, dxlservice, EpePcMonitor, explorer, FCDBLog, FCHelper64, FMAPP, fontdrvhost, FortiClient, FortiESNAC, FortiSSLVPNdaemon, FortiTray, ibmpmsvc, Idle, iexplore, igfxCUIService, igfxEM, igfxHK, igfxTray, IntelliTrace, IpOverUsbSvc, LockApp, LPlatSvc, lsass, macmnsvc, macompatsvc, masvc, mcshield, mctray, MDECryptService, mDNSResponder, Memory Compression, mfeatp, mfecanary, MfeEpeHost, mfeesp, mfefire, mfehcs, mfemactl, mfemms, mfetp, mfevtps, Microsoft.Alm.Shared.Remoting.RemoteContainer.dll, Microsoft.VsHub.Server.HttpHost, MSASCuiL, msvsmon, OfficeClickToRun, OUTLOOK, PerfWatson2, PresentationFontCache, RAVBg64, RAVCpl64, RDCMan, RP.vshost, RuntimeBroker, scheduler, ScriptedSandbox64, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecomSDK, Secure System, SecurityHealthService, ServiceHub.Host.CLR.x86, ServiceHub.Host.Node.x86, ServiceHub.IdentityHost, ServiceHub.RoslynCodeAnalysisService32, ServiceHub.SettingsHost, ServiceHub.VSDetouredHost, services, SettingSyncHost, ShellExperienceHost, sihost, smss, spoolsv, sqlservr, sqlwriter, Ssms, StandardCollector.Service, svchost, SynTPEnh, SynTPEnhService, SynTPHelper, SynTPLpr, System, SystemSettings, taskhostw, Toast32, unsecapp, UpdaterUI, vmcompute, vmms, vpnagent, vpnui, VsHub, wbxcOIEx, wininit, winlogon, WmiPrvSE, WUDFHost,
07/14/2018 21:57:23 | System.NullReferenceException: Object reference not set to an instance of an object.
07/14/2018 21:57:23 | at Cosmoteer.Ships.Parts.Part.Cosmoteer.Simulation.ITarget.get_WorldCenter() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 645
07/14/2018 21:57:23 | at Cosmoteer.Ships.Parts.Weapons.BulletEmitter.TryGetAimLocation(ITarget target, Boolean considerDelay, Vector2D& aimLoc) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\BulletEmitter.cs:line 50
07/14/2018 21:57:23 | at Cosmoteer.Ships.Parts.Weapons.FixedWeapon.HasSpecificPartInSights(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\FixedWeapon.cs:line 283
07/14/2018 21:57:23 | at Cosmoteer.Ships.Parts.Weapons.FixedWeapon.<GetEnemyPartInSights>g___ValidatePart|10_1(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\FixedWeapon.cs:line 268
07/14/2018 21:57:23 | at Cosmoteer.Ships.Parts.Weapons.FixedWeapon.GetEnemyPartInSights(Vector2D& worldPoint) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\FixedWeapon.cs:line 230
07/14/2018 21:57:23 | at Cosmoteer.Ships.Parts.Weapons.FixedWeapon.IsEnemyInSights() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\FixedWeapon.cs:line 161
07/14/2018 21:57:23 | at Cosmoteer.Ships.Parts.Weapons.Weapon.TryFire(FixedUpdater fixedUpdater) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\Weapon.cs:line 158
07/14/2018 21:57:23 | at Cosmoteer.Ships.Parts.Weapons.WeaponManager.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\WeaponManager.cs:line 357
07/14/2018 21:57:23 | at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 867
07/14/2018 21:57:23 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1064
07/14/2018 21:57:23 | at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 940
07/14/2018 21:57:23 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1024
07/14/2018 21:57:23 | at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 915
07/14/2018 21:57:23 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 110
07/14/2018 21:57:23 | at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 880
07/14/2018 21:57:23 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 697
07/14/2018 21:57:23 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 571
07/14/2018 21:57:23 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1171
07/14/2018 21:57:23 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 210
07/14/2018 21:57:23 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 919
07/14/2018 21:57:23 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 803
07/14/2018 21:57:23 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
07/14/2018 21:57:23 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249
07/14/2018 21:57:23 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
07/14/2018 21:57:23 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 163
07/14/2018 21:57:23 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 147
07/14/2018 21:57:25 | Actual data hash: 986ddd1b3af5e447cc070befeca0ea3b
07/14/2018 21:57:25 | Expected data hash: 986ddd1b3af5e447cc070befeca0ea3b
07/14/2018 21:57:28 | Error successfully reported. Thank you!
07/14/2018 21:57:28 | Director received exit call.
07/14/2018 21:57:28 | Disposed default font.
07/14/2018 21:57:28 | Disposed XA2AudioManager device.
07/14/2018 21:57:28 | Disposed audio manager.
07/14/2018 21:57:28 | Disposed clock.
07/14/2018 21:57:28 | Disposed input manager.
07/14/2018 21:57:28 | Disposed graphics manager.
07/14/2018 21:57:28 | Disposed swap chain.
07/14/2018 21:57:28 | Disposed Direct3D device.
07/14/2018 21:57:28 | Disposed DXGI factory.
07/14/2018 21:57:28 | Closed Windows form.
07/14/2018 21:57:28 | Director received exit call.
07/14/2018 21:57:28 | Disposed window.
07/14/2018 21:57:28 | Disposed platform interface.
07/14/2018 21:57:28 | Closing log output file...