I got a crash and it said this
System.NullReferenceException: Object reference not set to an instance of an object.
at Cosmoteer.Bullets.Hits.BulletPenetratingHit.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Vector2D worldNormal, Boolean isPenetrating, Single penetrationRemaining) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 362
at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnHitPart(Part part, Vector2D worldPoint, Vector2D worldNormal) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 289
at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 206
at FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:line 311
at FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 894
at FarseerPhysics.Dynamics.World.Step(Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 1296
at Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1137
at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1010
at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 915
at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 110
at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 880
at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 697
at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 571
at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1191
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 210
at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 919
at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 803
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 163
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 147
08/07/2018 18:46:22 | Logging successful initialized.
08/07/2018 18:46:22 | .NET Runtime Version: 4.0.30319.42000
08/07/2018 18:46:22 | Running as a 64-bit process.
08/07/2018 18:46:22 | Local: en-US
08/07/2018 18:46:22 | Language: en-US
08/07/2018 18:46:22 | Cosmoteer version 0.14.3
08/07/2018 18:46:22 | Microsoft Windows 10 Home 64-bit 10.0.17134
08/07/2018 18:46:22 | AMD A10-7800 Radeon R7, 12 Compute Cores 4C+8G (4 logical processors)
08/07/2018 18:46:22 | 11211.6 MB RAM
08/07/2018 18:46:22 | AMD Radeon(TM) R7 Graphics (15.201.1301.0) (8/18/2015)
08/07/2018 18:46:22 | 1024.0 MB VRAM
08/07/2018 18:46:22 |
08/07/2018 18:46:23 | Loaded app settings.
08/07/2018 18:46:23 | Mixpanel Distinct ID: 4A23C5E63A359F7DE5182B4AA06D8F93
08/07/2018 18:46:23 | Process is now DPI-aware.
08/07/2018 18:46:23 | Setup default cursor.
08/07/2018 18:46:23 | Using display adapter 0
08/07/2018 18:46:23 | Created DXGI factory.
08/07/2018 18:46:23 | Adapter #0: AMD Radeon(TM) R7 Graphics
08/07/2018 18:46:23 | Output #0: HP Pavilion 23cw IPS LED Backlit Monitor (1920x1080)
08/07/2018 18:46:23 | Adapter #1: Microsoft Basic Render Driver
08/07/2018 18:46:23 | Updated Windows form configuration for borderless window.
08/07/2018 18:46:23 | Created Windows form.
08/07/2018 18:46:23 | Direct3D Feature Level: Level_11_0
08/07/2018 18:46:23 | Created Direct3D 11 Device.
08/07/2018 18:46:23 | Created swap chain: 1920x1080.
08/07/2018 18:46:23 | Created window.
08/07/2018 18:46:23 | Created clock.
08/07/2018 18:46:23 | Created graphics manager.
08/07/2018 18:46:23 | Created XAudio2 device.
08/07/2018 18:46:23 | Created audio manager.
08/07/2018 18:46:23 | Created input manager.
08/07/2018 18:46:23 | Created default font.
08/07/2018 18:46:23 | Initial app state is 'MainMenu'
08/07/2018 18:46:23 | Initial application settings:
08/07/2018 18:46:23 | LastGameVersion:
08/07/2018 18:46:23 | InitState: MainMenu
08/07/2018 18:46:23 | Language:
08/07/2018 18:46:23 | LockCursor: True
08/07/2018 18:46:23 | EdgePanMode: Analog
08/07/2018 18:46:23 | EdgePanSpeed: 15
08/07/2018 18:46:23 | KeyboardPanSpeed: 15
08/07/2018 18:46:23 | KeyboardZoomSpeed: 10
08/07/2018 18:46:23 | KeyboardRotSpeed: 90°
08/07/2018 18:46:23 | EnableMouseWheelZoom: True
08/07/2018 18:46:23 | InvertMouseWheelZoom: False
08/07/2018 18:46:23 | MouseWheelZoomSpeed: 1.12
08/07/2018 18:46:23 | MouseWheelZoomAtCursor: True
08/07/2018 18:46:23 | StickyFocus: True
08/07/2018 18:46:23 | DpiScaleMode: Dpi100
08/07/2018 18:46:23 | AnimateBackgrounds: True
08/07/2018 18:46:23 | FancyParticles: True
08/07/2018 18:46:23 | UncompressedTextures: False
08/07/2018 18:46:23 | AllowShipDeselection: False
08/07/2018 18:46:23 | CtrlSelectsParts: True
08/07/2018 18:46:23 | EnableCollisionAvoidance: True
08/07/2018 18:46:23 | PreferBlueprintMode: False
08/07/2018 18:46:23 | BlueprintAutoPause: True
08/07/2018 18:46:23 | ShowInvalidBlueprints: True
08/07/2018 18:46:23 | BuildAutoFocus: True
08/07/2018 18:46:23 | BuildAutoRotate: True
08/07/2018 18:46:23 | BuildAutoInteriors: True
08/07/2018 18:46:23 | PaintAutoFocus: True
08/07/2018 18:46:23 | PaintAutoRotate: True
08/07/2018 18:46:23 | PaintAllowOverwrite: True
08/07/2018 18:46:23 | PaintMirrorEnabled: False
08/07/2018 18:46:23 | PaintMirrorAxis: Vertical
08/07/2018 18:46:23 | RepairAutoFocus: True
08/07/2018 18:46:23 | RepairAutoRotate: False
08/07/2018 18:46:23 | BuildAllowOverwrite: True
08/07/2018 18:46:23 | BuildAutoDoors: True
08/07/2018 18:46:23 | BuildEnforceCrewAccess: True
08/07/2018 18:46:23 | BuildMirrorEnabled: False
08/07/2018 18:46:23 | BuildMirrorAxis: Vertical
08/07/2018 18:46:23 | RowsOfParts: 1
08/07/2018 18:46:23 | GrabLeavesCorridors: True
08/07/2018 18:46:23 | RepairAutoDoors: True
08/07/2018 18:46:23 | AutoHireCrew: True
08/07/2018 18:46:23 | PartToolTips: True
08/07/2018 18:46:23 | AutoSave: True
08/07/2018 18:46:23 | AutoSavesToKeep: 10
08/07/2018 18:46:23 | QuickSavesToKeep: 10
08/07/2018 18:46:23 | AutoSaveInterval: 600
08/07/2018 18:46:23 | SaveLostShips: True
08/07/2018 18:46:23 | LostShipsTokeep: 10
08/07/2018 18:46:23 | FtlAutoSave: True
08/07/2018 18:46:23 | ShowOnShipIndicators: True
08/07/2018 18:46:23 | ShowZoomedOutBlibs: True
08/07/2018 18:46:23 | ShowOffScreenBlips: True
08/07/2018 18:46:23 | AutoPauseOnLostFocus: True
08/07/2018 18:46:23 | ScreenShake: True
08/07/2018 18:46:23 | ShowMidpointFocusWidget: True
08/07/2018 18:46:23 | VersionCheckMode: Stable
08/07/2018 18:46:23 | EnableMetrics: True
08/07/2018 18:46:23 | PreferBorderlessWindowToggle: False
08/07/2018 18:46:23 | MasterVolume: 1
08/07/2018 18:46:23 | EffectsVolume: 1
08/07/2018 18:46:23 | InterfaceVolume: 1
08/07/2018 18:46:23 | ShowTutorials: True
08/07/2018 18:46:23 | AutoFtlJump: False
08/07/2018 18:46:23 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
08/07/2018 18:46:23 | DefaultBuildTool: Grab
08/07/2018 18:46:23 | DefaultDecalTool: Grab
08/07/2018 18:46:23 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
08/07/2018 18:46:23 | PlayerColor:
08/07/2018 18:46:23 | EnemyColor:
08/07/2018 18:46:23 | NeutralColor:
08/07/2018 18:46:23 | MiniviewInCombatMode: Auto
08/07/2018 18:46:23 | MiniviewNotInCombatMode: Auto
08/07/2018 18:46:23 | MiniviewLockRotation: False
08/07/2018 18:46:23 | MiniviewSize:
08/07/2018 18:46:23 | ShowInteriors: False
08/07/2018 18:46:23 | AlwaysShowCommandWidgets: False
08/07/2018 18:46:23 | PreferShipRelativeAttackAngle: False
08/07/2018 18:46:23 | PreferWorldRelativeFollowAngle: False
08/07/2018 18:46:23 | ShipLibraryLargeIcons: False
08/07/2018 18:46:23 | AdHocFormations: False
08/07/2018 18:46:23 | BreakFormationToAttack: True
08/07/2018 18:46:23 | DisplayAllShips: False
08/07/2018 18:46:23 | ShowAdvancedCommands: False
08/07/2018 18:46:23 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
08/07/2018 18:46:23 | DeleteFileOnStartup:
08/07/2018 18:46:23 | DefaultGameMode:
08/07/2018 18:46:23 | DefaultCreativeModeMapSize: 0
08/07/2018 18:46:23 | DefaultBountyModeDifficulty: 0
08/07/2018 18:46:23 | DefaultBountyModeMapSize: 0
08/07/2018 18:46:23 | DefaultBountyModeStarterShip: 0
08/07/2018 18:46:23 | WarnOutOfDateGpuDrivers: True
08/07/2018 18:46:23 | MPShipColorMode: RandomPerPlayer
08/07/2018 18:46:23 | MPBlipColorMode: FriendAndFoe
08/07/2018 18:46:23 | AutoPortForwarding: True
08/07/2018 18:46:23 | DisplayPublicIP: True
08/07/2018 18:46:23 | PreferLAN: False
08/07/2018 18:46:23 | DefaultServer: 0
08/07/2018 18:46:23 | ShowNewsOnStartup: True
08/07/2018 18:46:23 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
08/07/2018 18:46:23 | ShowNewsAlerts: True
08/07/2018 18:46:23 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
08/07/2018 18:46:23 | Starting main game loop...
08/07/2018 18:46:23 | Enabled mods:
08/07/2018 18:46:24 | SW.StarWars
08/07/2018 18:46:24 | Loaded language 'en'.
08/07/2018 18:46:26 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\advanced_shield\advanced_shield.shader' (pix):
08/07/2018 18:46:26 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/07/2018 18:46:26 |
08/07/2018 18:46:27 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenSml\shield.shader' (pix):
08/07/2018 18:46:27 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/07/2018 18:46:27 |
08/07/2018 18:46:27 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenInt\shield.shader' (pix):
08/07/2018 18:46:27 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/07/2018 18:46:27 |
08/07/2018 18:46:27 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenLrg\shield.shader' (pix):
08/07/2018 18:46:27 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/07/2018 18:46:27 |
08/07/2018 18:46:33 | Loaded game rules.
08/07/2018 18:46:57 | Loaded game named 'Star Wars- A Cosmos Divided'.
08/07/2018 18:46:57 | Game pushed onto stack.
08/07/2018 18:46:57 | Game mode is: BountyGameModeManager
08/07/2018 18:47:01 | Memory usage at time of crash: 1,345,605,632
08/07/2018 18:47:01 | Application state stack at time of crash:
08/07/2018 18:47:01 | Cosmoteer.Game.GameRoot
08/07/2018 18:47:01 | Cosmoteer.Gui.TitleScreen
08/07/2018 18:47:01 | FPS at time of crash: 98.2237
08/07/2018 18:47:01 | Running processes at time of crash: ApplicationFrameHost, armsvc, atieclxx, atiesrxx, audiodg, browser_broker, ByteFence, ByteFenceService, CCC, CLMLSvc, conhost, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, explorer, fontdrvhost, Fuel.Service, hotkey, Idle, JME_LOAD, Lenovo.Modern.ImController, Lenovo.Modern.ImController.PluginHost.CompanionApp, Lenovo.Modern.ImController.PluginHost.Device, lsass, LSCNotify, Memory Compression, Microsoft.Photos, MicrosoftEdge, MicrosoftEdgeCP, MOM, MSASCuiL, MsMpEng, NisSrv, OfficeClickToRun, OneDrive, ONENOTEM, PDVD12Serv, PsiService_2, RAVBg64, RAVCpl64, Registry, rtop_bg, rtop_svc, RuntimeBroker, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, Service, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, SkypeHost, smartscreen, smss, spoolsv, Steam, SteamService, steamwebhelper, svchost, System, taskhostw, wininit, winlogon, wlanext, WmiApSrv, WmiPrvSE, WpcMon, WUDFHost,
08/07/2018 18:47:01 | System.NullReferenceException: Object reference not set to an instance of an object.
08/07/2018 18:47:01 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Vector2D worldNormal, Boolean isPenetrating, Single penetrationRemaining) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 362
08/07/2018 18:47:01 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnHitPart(Part part, Vector2D worldPoint, Vector2D worldNormal) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 289
08/07/2018 18:47:01 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 206
08/07/2018 18:47:01 | at FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:line 311
08/07/2018 18:47:01 | at FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 894
08/07/2018 18:47:01 | at FarseerPhysics.Dynamics.World.Step(Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 1296
08/07/2018 18:47:01 | at Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1137
08/07/2018 18:47:01 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1010
08/07/2018 18:47:01 | at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 915
08/07/2018 18:47:01 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 110
08/07/2018 18:47:01 | at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 880
08/07/2018 18:47:01 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 697
08/07/2018 18:47:01 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 571
08/07/2018 18:47:01 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1191
08/07/2018 18:47:01 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 210
08/07/2018 18:47:01 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 919
08/07/2018 18:47:01 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 803
08/07/2018 18:47:01 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
08/07/2018 18:47:01 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249
08/07/2018 18:47:01 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
08/07/2018 18:47:01 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 163
08/07/2018 18:47:01 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 147
08/07/2018 18:47:01 | Actual data hash: b1b3fb2e911c9c9615177af49b808d6b
08/07/2018 18:47:01 | Expected data hash: b1b3fb2e911c9c9615177af49b808d6b
08/07/2018 18:47:01 | Director received exit call.
08/07/2018 18:47:01 | Disposed default font.
08/07/2018 18:47:01 | Disposed XA2AudioManager device.
08/07/2018 18:47:01 | Disposed audio manager.
08/07/2018 18:47:01 | Disposed clock.
08/07/2018 18:47:01 | Disposed input manager.
08/07/2018 18:47:02 | Disposed graphics manager.
08/07/2018 18:47:02 | Disposed swap chain.
08/07/2018 18:47:02 | Disposed Direct3D device.
08/07/2018 18:47:02 | Disposed DXGI factory.
08/07/2018 18:47:02 | Closed Windows form.
08/07/2018 18:47:02 | Director received exit call.
08/07/2018 18:47:02 | Disposed window.
08/07/2018 18:47:02 | Disposed platform interface.
08/07/2018 18:47:02 | Closing log output file...