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Dumb i dont know japanese too i used the translate :S

    Dumb his is one rail man your is Raulman of one boat mine is One rail ship

      I think Railguns are not op.
      The best way to confirm that is to build ships within a relatively small budget. As example 500k. Building a Railgun-ship means, you have to build your entire ship aroud this single weapon. and if your Railgun is destroyed, your ship will be toast for sure.
      And you easy can find a counter to railguns. A fast canon-wall with some e-bolts will absolutely do. Or a group of smaller ships.
      I personally like those railguns and i think they fit into the arsenal very well without beeing Op..

      when it was rc i felt like its the wrost weapon in the game but after the rc i dont know why the railgun is ALOT more stronger there might had a change there but i dont really know now the railgun is one of the best weapon for big ships for sure

      I believe they are overpowered.. when mixed with drones++ and the rail corner mod (forgot its actual Name)
      I present
      Shadow: Mercy (But you won't get any mercy..)
      Target: around 525 long block (Couldn't tell.. it lagged meh computer..)

      (This ship itself IS a railgun. Not complete)
      image https://i.imgur.com/WlQKmhh.png

      image https://i.imgur.com/anEhg69.png
      (I added armor bands later on)

      In the end, It went through 70 blocks, (17 armor)

      image https://i.imgur.com/ru4UbDV.png

      Vs Ship.
      (Two Crescent Wraths)

      image https://i.imgur.com/iP215CQ.png

      (if you can't see, It split both ships in half)

      FangTheCat Oh. Well don't forget to factor in a Craft capable of Dodging them and Destroying them Accordingly. Partially, Railguns are Overpowered, but they also have their own weaknesses, such as Cost and Vulnerability. Good Point though... That's one heckuva Railgun...

      Sombreroman
      Its like 2000% (I dunno what that means.. but it is.) And yes, they are expensive.. Buuuut people making ships for factions don't care as much.. (Oh and the railgun corner mod stops chain reactions, on mine atleast)

      FangTheCat True, but if the Tip is destroyed the Railgun cannot fire.

      Sombreroman
      yea....
      They are overpowered IF (and only if) Correctly armored, big enough... bla bla blah ...
      But yea they expensive.. .-.

      7 days later

      what happens if you combine a fighter and a rail gun? hmm.......

      Sombreroman
      how about making a pirate galleon... hmmm.... THINKING INTENSIFIES

        I don't think rail guns are op because I have a ship that does not use rail guns that can easily cripple yours.

        image https://i.imgur.com/YGfiuVS.png

        culanns_hound
        And?
        I have a ship which easily cripples yours..

        image https://i.imgur.com/uFXVXkS.png

        The point is that a ship designed to counter other types of ships nullify any obvious "OP-ness"
        (This specific thing is: Shields > Rail.......... Armor < Rail

        Heres an example with my 4m cost "Notha"
        Look how much armor it tears through.
        This isn't even counting what it would do upon hitting reactors, factories, even corridor.

        image https://i.imgur.com/gtPaERC.png

        Don't know if anyone noticed this. For a weapon that mainly use power to fire, rail gun actually don't consume too much power.

        Take energy-based weapons for example, small laser spent 250 power and deal 400 damage per shot. So the damage/power ratio is 1.6. Same ratio goes for ion beam (2000 damage/1250 power per second).

        But if you look the number of rail gun. Say, a rail gun with 8 accelerators, witch consume 4740 power (1 launcher, 8 accelerators, and 6 ammo) and deal 12162 impact damage per shot. The ratio is 12162/4740=2.566, way more efficient than any other energy-based weapons. I am not even taking the ridiculously high penetration damage rail gun has into consideration, which would at least double the damage/power ratio.

        So yeah, IMO the rail gun is OP (long rail gun only, short rail gun still suck).

        samepage I guess Credits are the Balancing force behind them then... It isn't cheap to have a long Rail, and they're Pretty fragile as Well... If one part of the Rail is destroyed, the rest go with it.

          Sombreroman You are probably right about the credit thing. However, I don't think balance based on the credit is the right way to do it. This game is most about ship design and crew/power management. Making a weapon super expensive so no one can spam it felt like a little cheap IMO.

          The only way I can think of to reliably protect my rail gun is to bury them deep inside the armor and with a lot of shields. The same design I used to build to protect ion beam.

          Speaking of ion beam, l had this feeling that they were replaced by rail gun completely. Rail gun is just superior in every way. Any ships large enough to carry a rail gun shouldn't waste space on ion beam. Any ships too small to carry a rail gun are probably too small to use ion beam anyway.

          samepage then again, a small rail gun is useless... And even the smallest possible is bigger and more explosive than ions.. I still like ions

          FangTheCat samepage I do agree though. Ion beams have suffered since the Railgun was added. Maybe Walt can add Focusing optics that increase their damage or something along those lines... But then again, Maybe not.

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