gets this when double clicking on seats
System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.First[TSource](IEnumerable1 source, Func
2 predicate)
at Cosmoteer.Ships.PartInfo.MirrorX(Nullable`1 shipBounds) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 1972
at Cosmoteer.Game.SelectionStates.AddPartState.TryGetMirroredPart(Ship ship, IntVector2D partLoc, Int32 partRot, PartInfo& mirrored) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\AddPartState.cs:line 480
at Cosmoteer.Game.SelectionStates.AddPartState.DrawOverlay() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\AddPartState.cs:line 204
at Cosmoteer.Simulation.SimOverlayRenderer.OnDrawOverlays(Object sender, DrawEventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimOverlayRenderer.cs:line 718
at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IRenderableSceneObject.Draw(SceneViewport viewport, SceneCamera camera, SceneRoot root, RotRect viewRect) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 794
at Halfling.Scene.Dim2.SceneRoot.Draw(SceneViewport viewport, SceneCamera camera, RotRect viewRect, UInt32 renderMask) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 663
at Halfling.Scene.Dim2.SceneViewport.Draw() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneViewport.cs:line 334
at Cosmoteer.Simulation.SimRoot.Draw(Boolean allowWorldInput, Single zoomScale) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 404
at Cosmoteer.Game.GameRoot.Draw(StateMethodInvoker drawParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1090
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Draw(StateMethodInvoker drawParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 174
at Halfling.Application.Director.CallDraw() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 756
at Halfling.Application.Director.DoDraw() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 711
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 241
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 870
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 160
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 69
08/02/2017 18:07:31 | Logging successful initialized.
08/02/2017 18:07:31 | Local: en-US
08/02/2017 18:07:31 | Language: en-US
08/02/2017 18:07:31 | Cosmoteer version 0.12.9
08/02/2017 18:07:31 | Microsoft Windows 10 Pro 64-bit 10.0.14393
08/02/2017 18:07:31 | Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz (4 logical processors)
08/02/2017 18:07:31 | 8117.1 MB RAM
08/02/2017 18:07:31 | Intel(R) HD Graphics 520 (21.20.16.4627)
08/02/2017 18:07:31 | 1024.0 MB VRAM
08/02/2017 18:07:31 |
08/02/2017 18:07:32 | Loaded app settings.
08/02/2017 18:07:32 | Mixpanel Distinct ID: 57803bd4-764e-4f24-8434-244ff1ad179d
08/02/2017 18:07:33 | Process is now DPI-aware.
08/02/2017 18:07:33 | Setup default cursor.
08/02/2017 18:07:33 | Using display adapter 0
08/02/2017 18:07:33 | Created DXGI factory.
08/02/2017 18:07:33 | Adapter #0: Intel(R) HD Graphics 520
08/02/2017 18:07:33 | Output #0: Surface Display (2736x1824)
08/02/2017 18:07:33 | Adapter #1: Microsoft Basic Render Driver
08/02/2017 18:07:33 | Updated Windows form configuration for borderless window.
08/02/2017 18:07:33 | Created Windows form.
08/02/2017 18:07:33 | Direct3D Feature Level: Level_11_0
08/02/2017 18:07:33 | Created Direct3D 11 Device.
08/02/2017 18:07:33 | Created swap chain: 2736x1824.
08/02/2017 18:07:33 | Created window.
08/02/2017 18:07:33 | Created clock.
08/02/2017 18:07:33 | USING DEFAULT VERTEX BUFFERS & TEXTURES
08/02/2017 18:07:33 | Created graphics manager.
08/02/2017 18:07:33 | Created XAudio2 device.
08/02/2017 18:07:33 | Created audio manager.
08/02/2017 18:07:33 | Created input manager.
08/02/2017 18:07:33 | Created default font.
08/02/2017 18:07:33 | Initial app state is 'MainMenu'
08/02/2017 18:07:33 | Initial application settings:
08/02/2017 18:07:33 | InitState: MainMenu
08/02/2017 18:07:33 | Language:
08/02/2017 18:07:33 | LockCursor: True
08/02/2017 18:07:33 | EdgePanMode: Analog
08/02/2017 18:07:33 | EdgePanSpeed: 15
08/02/2017 18:07:33 | KeyboardPanSpeed: 15
08/02/2017 18:07:33 | KeyboardZoomSpeed: 10
08/02/2017 18:07:33 | KeyboardRotSpeed: 90°
08/02/2017 18:07:33 | InvertMouseWheelZoom: False
08/02/2017 18:07:33 | MouseWheelZoomSpeed: 1.12
08/02/2017 18:07:33 | MouseWheelZoomAtCursor: True
08/02/2017 18:07:33 | StickyFocus: True
08/02/2017 18:07:33 | HighDpiMode: False
08/02/2017 18:07:33 | AnimateBackgrounds: True
08/02/2017 18:07:33 | FancyParticles: True
08/02/2017 18:07:33 | AllowShipDeselection: False
08/02/2017 18:07:33 | EasyPartSelection: False
08/02/2017 18:07:33 | PreferBlueprintMode: False
08/02/2017 18:07:33 | BlueprintAutoPause: True
08/02/2017 18:07:33 | BuildAutoFocus: True
08/02/2017 18:07:33 | BuildAutoRotate: True
08/02/2017 18:07:33 | BuildAutoInteriors: True
08/02/2017 18:07:33 | PaintAutoFocus: True
08/02/2017 18:07:33 | PaintAutoRotate: True
08/02/2017 18:07:33 | PaintAllowOverwrite: True
08/02/2017 18:07:33 | PaintMirrorMode: False
08/02/2017 18:07:33 | RepairAutoFocus: True
08/02/2017 18:07:33 | RepairAutoRotate: False
08/02/2017 18:07:33 | BuildAllowOverwrite: True
08/02/2017 18:07:33 | BuildAutoDoors: True
08/02/2017 18:07:33 | BuildEnforceCrewAccess: True
08/02/2017 18:07:33 | BuildMirrorMode: False
08/02/2017 18:07:33 | GrabLeavesCorridors: True
08/02/2017 18:07:33 | RepairAutoDoors: True
08/02/2017 18:07:33 | AutoHireCrew: True
08/02/2017 18:07:33 | PartToolTips: True
08/02/2017 18:07:33 | AutoSave: True
08/02/2017 18:07:33 | AutoSaveInterval: 600
08/02/2017 18:07:33 | FtlAutoSave: True
08/02/2017 18:07:33 | ShowOnShipIndicators: True
08/02/2017 18:07:33 | AutoPauseOnLostFocus: True
08/02/2017 18:07:33 | ScreenShake: True
08/02/2017 18:07:33 | VersionCheckMode: Stable
08/02/2017 18:07:33 | EnableMetrics: True
08/02/2017 18:07:33 | PreferBorderlessWindowToggle: False
08/02/2017 18:07:33 | MasterVolume: 1
08/02/2017 18:07:33 | EffectsVolume: 1
08/02/2017 18:07:33 | InterfaceVolume: 1
08/02/2017 18:07:33 | ShowTutorials: True
08/02/2017 18:07:33 | AutoFtlJump: False
08/02/2017 18:07:33 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
08/02/2017 18:07:33 | DefaultBuildTool: Grab
08/02/2017 18:07:33 | DefaultDecalTool: Grab
08/02/2017 18:07:33 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
08/02/2017 18:07:33 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
08/02/2017 18:07:33 | PlayerColor:
08/02/2017 18:07:33 | EnemyColor:
08/02/2017 18:07:33 | NeutralColor:
08/02/2017 18:07:33 | MiniviewInCombatMode: Auto
08/02/2017 18:07:33 | MiniviewNotInCombatMode: Auto
08/02/2017 18:07:33 | MiniviewLockRotation: False
08/02/2017 18:07:33 | MiniviewSize:
08/02/2017 18:07:33 | ShowInteriors: False
08/02/2017 18:07:33 | AlwaysShowCommandWidgets: False
08/02/2017 18:07:33 | PreferWorldRelativeAttackAngle: False
08/02/2017 18:07:33 | ShipLibraryLargeIcons: False
08/02/2017 18:07:33 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
08/02/2017 18:07:33 | DeleteFileOnStartup:
08/02/2017 18:07:33 | FeedbackEmail:
08/02/2017 18:07:33 | Starting main game loop...
08/02/2017 18:07:33 | Enabled mods:
08/02/2017 18:07:35 | 0.2.0ClassicJam.Star_Wars_Galaxy
08/02/2017 18:07:35 | bubbet.bubbleshieldgeneratorlatest
08/02/2017 18:07:35 | Capital Ship Weaponery
08/02/2017 18:07:35 | community_ships
08/02/2017 18:07:35 | example_ship_library
08/02/2017 18:07:35 | example_translation
08/02/2017 18:07:35 | ExtraCannons_1.3.5.1
08/02/2017 18:07:35 | free_ftl
08/02/2017 18:07:35 | huge_galaxy
08/02/2017 18:07:35 | huge_ships
08/02/2017 18:07:35 | Lafiel.Abh_mod0.4.4 (1)
08/02/2017 18:07:35 | Meranera_additional_weapons
08/02/2017 18:07:35 | More Missiles Updated
08/02/2017 18:07:35 | Loaded language 'en'.
08/02/2017 18:07:37 | Output compiling shader 'C:\Program Files\Cosmoteer\Data\Ships\Terran\shield_generator\shield.shader' (pix):
08/02/2017 18:07:37 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/02/2017 18:07:37 |
08/02/2017 18:07:37 | Output compiling shader 'C:\Program Files\Cosmoteer\Mods\0.2.0ClassicJam.Star_Wars_Galaxy\ShieldGenInt\shield.shader' (pix):
08/02/2017 18:07:37 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/02/2017 18:07:37 |
08/02/2017 18:07:37 | Output compiling shader 'C:\Program Files\Cosmoteer\Mods\0.2.0ClassicJam.Star_Wars_Galaxy\ShieldGenSml\shield.shader' (pix):
08/02/2017 18:07:37 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/02/2017 18:07:37 |
08/02/2017 18:07:38 | Output compiling shader 'C:\Program Files\Cosmoteer\Mods\0.2.0ClassicJam.Star_Wars_Galaxy\ShieldGenLrg\shield.shader' (pix):
08/02/2017 18:07:38 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/02/2017 18:07:38 |
08/02/2017 18:07:38 | Output compiling shader 'C:\Program Files\Cosmoteer\Mods\bubbet.bubbleshieldgeneratorlatest\bubble_generator\shield.shader' (pix):
08/02/2017 18:07:38 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/02/2017 18:07:38 |
08/02/2017 18:07:40 | Output compiling shader 'C:\Program Files\Cosmoteer\Mods\Lafiel.Abh_mod0.4.4 (1)\advanced_shield\advanced_shield.shader' (pix):
08/02/2017 18:07:40 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/02/2017 18:07:40 |
08/02/2017 18:08:00 | Loaded game rules.
08/02/2017 18:09:51 | Game pushed onto stack.
08/02/2017 18:09:51 | Game mode is: CreativeGameModeManager
08/02/2017 18:11:01 | Memory usage at time of crash: 2,601,611,264
08/02/2017 18:11:01 | Application state stack at time of crash:
08/02/2017 18:11:01 | Cosmoteer.Game.GameRoot
08/02/2017 18:11:01 | Cosmoteer.Menus.MainMenu
08/02/2017 18:11:01 | FPS at time of crash: 67.89071
08/02/2017 18:11:01 | System.InvalidOperationException: Sequence contains no matching element
08/02/2017 18:11:01 | at System.Linq.Enumerable.First[TSource](IEnumerable1 source, Func
2 predicate)
08/02/2017 18:11:01 | at Cosmoteer.Ships.PartInfo.MirrorX(Nullable`1 shipBounds) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 1972
08/02/2017 18:11:01 | at Cosmoteer.Game.SelectionStates.AddPartState.TryGetMirroredPart(Ship ship, IntVector2D partLoc, Int32 partRot, PartInfo& mirrored) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\AddPartState.cs:line 480
08/02/2017 18:11:01 | at Cosmoteer.Game.SelectionStates.AddPartState.DrawOverlay() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\AddPartState.cs:line 204
08/02/2017 18:11:01 | at Cosmoteer.Simulation.SimOverlayRenderer.OnDrawOverlays(Object sender, DrawEventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimOverlayRenderer.cs:line 718
08/02/2017 18:11:01 | at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IRenderableSceneObject.Draw(SceneViewport viewport, SceneCamera camera, SceneRoot root, RotRect viewRect) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 794
08/02/2017 18:11:01 | at Halfling.Scene.Dim2.SceneRoot.Draw(SceneViewport viewport, SceneCamera camera, RotRect viewRect, UInt32 renderMask) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 663
08/02/2017 18:11:01 | at Halfling.Scene.Dim2.SceneViewport.Draw() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneViewport.cs:line 334
08/02/2017 18:11:01 | at Cosmoteer.Simulation.SimRoot.Draw(Boolean allowWorldInput, Single zoomScale) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 404
08/02/2017 18:11:01 | at Cosmoteer.Game.GameRoot.Draw(StateMethodInvoker drawParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1090
08/02/2017 18:11:01 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Draw(StateMethodInvoker drawParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 174
08/02/2017 18:11:01 | at Halfling.Application.Director.CallDraw() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 756
08/02/2017 18:11:01 | at Halfling.Application.Director.DoDraw() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 711
08/02/2017 18:11:01 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335
08/02/2017 18:11:01 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 241
08/02/2017 18:11:01 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 870
08/02/2017 18:11:01 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 160
08/02/2017 18:11:01 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 69
08/02/2017 18:11:03 | Actual data hash: 82b3dcc4b89156c9836824e50df12c43
08/02/2017 18:11:03 | Expected data hash: 82b3dcc4b89156c9836824e50df12c43
08/02/2017 18:11:03 | Director received exit call.
08/02/2017 18:11:03 | Disposed default font.
08/02/2017 18:11:03 | Disposed XA2AudioManager device.
08/02/2017 18:11:03 | Disposed audio manager.
08/02/2017 18:11:03 | Disposed clock.
08/02/2017 18:11:03 | Disposed input manager.
08/02/2017 18:11:03 | Disposed graphics manager.
08/02/2017 18:11:03 | Disposed swap chain.
08/02/2017 18:11:03 | Disposed Direct3D device.
08/02/2017 18:11:03 | Disposed DXGI factory.
08/02/2017 18:11:03 | Closed Windows form.
08/02/2017 18:11:03 | Director received exit call.
08/02/2017 18:11:03 | Disposed window.
08/02/2017 18:11:03 | Disposed platform interface.
08/02/2017 18:11:03 | Closing log output file...