MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\Luke\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Techno Union Cruiser.ship.png'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570
--- End of inner exception stack trace ---
at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 164
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 80
---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\Luke\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Techno Union Cruiser.ship.png'.
File name: 'C:\Users\Luke\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Techno Union Cruiser.ship.png'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---
10/12/2017 23:55:38 | Logging successful initialized.
10/12/2017 23:55:38 | .NET Runtime Version: 4.0.30319.42000
10/12/2017 23:55:38 | Local: en-US
10/12/2017 23:55:38 | Language: en-US
10/12/2017 23:55:38 | Cosmoteer version 0.12.12
10/12/2017 23:55:38 | Microsoft Windows 10 Home 64-bit 10.0.14393
10/12/2017 23:55:38 | Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz (4 logical processors)
10/12/2017 23:55:38 | 12157.2 MB RAM
10/12/2017 23:55:38 | Intel(R) HD Graphics 620 (21.20.16.4574) (12/22/2016)
10/12/2017 23:55:38 | 1024.0 MB VRAM
10/12/2017 23:55:38 |
10/12/2017 23:55:39 | Loaded app settings.
10/12/2017 23:55:39 | Mixpanel Distinct ID: 5ac66365-1c56-4dea-be1b-c85ef572c374
10/12/2017 23:55:39 | Process is now DPI-aware.
10/12/2017 23:55:39 | Setup default cursor.
10/12/2017 23:55:39 | Using display adapter 0
10/12/2017 23:55:39 | Created DXGI factory.
10/12/2017 23:55:39 | Adapter #0: Intel(R) HD Graphics 620
10/12/2017 23:55:39 | Output #0: Generic PnP Monitor (1920x1080)
10/12/2017 23:55:39 | Adapter #1: Microsoft Basic Render Driver
10/12/2017 23:55:39 | Updated Windows form configuration for borderless window.
10/12/2017 23:55:39 | Created Windows form.
10/12/2017 23:55:39 | Direct3D Feature Level: Level_11_0
10/12/2017 23:55:39 | Created Direct3D 11 Device.
10/12/2017 23:55:39 | Created swap chain: 1920x1080.
10/12/2017 23:55:39 | Created window.
10/12/2017 23:55:39 | Created clock.
10/12/2017 23:55:39 | Created graphics manager.
10/12/2017 23:55:39 | Created XAudio2 device.
10/12/2017 23:55:39 | Created audio manager.
10/12/2017 23:55:39 | Created input manager.
10/12/2017 23:55:39 | Created default font.
10/12/2017 23:55:39 | Initial app state is 'MainMenu'
10/12/2017 23:55:39 | Initial application settings:
10/12/2017 23:55:39 | LastGameVersion:
10/12/2017 23:55:39 | InitState: MainMenu
10/12/2017 23:55:39 | Language:
10/12/2017 23:55:39 | LockCursor: True
10/12/2017 23:55:39 | EdgePanMode: Analog
10/12/2017 23:55:39 | EdgePanSpeed: 15
10/12/2017 23:55:39 | KeyboardPanSpeed: 15
10/12/2017 23:55:39 | KeyboardZoomSpeed: 10
10/12/2017 23:55:39 | KeyboardRotSpeed: 90°
10/12/2017 23:55:39 | InvertMouseWheelZoom: False
10/12/2017 23:55:39 | MouseWheelZoomSpeed: 1.12
10/12/2017 23:55:39 | MouseWheelZoomAtCursor: True
10/12/2017 23:55:39 | StickyFocus: True
10/12/2017 23:55:39 | HighDpiMode: False
10/12/2017 23:55:39 | AnimateBackgrounds: True
10/12/2017 23:55:39 | FancyParticles: True
10/12/2017 23:55:39 | AllowShipDeselection: False
10/12/2017 23:55:39 | CtrlSelectsParts: False
10/12/2017 23:55:39 | PreferBlueprintMode: False
10/12/2017 23:55:39 | BlueprintAutoPause: True
10/12/2017 23:55:39 | BuildAutoFocus: True
10/12/2017 23:55:39 | BuildAutoRotate: True
10/12/2017 23:55:39 | BuildAutoInteriors: True
10/12/2017 23:55:39 | PaintAutoFocus: True
10/12/2017 23:55:39 | PaintAutoRotate: True
10/12/2017 23:55:39 | PaintAllowOverwrite: True
10/12/2017 23:55:39 | PaintMirrorMode: False
10/12/2017 23:55:39 | RepairAutoFocus: True
10/12/2017 23:55:39 | RepairAutoRotate: False
10/12/2017 23:55:39 | BuildAllowOverwrite: True
10/12/2017 23:55:39 | BuildAutoDoors: True
10/12/2017 23:55:39 | BuildEnforceCrewAccess: True
10/12/2017 23:55:39 | BuildMirrorMode: False
10/12/2017 23:55:39 | GrabLeavesCorridors: True
10/12/2017 23:55:39 | RepairAutoDoors: True
10/12/2017 23:55:39 | AutoHireCrew: True
10/12/2017 23:55:39 | PartToolTips: True
10/12/2017 23:55:39 | AutoSave: True
10/12/2017 23:55:39 | AutoSavesToKeep: 10
10/12/2017 23:55:39 | QuickSavesToKeep: 10
10/12/2017 23:55:39 | AutoSaveInterval: 600
10/12/2017 23:55:39 | FtlAutoSave: True
10/12/2017 23:55:39 | ShowOnShipIndicators: True
10/12/2017 23:55:39 | AutoPauseOnLostFocus: True
10/12/2017 23:55:39 | ScreenShake: True
10/12/2017 23:55:39 | VersionCheckMode: Stable
10/12/2017 23:55:39 | EnableMetrics: True
10/12/2017 23:55:39 | PreferBorderlessWindowToggle: False
10/12/2017 23:55:39 | MasterVolume: 1
10/12/2017 23:55:39 | EffectsVolume: 1
10/12/2017 23:55:39 | InterfaceVolume: 1
10/12/2017 23:55:39 | ShowTutorials: True
10/12/2017 23:55:39 | AutoFtlJump: False
10/12/2017 23:55:39 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
10/12/2017 23:55:39 | DefaultBuildTool: Grab
10/12/2017 23:55:39 | DefaultDecalTool: Grab
10/12/2017 23:55:39 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
10/12/2017 23:55:39 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
10/12/2017 23:55:39 | PlayerColor:
10/12/2017 23:55:39 | EnemyColor:
10/12/2017 23:55:39 | NeutralColor:
10/12/2017 23:55:39 | MiniviewInCombatMode: Auto
10/12/2017 23:55:39 | MiniviewNotInCombatMode: Auto
10/12/2017 23:55:39 | MiniviewLockRotation: False
10/12/2017 23:55:39 | MiniviewSize:
10/12/2017 23:55:39 | ShowInteriors: False
10/12/2017 23:55:39 | AlwaysShowCommandWidgets: False
10/12/2017 23:55:39 | PreferWorldRelativeAttackAngle: False
10/12/2017 23:55:39 | PreferWorldRelativeFollowAngle: False
10/12/2017 23:55:39 | ShipLibraryLargeIcons: False
10/12/2017 23:55:39 | AdHocFormations: False
10/12/2017 23:55:39 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
10/12/2017 23:55:39 | DeleteFileOnStartup:
10/12/2017 23:55:39 | FeedbackEmail:
10/12/2017 23:55:39 | DefaultGameMode:
10/12/2017 23:55:39 | DefaultCreativeModeMapSize: 0
10/12/2017 23:55:39 | DefaultBountyModeDifficulty: 0
10/12/2017 23:55:39 | DefaultBountyModeMapSize: 0
10/12/2017 23:55:39 | DefaultBountyModeStarterShip: 0
10/12/2017 23:55:39 | WarnOutOfDateGpuDrivers: True
10/12/2017 23:55:39 | Starting main game loop...
10/12/2017 23:55:39 | Enabled mods:
10/12/2017 23:55:39 | 0.2.3pClassicJam.Star_Wars_Galaxy
10/12/2017 23:55:39 | Loaded language 'en'.
10/12/2017 23:55:41 | Output compiling shader 'C:\Users\Luke\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
10/12/2017 23:55:41 | C:\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
10/12/2017 23:55:41 |
10/12/2017 23:55:41 | Output compiling shader 'C:\Users\Luke\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
10/12/2017 23:55:41 | C:\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
10/12/2017 23:55:41 |
10/12/2017 23:55:41 | Output compiling shader 'C:\Users\Luke\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
10/12/2017 23:55:41 | C:\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
10/12/2017 23:55:41 |
10/12/2017 23:55:41 | Output compiling shader 'C:\Users\Luke\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
10/12/2017 23:55:41 | C:\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
10/12/2017 23:55:41 |
10/12/2017 23:55:46 | Loaded game rules.
10/12/2017 23:55:55 | Loaded game named 'Auto-Save 2017-10-12_23-55-26'.
10/12/2017 23:55:55 | Game pushed onto stack.
10/12/2017 23:55:55 | Game mode is: BountyGameModeManager
10/12/2017 23:55:57 | Starting local player FTL jump...
10/12/2017 23:55:59 | Saved game as "Auto-Save 2017-10-12_23-55-57".
10/12/2017 23:56:00 | Making FTL jump...
10/12/2017 23:56:02 | Memory usage at time of crash: 1,571,438,592
10/12/2017 23:56:02 | Application state stack at time of crash:
10/12/2017 23:56:02 | Cosmoteer.Game.GameRoot
10/12/2017 23:56:02 | Cosmoteer.Menus.MainMenu
10/12/2017 23:56:02 | FPS at time of crash: 97.56423
10/12/2017 23:56:02 | Running processes at time of crash:
10/12/2017 23:56:02 | AppleMobileDeviceService
10/12/2017 23:56:02 | ApplicationFrameHost
10/12/2017 23:56:02 | AppVShNotify
10/12/2017 23:56:02 | audiodg
10/12/2017 23:56:02 | BrCcUxSys
10/12/2017 23:56:02 | BrCtrlCntr
10/12/2017 23:56:02 | BrotherHelp
10/12/2017 23:56:02 | browser_broker
10/12/2017 23:56:02 | BrYNSvc
10/12/2017 23:56:02 | conhost
10/12/2017 23:56:02 | Cosmoteer
10/12/2017 23:56:02 | csrss
10/12/2017 23:56:02 | dasHost
10/12/2017 23:56:02 | DataExchangeHost
10/12/2017 23:56:02 | DbxSvc
10/12/2017 23:56:02 | DCCService
10/12/2017 23:56:02 | DDVCollectorSvcApi
10/12/2017 23:56:02 | DDVDataCollector
10/12/2017 23:56:02 | DDVRulesProcessor
10/12/2017 23:56:02 | DeliveryService
10/12/2017 23:56:02 | DellSupportAssistRemedationService
10/12/2017 23:56:02 | DellUpService
10/12/2017 23:56:02 | DellUpTray
10/12/2017 23:56:02 | DFS.Common.Agent
10/12/2017 23:56:02 | DFSSvc
10/12/2017 23:56:02 | dllhost
10/12/2017 23:56:02 | Dropbox
10/12/2017 23:56:02 | dwm
10/12/2017 23:56:02 | esif_assist_64
10/12/2017 23:56:02 | esif_uf
10/12/2017 23:56:02 | explorer
10/12/2017 23:56:02 | fontdrvhost
10/12/2017 23:56:02 | IAStorDataMgrSvc
10/12/2017 23:56:02 | IAStorIcon
10/12/2017 23:56:02 | ibtsiva
10/12/2017 23:56:02 | Idle
10/12/2017 23:56:02 | igfxCUIService
10/12/2017 23:56:02 | igfxEM
10/12/2017 23:56:02 | InstallAgent
10/12/2017 23:56:02 | InstallAgentUserBroker
10/12/2017 23:56:02 | IntelCpHDCPSvc
10/12/2017 23:56:02 | IntelCpHeciSvc
10/12/2017 23:56:02 | iPodService
10/12/2017 23:56:02 | isa
10/12/2017 23:56:02 | iTunesHelper
10/12/2017 23:56:02 | jhi_service
10/12/2017 23:56:02 | LMS
10/12/2017 23:56:02 | lsass
10/12/2017 23:56:02 | mcapexe
10/12/2017 23:56:02 | McCBEntAndInstru
10/12/2017 23:56:02 | McCSPServiceHost
10/12/2017 23:56:02 | mcsacore
10/12/2017 23:56:02 | mcshield
10/12/2017 23:56:02 | McSvHost
10/12/2017 23:56:02 | McUICnt
10/12/2017 23:56:02 | McVulCtr
10/12/2017 23:56:02 | MDLCSvc
10/12/2017 23:56:02 | mDNSResponder
10/12/2017 23:56:02 | Memory Compression
10/12/2017 23:56:02 | mfefire
10/12/2017 23:56:02 | mfemms
10/12/2017 23:56:02 | mfevtps
10/12/2017 23:56:02 | MicrosoftEdge
10/12/2017 23:56:02 | MicrosoftEdgeCP
10/12/2017 23:56:02 | ModuleCoreService
10/12/2017 23:56:02 | Music.UI
10/12/2017 23:56:02 | n360
10/12/2017 23:56:02 | OfficeClickToRun
10/12/2017 23:56:02 | OneDrive
10/12/2017 23:56:02 | PdfPro7Hook
10/12/2017 23:56:02 | PDFProFiltSrvPP
10/12/2017 23:56:02 | PEFService
10/12/2017 23:56:02 | POWERPNT
10/12/2017 23:56:02 | pptd40nt
10/12/2017 23:56:02 | PresentationFontCache
10/12/2017 23:56:02 | PRSvc
10/12/2017 23:56:02 | quickset
10/12/2017 23:56:02 | RAVBg64
10/12/2017 23:56:02 | RtkAudioService64
10/12/2017 23:56:02 | RtkNGUI64
10/12/2017 23:56:02 | RuntimeBroker
10/12/2017 23:56:02 | saUI
10/12/2017 23:56:02 | SearchFilterHost
10/12/2017 23:56:02 | SearchIndexer
10/12/2017 23:56:02 | SearchProtocolHost
10/12/2017 23:56:02 | SearchUI
10/12/2017 23:56:02 | services
10/12/2017 23:56:02 | SettingSyncHost
10/12/2017 23:56:02 | ShellExperienceHost
10/12/2017 23:56:02 | sihost
10/12/2017 23:56:02 | SkypeHost
10/12/2017 23:56:02 | smartscreen
10/12/2017 23:56:02 | smss
10/12/2017 23:56:02 | spoolsv
10/12/2017 23:56:02 | SupportAssistAgent
10/12/2017 23:56:02 | svchost
10/12/2017 23:56:02 | System
10/12/2017 23:56:02 | SystemSettingsBroker
10/12/2017 23:56:02 | TabTip
10/12/2017 23:56:02 | TabTip32
10/12/2017 23:56:02 | taskhostw
10/12/2017 23:56:02 | Video.UI
10/12/2017 23:56:02 | WavesSvc64
10/12/2017 23:56:02 | WavesSysSvc64
10/12/2017 23:56:02 | wimserv
10/12/2017 23:56:02 | wininit
10/12/2017 23:56:02 | winlogon
10/12/2017 23:56:02 | WinStore.App
10/12/2017 23:56:02 | WmiPrvSE
10/12/2017 23:56:02 | WUDFHost
10/12/2017 23:56:02 | WWAHost
10/12/2017 23:56:02 | System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\Luke\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Techno Union Cruiser.ship.png'.
10/12/2017 23:56:02 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
10/12/2017 23:56:02 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
10/12/2017 23:56:02 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
10/12/2017 23:56:02 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
10/12/2017 23:56:02 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
10/12/2017 23:56:02 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
10/12/2017 23:56:02 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
10/12/2017 23:56:02 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
10/12/2017 23:56:02 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
10/12/2017 23:56:02 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
10/12/2017 23:56:02 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
10/12/2017 23:56:02 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
10/12/2017 23:56:02 | at System.Threading.Tasks.Task.Execute()
10/12/2017 23:56:02 | --- End of stack trace from previous location where exception was thrown ---
10/12/2017 23:56:02 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
10/12/2017 23:56:02 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
10/12/2017 23:56:02 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570
10/12/2017 23:56:02 | --- End of inner exception stack trace ---
10/12/2017 23:56:02 | at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510
10/12/2017 23:56:02 | --- End of stack trace from previous location where exception was thrown ---
10/12/2017 23:56:02 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
10/12/2017 23:56:02 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
10/12/2017 23:56:02 | at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426
10/12/2017 23:56:02 | --- End of stack trace from previous location where exception was thrown ---
10/12/2017 23:56:02 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
10/12/2017 23:56:02 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
10/12/2017 23:56:02 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303
10/12/2017 23:56:02 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247
10/12/2017 23:56:02 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857
10/12/2017 23:56:02 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 164
10/12/2017 23:56:02 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 80
10/12/2017 23:56:02 | ---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\Luke\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Techno Union Cruiser.ship.png'.
10/12/2017 23:56:02 | File name: 'C:\Users\Luke\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Techno Union Cruiser.ship.png'
10/12/2017 23:56:02 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
10/12/2017 23:56:02 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
10/12/2017 23:56:02 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
10/12/2017 23:56:02 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
10/12/2017 23:56:02 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
10/12/2017 23:56:02 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
10/12/2017 23:56:02 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
10/12/2017 23:56:02 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
10/12/2017 23:56:02 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
10/12/2017 23:56:02 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
10/12/2017 23:56:02 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
10/12/2017 23:56:02 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
10/12/2017 23:56:02 | at System.Threading.Tasks.Task.Execute()
10/12/2017 23:56:02 | --- End of stack trace from previous location where exception was thrown ---
10/12/2017 23:56:02 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
10/12/2017 23:56:02 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
10/12/2017 23:56:02 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---
10/12/2017 23:56:02 |
10/12/2017 23:56:03 | Actual data hash: 647ac0d868307e0da9ff40889239cfe7
10/12/2017 23:56:03 | Expected data hash: 647ac0d868307e0da9ff40889239cfe7
10/12/2017 23:56:03 | Director received exit call.
10/12/2017 23:56:03 | Disposed default font.
10/12/2017 23:56:03 | Disposed XA2AudioManager device.
10/12/2017 23:56:03 | Disposed audio manager.
10/12/2017 23:56:03 | Disposed clock.
10/12/2017 23:56:03 | Disposed input manager.
10/12/2017 23:56:03 | Disposed graphics manager.
10/12/2017 23:56:03 | Disposed swap chain.
10/12/2017 23:56:03 | Disposed Direct3D device.
10/12/2017 23:56:03 | Disposed DXGI factory.
10/12/2017 23:56:03 | Closed Windows form.
10/12/2017 23:56:03 | Director received exit call.
10/12/2017 23:56:03 | Disposed window.
10/12/2017 23:56:03 | Disposed platform interface.
10/12/2017 23:56:03 | Closing log output file...
This happens every time I try to FTL is there anything to do