MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\Avram\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.png'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570
--- End of inner exception stack trace ---
at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 164
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 80
---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\Avram\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.png'.
File name: 'C:\Users\Avram\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.png'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---
09/25/2017 16:58:15 | Logging successful initialized.
09/25/2017 16:58:15 | .NET Runtime Version: 4.0.30319.42000
09/25/2017 16:58:15 | Local: en-US
09/25/2017 16:58:15 | Language: en-US
09/25/2017 16:58:15 | Cosmoteer version 0.12.12
09/25/2017 16:58:16 | Microsoft Windows 10 Enterprise 64-bit 10.0.15063
09/25/2017 16:58:16 | Pentium(R) Dual-Core CPU T4200 @ 2.00GHz (2 logical processors)
09/25/2017 16:58:16 | 4090.9 MB RAM
09/25/2017 16:58:16 | NVIDIA GeForce G 105M (21.21.13.4201) (14-Nov-16)
09/25/2017 16:58:16 | 256.0 MB VRAM
09/25/2017 16:58:16 |
09/25/2017 16:58:22 | Loaded app settings.
09/25/2017 16:58:22 | Mixpanel Distinct ID: 184e0883-41fc-4cfa-b497-520a3e936ef6
09/25/2017 16:58:25 | Process is now DPI-aware.
09/25/2017 16:58:26 | Setup default cursor.
09/25/2017 16:58:26 | Using display adapter 0
09/25/2017 16:58:26 | Created DXGI factory.
09/25/2017 16:58:26 | Adapter #0: NVIDIA GeForce G 105M
09/25/2017 16:58:26 | Output #0: Generic PnP Monitor (1366x768)
09/25/2017 16:58:26 | Adapter #1: Microsoft Basic Render Driver
09/25/2017 16:58:26 | Updated Windows form configuration for resizable windowed.
09/25/2017 16:58:26 | Created Windows form.
09/25/2017 16:58:26 | Direct3D Feature Level: Level_10_0
09/25/2017 16:58:26 | Created Direct3D 11 Device.
09/25/2017 16:58:26 | Created swap chain: 1366x705.
09/25/2017 16:58:26 | Created window.
09/25/2017 16:58:26 | Created clock.
09/25/2017 16:58:28 | Created graphics manager.
09/25/2017 16:58:28 | Created XAudio2 device.
09/25/2017 16:58:28 | Created audio manager.
09/25/2017 16:58:29 | Created input manager.
09/25/2017 16:58:29 | Created default font.
09/25/2017 16:58:29 | Initial app state is 'MainMenu'
09/25/2017 16:58:29 | Initial application settings:
09/25/2017 16:58:29 | LastGameVersion:
09/25/2017 16:58:29 | InitState: MainMenu
09/25/2017 16:58:29 | Language:
09/25/2017 16:58:29 | LockCursor: True
09/25/2017 16:58:29 | EdgePanMode: Analog
09/25/2017 16:58:29 | EdgePanSpeed: 15
09/25/2017 16:58:29 | KeyboardPanSpeed: 15
09/25/2017 16:58:29 | KeyboardZoomSpeed: 10
09/25/2017 16:58:29 | KeyboardRotSpeed: 90°
09/25/2017 16:58:29 | InvertMouseWheelZoom: False
09/25/2017 16:58:29 | MouseWheelZoomSpeed: 1.12
09/25/2017 16:58:29 | MouseWheelZoomAtCursor: True
09/25/2017 16:58:29 | StickyFocus: True
09/25/2017 16:58:29 | HighDpiMode: False
09/25/2017 16:58:29 | AnimateBackgrounds: True
09/25/2017 16:58:29 | FancyParticles: True
09/25/2017 16:58:29 | AllowShipDeselection: False
09/25/2017 16:58:29 | CtrlSelectsParts: False
09/25/2017 16:58:29 | PreferBlueprintMode: False
09/25/2017 16:58:29 | BlueprintAutoPause: True
09/25/2017 16:58:29 | BuildAutoFocus: True
09/25/2017 16:58:29 | BuildAutoRotate: True
09/25/2017 16:58:29 | BuildAutoInteriors: True
09/25/2017 16:58:29 | PaintAutoFocus: True
09/25/2017 16:58:29 | PaintAutoRotate: True
09/25/2017 16:58:29 | PaintAllowOverwrite: True
09/25/2017 16:58:29 | PaintMirrorMode: False
09/25/2017 16:58:29 | RepairAutoFocus: True
09/25/2017 16:58:29 | RepairAutoRotate: False
09/25/2017 16:58:29 | BuildAllowOverwrite: True
09/25/2017 16:58:29 | BuildAutoDoors: True
09/25/2017 16:58:29 | BuildEnforceCrewAccess: True
09/25/2017 16:58:29 | BuildMirrorMode: False
09/25/2017 16:58:29 | GrabLeavesCorridors: True
09/25/2017 16:58:29 | RepairAutoDoors: True
09/25/2017 16:58:29 | AutoHireCrew: True
09/25/2017 16:58:29 | PartToolTips: True
09/25/2017 16:58:29 | AutoSave: True
09/25/2017 16:58:29 | AutoSavesToKeep: 10
09/25/2017 16:58:29 | QuickSavesToKeep: 10
09/25/2017 16:58:29 | AutoSaveInterval: 600
09/25/2017 16:58:29 | FtlAutoSave: True
09/25/2017 16:58:29 | ShowOnShipIndicators: True
09/25/2017 16:58:29 | AutoPauseOnLostFocus: True
09/25/2017 16:58:29 | ScreenShake: True
09/25/2017 16:58:29 | VersionCheckMode: Stable
09/25/2017 16:58:29 | EnableMetrics: True
09/25/2017 16:58:29 | PreferBorderlessWindowToggle: False
09/25/2017 16:58:29 | MasterVolume: 1
09/25/2017 16:58:29 | EffectsVolume: 1
09/25/2017 16:58:29 | InterfaceVolume: 1
09/25/2017 16:58:29 | ShowTutorials: True
09/25/2017 16:58:29 | AutoFtlJump: False
09/25/2017 16:58:29 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
09/25/2017 16:58:29 | DefaultBuildTool: Grab
09/25/2017 16:58:29 | DefaultDecalTool: Grab
09/25/2017 16:58:29 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
09/25/2017 16:58:29 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
09/25/2017 16:58:29 | PlayerColor:
09/25/2017 16:58:29 | EnemyColor:
09/25/2017 16:58:29 | NeutralColor:
09/25/2017 16:58:29 | MiniviewInCombatMode: Auto
09/25/2017 16:58:29 | MiniviewNotInCombatMode: Auto
09/25/2017 16:58:29 | MiniviewLockRotation: False
09/25/2017 16:58:29 | MiniviewSize:
09/25/2017 16:58:29 | ShowInteriors: False
09/25/2017 16:58:29 | AlwaysShowCommandWidgets: False
09/25/2017 16:58:29 | PreferWorldRelativeAttackAngle: False
09/25/2017 16:58:29 | PreferWorldRelativeFollowAngle: False
09/25/2017 16:58:29 | ShipLibraryLargeIcons: False
09/25/2017 16:58:29 | AdHocFormations: False
09/25/2017 16:58:29 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
09/25/2017 16:58:29 | DeleteFileOnStartup:
09/25/2017 16:58:29 | FeedbackEmail:
09/25/2017 16:58:29 | DefaultGameMode:
09/25/2017 16:58:29 | DefaultCreativeModeMapSize: 0
09/25/2017 16:58:29 | DefaultBountyModeDifficulty: 0
09/25/2017 16:58:29 | DefaultBountyModeMapSize: 0
09/25/2017 16:58:29 | DefaultBountyModeStarterShip: 0
09/25/2017 16:58:29 | WarnOutOfDateGpuDrivers: True
09/25/2017 16:58:30 | Starting main game loop...
09/25/2017 16:58:31 | Enabled mods:
09/25/2017 16:58:36 | huge_ships
09/25/2017 16:58:36 | 0.2.3ClassicJam.Star_Wars_Galaxy
09/25/2017 16:58:36 | Loaded language 'en'.
09/25/2017 16:58:51 | Output compiling shader 'C:\Users\Avram\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
09/25/2017 16:58:51 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/25/2017 16:58:51 |
09/25/2017 16:58:56 | Output compiling shader 'C:\Users\Avram\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
09/25/2017 16:58:56 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/25/2017 16:58:56 |
09/25/2017 16:58:56 | Output compiling shader 'C:\Users\Avram\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
09/25/2017 16:58:56 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/25/2017 16:58:56 |
09/25/2017 16:58:56 | Output compiling shader 'C:\Users\Avram\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
09/25/2017 16:58:56 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/25/2017 16:58:56 |
09/25/2017 16:59:45 | Loaded game rules.
09/25/2017 17:00:16 | Loaded game named 'custom'.
09/25/2017 17:00:16 | Game pushed onto stack.
09/25/2017 17:00:16 | Game mode is: CreativeGameModeManager
09/25/2017 17:02:19 | Game popped off stack.
09/25/2017 17:02:48 | Loaded game named 'custom'.
09/25/2017 17:02:48 | Game pushed onto stack.
09/25/2017 17:02:48 | Game mode is: CreativeGameModeManager
09/25/2017 17:28:59 | Game popped off stack.
09/25/2017 17:29:44 | Game pushed onto stack.
09/25/2017 17:29:44 | Game mode is: BountyGameModeManager
09/25/2017 17:30:00 | Game popped off stack.
09/25/2017 17:30:08 | Game pushed onto stack.
09/25/2017 17:30:08 | Game mode is: BountyGameModeManager
09/25/2017 17:39:41 | Making FTL jump...
09/25/2017 17:39:42 | Finished FTL jump.
09/25/2017 17:39:55 | Starting local player FTL jump...
09/25/2017 17:39:58 | Saved game as "Auto-Save 2017-09-25_17-39-55".
09/25/2017 17:39:59 | Making FTL jump...
09/25/2017 17:40:02 | Finished FTL jump.
09/25/2017 17:48:50 | Saved game as "My name is Bobba Fett".
09/25/2017 17:49:18 | Making FTL jump...
09/25/2017 17:49:19 | Finished FTL jump.
09/25/2017 17:49:29 | Starting local player FTL jump...
09/25/2017 17:49:31 | Saved game as "Auto-Save 2017-09-25_17-49-29".
09/25/2017 17:49:32 | Making FTL jump...
09/25/2017 17:49:36 | Finished FTL jump.
09/25/2017 18:06:04 | Saved game as "My name is Bobba Fett".
09/25/2017 18:06:14 | Making FTL jump...
09/25/2017 18:06:15 | Finished FTL jump.
09/25/2017 18:06:30 | Starting local player FTL jump...
09/25/2017 18:06:32 | Saved game as "Auto-Save 2017-09-25_18-06-30".
09/25/2017 18:06:32 | Making FTL jump...
09/25/2017 18:06:42 | Finished FTL jump.
09/25/2017 18:23:35 | Saved game as "My name is Bobba Fett".
09/25/2017 18:27:54 | Saved game as "My name is Bobba Fett".
09/25/2017 18:29:13 | Saved game as "My name is Bobba Fett".
09/25/2017 18:29:23 | Making FTL jump...
09/25/2017 18:29:24 | Finished FTL jump.
09/25/2017 18:35:12 | Saved game as "My name is Bobba Fett".
09/25/2017 18:35:33 | Making FTL jump...
09/25/2017 18:35:33 | Finished FTL jump.
09/25/2017 18:35:47 | Starting local player FTL jump...
09/25/2017 18:35:51 | Saved game as "Auto-Save 2017-09-25_18-35-47".
09/25/2017 18:35:51 | Making FTL jump...
09/25/2017 18:36:01 | Finished FTL jump.
09/25/2017 18:52:23 | Saved game as "My name is Bobba Fett".
09/25/2017 18:52:43 | Making FTL jump...
09/25/2017 18:52:43 | Finished FTL jump.
09/25/2017 18:53:01 | Starting local player FTL jump...
09/25/2017 18:53:03 | Saved game as "Auto-Save 2017-09-25_18-53-01".
09/25/2017 18:53:04 | Making FTL jump...
09/25/2017 18:53:11 | Finished FTL jump.
09/25/2017 18:53:31 | Settings changed:
09/25/2017 18:53:31 | LastGameVersion: 0.12.12
09/25/2017 18:53:31 | InitState: MainMenu
09/25/2017 18:53:31 | Language: en
09/25/2017 18:53:31 | LockCursor: True
09/25/2017 18:53:31 | EdgePanMode: Analog
09/25/2017 18:53:31 | EdgePanSpeed: 15
09/25/2017 18:53:31 | KeyboardPanSpeed: 15
09/25/2017 18:53:31 | KeyboardZoomSpeed: 10
09/25/2017 18:53:31 | KeyboardRotSpeed: 90°
09/25/2017 18:53:31 | InvertMouseWheelZoom: False
09/25/2017 18:53:31 | MouseWheelZoomSpeed: 1.12
09/25/2017 18:53:31 | MouseWheelZoomAtCursor: True
09/25/2017 18:53:31 | StickyFocus: True
09/25/2017 18:53:31 | HighDpiMode: False
09/25/2017 18:53:31 | AnimateBackgrounds: False
09/25/2017 18:53:31 | FancyParticles: False
09/25/2017 18:53:31 | AllowShipDeselection: False
09/25/2017 18:53:31 | CtrlSelectsParts: False
09/25/2017 18:53:31 | PreferBlueprintMode: False
09/25/2017 18:53:31 | BlueprintAutoPause: True
09/25/2017 18:53:31 | BuildAutoFocus: True
09/25/2017 18:53:31 | BuildAutoRotate: True
09/25/2017 18:53:31 | BuildAutoInteriors: True
09/25/2017 18:53:31 | PaintAutoFocus: True
09/25/2017 18:53:31 | PaintAutoRotate: True
09/25/2017 18:53:31 | PaintAllowOverwrite: True
09/25/2017 18:53:31 | PaintMirrorMode: False
09/25/2017 18:53:31 | RepairAutoFocus: True
09/25/2017 18:53:31 | RepairAutoRotate: False
09/25/2017 18:53:31 | BuildAllowOverwrite: True
09/25/2017 18:53:31 | BuildAutoDoors: True
09/25/2017 18:53:31 | BuildEnforceCrewAccess: True
09/25/2017 18:53:31 | BuildMirrorMode: False
09/25/2017 18:53:31 | GrabLeavesCorridors: True
09/25/2017 18:53:31 | RepairAutoDoors: True
09/25/2017 18:53:31 | AutoHireCrew: True
09/25/2017 18:53:31 | PartToolTips: True
09/25/2017 18:53:31 | AutoSave: False
09/25/2017 18:53:31 | AutoSavesToKeep: 10
09/25/2017 18:53:31 | QuickSavesToKeep: 10
09/25/2017 18:53:31 | AutoSaveInterval: 600
09/25/2017 18:53:31 | FtlAutoSave: True
09/25/2017 18:53:31 | ShowOnShipIndicators: True
09/25/2017 18:53:31 | AutoPauseOnLostFocus: True
09/25/2017 18:53:31 | ScreenShake: False
09/25/2017 18:53:31 | VersionCheckMode: Stable
09/25/2017 18:53:31 | EnableMetrics: True
09/25/2017 18:53:31 | PreferBorderlessWindowToggle: True
09/25/2017 18:53:31 | MasterVolume: 1
09/25/2017 18:53:31 | EffectsVolume: 1
09/25/2017 18:53:31 | InterfaceVolume: 1
09/25/2017 18:53:31 | ShowTutorials: True
09/25/2017 18:53:31 | AutoFtlJump: False
09/25/2017 18:53:31 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
09/25/2017 18:53:31 | DefaultBuildTool: Grab
09/25/2017 18:53:31 | DefaultDecalTool: Grab
09/25/2017 18:53:31 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
09/25/2017 18:53:31 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
09/25/2017 18:53:31 | PlayerColor:
09/25/2017 18:53:31 | EnemyColor:
09/25/2017 18:53:31 | NeutralColor:
09/25/2017 18:53:31 | MiniviewInCombatMode: Auto
09/25/2017 18:53:31 | MiniviewNotInCombatMode: Auto
09/25/2017 18:53:31 | MiniviewLockRotation: False
09/25/2017 18:53:31 | MiniviewSize:
09/25/2017 18:53:31 | ShowInteriors: False
09/25/2017 18:53:31 | AlwaysShowCommandWidgets: False
09/25/2017 18:53:31 | PreferWorldRelativeAttackAngle: False
09/25/2017 18:53:31 | PreferWorldRelativeFollowAngle: False
09/25/2017 18:53:31 | ShipLibraryLargeIcons: False
09/25/2017 18:53:31 | AdHocFormations: False
09/25/2017 18:53:31 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
09/25/2017 18:53:31 | DeleteFileOnStartup:
09/25/2017 18:53:31 | FeedbackEmail: calinutzu_2002@yahoo.com
09/25/2017 18:53:31 | DefaultGameMode: BountyMode
09/25/2017 18:53:31 | DefaultCreativeModeMapSize: 0
09/25/2017 18:53:31 | DefaultBountyModeDifficulty: 1
09/25/2017 18:53:31 | DefaultBountyModeMapSize: 2
09/25/2017 18:53:31 | DefaultBountyModeStarterShip: 0
09/25/2017 18:53:31 | WarnOutOfDateGpuDrivers: True
09/25/2017 18:54:38 | Saved game as "My name is Bobba Fett".
09/25/2017 18:55:57 | Saved game as "My name is Bobba Fett".
09/25/2017 19:10:50 | Making FTL jump...
09/25/2017 19:10:51 | Finished FTL jump.
09/25/2017 19:11:06 | Starting local player FTL jump...
09/25/2017 19:11:08 | Saved game as "Auto-Save 2017-09-25_19-11-06".
09/25/2017 19:11:09 | Making FTL jump...
09/25/2017 19:11:21 | Finished FTL jump.
09/25/2017 19:12:17 | Saved game as "My name is Bobba Fett".
09/25/2017 19:18:25 | Saved game as "My name is Bobba Fett".
09/25/2017 19:20:24 | Saved game as "My name is Bobba Fett".
09/25/2017 19:20:31 | Making FTL jump...
09/25/2017 19:20:32 | Finished FTL jump.
09/25/2017 19:20:47 | Starting local player FTL jump...
09/25/2017 19:20:50 | Saved game as "Auto-Save 2017-09-25_19-20-47".
09/25/2017 19:20:51 | Making FTL jump...
09/25/2017 19:20:55 | Memory usage at time of crash: 1,978,679,296
09/25/2017 19:20:55 | Application state stack at time of crash:
09/25/2017 19:20:55 | Cosmoteer.Game.GameRoot
09/25/2017 19:20:55 | Cosmoteer.Menus.MainMenu
09/25/2017 19:20:55 | FPS at time of crash: 29.77501
09/25/2017 19:20:55 | Running processes at time of crash:
09/25/2017 19:20:55 | ApplicationFrameHost
09/25/2017 19:20:55 | audiodg
09/25/2017 19:20:55 | Cosmoteer
09/25/2017 19:20:55 | csrss
09/25/2017 19:20:55 | dasHost
09/25/2017 19:20:55 | DiscSoftBusServiceLite
09/25/2017 19:20:55 | dllhost
09/25/2017 19:20:55 | dwm
09/25/2017 19:20:55 | explorer
09/25/2017 19:20:55 | fontdrvhost
09/25/2017 19:20:55 | GoogleCrashHandler
09/25/2017 19:20:55 | GoogleCrashHandler64
09/25/2017 19:20:55 | Idle
09/25/2017 19:20:55 | lsass
09/25/2017 19:20:55 | Memory Compression
09/25/2017 19:20:55 | MSASCuiL
09/25/2017 19:20:55 | MsMpEng
09/25/2017 19:20:55 | NisSrv
09/25/2017 19:20:55 | NvBackend
09/25/2017 19:20:55 | nvSCPAPISvr
09/25/2017 19:20:55 | nvtray
09/25/2017 19:20:55 | nvvsvc
09/25/2017 19:20:55 | nvxdsync
09/25/2017 19:20:55 | RemindersServer
09/25/2017 19:20:55 | RuntimeBroker
09/25/2017 19:20:55 | SearchIndexer
09/25/2017 19:20:55 | SearchProtocolHost
09/25/2017 19:20:55 | SearchUI
09/25/2017 19:20:55 | SecurityHealthService
09/25/2017 19:20:55 | services
09/25/2017 19:20:55 | ShellExperienceHost
09/25/2017 19:20:55 | sihost
09/25/2017 19:20:55 | SkypeHost
09/25/2017 19:20:55 | smss
09/25/2017 19:20:55 | SpeechRuntime
09/25/2017 19:20:55 | spoolsv
09/25/2017 19:20:55 | svchost
09/25/2017 19:20:55 | SynTPEnh
09/25/2017 19:20:55 | SynTPEnhService
09/25/2017 19:20:55 | SynTPHelper
09/25/2017 19:20:55 | System
09/25/2017 19:20:55 | taskhostw
09/25/2017 19:20:55 | wininit
09/25/2017 19:20:55 | winlogon
09/25/2017 19:20:55 | WUDFHost
09/25/2017 19:20:55 | System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\Avram\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.png'.
09/25/2017 19:20:55 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
09/25/2017 19:20:55 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
09/25/2017 19:20:55 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
09/25/2017 19:20:55 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
09/25/2017 19:20:55 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
09/25/2017 19:20:55 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
09/25/2017 19:20:55 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
09/25/2017 19:20:55 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
09/25/2017 19:20:55 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
09/25/2017 19:20:55 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
09/25/2017 19:20:55 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
09/25/2017 19:20:55 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
09/25/2017 19:20:55 | at System.Threading.Tasks.Task.Execute()
09/25/2017 19:20:55 | --- End of stack trace from previous location where exception was thrown ---
09/25/2017 19:20:55 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/25/2017 19:20:55 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/25/2017 19:20:55 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570
09/25/2017 19:20:55 | --- End of inner exception stack trace ---
09/25/2017 19:20:55 | at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510
09/25/2017 19:20:55 | --- End of stack trace from previous location where exception was thrown ---
09/25/2017 19:20:55 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/25/2017 19:20:55 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/25/2017 19:20:55 | at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426
09/25/2017 19:20:55 | --- End of stack trace from previous location where exception was thrown ---
09/25/2017 19:20:55 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/25/2017 19:20:55 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
09/25/2017 19:20:55 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303
09/25/2017 19:20:55 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247
09/25/2017 19:20:55 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857
09/25/2017 19:20:55 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 164
09/25/2017 19:20:55 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 80
09/25/2017 19:20:55 | ---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\Avram\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.png'.
09/25/2017 19:20:55 | File name: 'C:\Users\Avram\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.png'
09/25/2017 19:20:55 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
09/25/2017 19:20:55 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
09/25/2017 19:20:55 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
09/25/2017 19:20:55 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
09/25/2017 19:20:55 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
09/25/2017 19:20:55 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
09/25/2017 19:20:55 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
09/25/2017 19:20:55 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
09/25/2017 19:20:55 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
09/25/2017 19:20:55 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
09/25/2017 19:20:55 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
09/25/2017 19:20:55 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
09/25/2017 19:20:55 | at System.Threading.Tasks.Task.Execute()
09/25/2017 19:20:55 | --- End of stack trace from previous location where exception was thrown ---
09/25/2017 19:20:55 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/25/2017 19:20:55 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/25/2017 19:20:55 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---
09/25/2017 19:20:55 |
09/25/2017 19:21:01 | Actual data hash: 647ac0d868307e0da9ff40889239cfe7
09/25/2017 19:21:01 | Expected data hash: 647ac0d868307e0da9ff40889239cfe7
09/25/2017 19:21:02 | Director received exit call.
09/25/2017 19:21:02 | Disposed default font.
09/25/2017 19:21:02 | Disposed XA2AudioManager device.
09/25/2017 19:21:02 | Disposed audio manager.
09/25/2017 19:21:02 | Disposed clock.
09/25/2017 19:21:03 | Disposed input manager.
09/25/2017 19:21:03 | Disposed graphics manager.
09/25/2017 19:21:03 | Disposed swap chain.
09/25/2017 19:21:03 | Disposed Direct3D device.
09/25/2017 19:21:03 | Disposed DXGI factory.
09/25/2017 19:21:03 | Closed Windows form.
09/25/2017 19:21:03 | Director received exit call.
09/25/2017 19:21:03 | Disposed window.
09/25/2017 19:21:03 | Disposed platform interface.
09/25/2017 19:21:03 | Closing log output file...