System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\Sooner535\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.png'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570
--- End of inner exception stack trace ---
at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 164
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 80
---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\Sooner535\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.png'.
File name: 'C:\Users\Sooner535\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.png'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---
09/20/2017 08:33:33 | Logging successful initialized.
09/20/2017 08:33:33 | .NET Runtime Version: 4.0.30319.42000
09/20/2017 08:33:33 | Local: en-US
09/20/2017 08:33:33 | Language: en-US
09/20/2017 08:33:33 | Cosmoteer version 0.12.12
09/20/2017 08:33:33 | Microsoft Windows 7 Professional 64-bit 6.1.7601
09/20/2017 08:33:33 | Intel(R) Core(TM) i7-4790S CPU @ 3.20GHz (8 logical processors)
09/20/2017 08:33:33 | 8132.3 MB RAM
09/20/2017 08:33:33 | AMD Radeon(TM) HD 7650A Graphics (15.201.2401.1001) (11/24/2015)
09/20/2017 08:33:33 | 2048.0 MB VRAM
09/20/2017 08:33:33 |
09/20/2017 08:33:33 | Loaded app settings.
09/20/2017 08:33:33 | Mixpanel Distinct ID: 1ac33df8-88e6-42ad-88ed-1ecdadd458d7
09/20/2017 08:33:33 | Setup default cursor.
09/20/2017 08:33:33 | Using display adapter 0
09/20/2017 08:33:33 | Created DXGI factory.
09/20/2017 08:33:33 | Adapter #0: AMD Radeon(TM) HD 7650A Graphics
09/20/2017 08:33:33 | Output #0: Generic PnP Monitor (1920x1080)
09/20/2017 08:33:33 | Updated Windows form configuration for borderless window.
09/20/2017 08:33:33 | Created Windows form.
09/20/2017 08:33:33 | Direct3D Feature Level: Level_11_0
09/20/2017 08:33:33 | Created Direct3D 11 Device.
09/20/2017 08:33:33 | Created swap chain: 1920x1080.
09/20/2017 08:33:33 | Created window.
09/20/2017 08:33:33 | Created clock.
09/20/2017 08:33:33 | Created graphics manager.
09/20/2017 08:33:33 | Created XAudio2 device.
09/20/2017 08:33:33 | Created audio manager.
09/20/2017 08:33:33 | Created input manager.
09/20/2017 08:33:33 | Created default font.
09/20/2017 08:33:33 | Initial app state is 'MainMenu'
09/20/2017 08:33:33 | Initial application settings:
09/20/2017 08:33:33 | LastGameVersion:
09/20/2017 08:33:33 | InitState: MainMenu
09/20/2017 08:33:33 | Language:
09/20/2017 08:33:33 | LockCursor: True
09/20/2017 08:33:33 | EdgePanMode: Analog
09/20/2017 08:33:33 | EdgePanSpeed: 15
09/20/2017 08:33:33 | KeyboardPanSpeed: 15
09/20/2017 08:33:33 | KeyboardZoomSpeed: 10
09/20/2017 08:33:33 | KeyboardRotSpeed: 90°
09/20/2017 08:33:33 | InvertMouseWheelZoom: False
09/20/2017 08:33:33 | MouseWheelZoomSpeed: 1.12
09/20/2017 08:33:33 | MouseWheelZoomAtCursor: True
09/20/2017 08:33:33 | StickyFocus: True
09/20/2017 08:33:33 | HighDpiMode: False
09/20/2017 08:33:33 | AnimateBackgrounds: True
09/20/2017 08:33:33 | FancyParticles: True
09/20/2017 08:33:33 | AllowShipDeselection: False
09/20/2017 08:33:33 | CtrlSelectsParts: False
09/20/2017 08:33:33 | PreferBlueprintMode: False
09/20/2017 08:33:33 | BlueprintAutoPause: True
09/20/2017 08:33:33 | BuildAutoFocus: True
09/20/2017 08:33:33 | BuildAutoRotate: True
09/20/2017 08:33:33 | BuildAutoInteriors: True
09/20/2017 08:33:33 | PaintAutoFocus: True
09/20/2017 08:33:33 | PaintAutoRotate: True
09/20/2017 08:33:33 | PaintAllowOverwrite: True
09/20/2017 08:33:33 | PaintMirrorMode: False
09/20/2017 08:33:33 | RepairAutoFocus: True
09/20/2017 08:33:33 | RepairAutoRotate: False
09/20/2017 08:33:33 | BuildAllowOverwrite: True
09/20/2017 08:33:33 | BuildAutoDoors: True
09/20/2017 08:33:33 | BuildEnforceCrewAccess: True
09/20/2017 08:33:33 | BuildMirrorMode: False
09/20/2017 08:33:33 | GrabLeavesCorridors: True
09/20/2017 08:33:33 | RepairAutoDoors: True
09/20/2017 08:33:33 | AutoHireCrew: True
09/20/2017 08:33:33 | PartToolTips: True
09/20/2017 08:33:33 | AutoSave: True
09/20/2017 08:33:33 | AutoSavesToKeep: 10
09/20/2017 08:33:33 | QuickSavesToKeep: 10
09/20/2017 08:33:33 | AutoSaveInterval: 600
09/20/2017 08:33:33 | FtlAutoSave: True
09/20/2017 08:33:33 | ShowOnShipIndicators: True
09/20/2017 08:33:33 | AutoPauseOnLostFocus: True
09/20/2017 08:33:33 | ScreenShake: True
09/20/2017 08:33:33 | VersionCheckMode: Stable
09/20/2017 08:33:33 | EnableMetrics: True
09/20/2017 08:33:33 | PreferBorderlessWindowToggle: False
09/20/2017 08:33:33 | MasterVolume: 1
09/20/2017 08:33:33 | EffectsVolume: 1
09/20/2017 08:33:33 | InterfaceVolume: 1
09/20/2017 08:33:33 | ShowTutorials: True
09/20/2017 08:33:33 | AutoFtlJump: False
09/20/2017 08:33:33 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
09/20/2017 08:33:33 | DefaultBuildTool: Grab
09/20/2017 08:33:33 | DefaultDecalTool: Grab
09/20/2017 08:33:33 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
09/20/2017 08:33:33 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
09/20/2017 08:33:33 | PlayerColor:
09/20/2017 08:33:33 | EnemyColor:
09/20/2017 08:33:33 | NeutralColor:
09/20/2017 08:33:33 | MiniviewInCombatMode: Auto
09/20/2017 08:33:33 | MiniviewNotInCombatMode: Auto
09/20/2017 08:33:33 | MiniviewLockRotation: False
09/20/2017 08:33:33 | MiniviewSize:
09/20/2017 08:33:33 | ShowInteriors: False
09/20/2017 08:33:33 | AlwaysShowCommandWidgets: False
09/20/2017 08:33:33 | PreferWorldRelativeAttackAngle: False
09/20/2017 08:33:33 | PreferWorldRelativeFollowAngle: False
09/20/2017 08:33:33 | ShipLibraryLargeIcons: False
09/20/2017 08:33:33 | AdHocFormations: False
09/20/2017 08:33:33 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
09/20/2017 08:33:33 | DeleteFileOnStartup:
09/20/2017 08:33:33 | FeedbackEmail:
09/20/2017 08:33:33 | DefaultGameMode:
09/20/2017 08:33:33 | DefaultCreativeModeMapSize: 0
09/20/2017 08:33:33 | DefaultBountyModeDifficulty: 0
09/20/2017 08:33:33 | DefaultBountyModeMapSize: 0
09/20/2017 08:33:33 | DefaultBountyModeStarterShip: 0
09/20/2017 08:33:33 | WarnOutOfDateGpuDrivers: True
09/20/2017 08:33:33 | Starting main game loop...
09/20/2017 08:33:33 | Enabled mods:
09/20/2017 08:33:33 | huge_ships
09/20/2017 08:33:33 | 0.2.3ClassicJam.Star_Wars_Galaxy
09/20/2017 08:33:33 | Loaded language 'en'.
09/20/2017 08:33:34 | Output compiling shader 'C:\Users\Sooner535\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
09/20/2017 08:33:34 | C:\Users\Sooner535\Desktop\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/20/2017 08:33:34 |
09/20/2017 08:33:35 | Output compiling shader 'C:\Users\Sooner535\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
09/20/2017 08:33:35 | C:\Users\Sooner535\Desktop\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/20/2017 08:33:35 |
09/20/2017 08:33:35 | Output compiling shader 'C:\Users\Sooner535\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
09/20/2017 08:33:35 | C:\Users\Sooner535\Desktop\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/20/2017 08:33:35 |
09/20/2017 08:33:35 | Output compiling shader 'C:\Users\Sooner535\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
09/20/2017 08:33:35 | C:\Users\Sooner535\Desktop\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/20/2017 08:33:35 |
09/20/2017 08:33:38 | Loaded game rules.
09/20/2017 08:33:50 | Game pushed onto stack.
09/20/2017 08:33:50 | Game mode is: BountyGameModeManager
09/20/2017 08:37:40 | Settings changed:
09/20/2017 08:37:40 | LastGameVersion: 0.12.12
09/20/2017 08:37:40 | InitState: MainMenu
09/20/2017 08:37:40 | Language: en
09/20/2017 08:37:40 | LockCursor: True
09/20/2017 08:37:40 | EdgePanMode: Analog
09/20/2017 08:37:40 | EdgePanSpeed: 15
09/20/2017 08:37:40 | KeyboardPanSpeed: 15
09/20/2017 08:37:40 | KeyboardZoomSpeed: 10
09/20/2017 08:37:40 | KeyboardRotSpeed: 90°
09/20/2017 08:37:40 | InvertMouseWheelZoom: False
09/20/2017 08:37:40 | MouseWheelZoomSpeed: 1.12
09/20/2017 08:37:40 | MouseWheelZoomAtCursor: True
09/20/2017 08:37:40 | StickyFocus: True
09/20/2017 08:37:40 | HighDpiMode: False
09/20/2017 08:37:40 | AnimateBackgrounds: True
09/20/2017 08:37:40 | FancyParticles: True
09/20/2017 08:37:40 | AllowShipDeselection: False
09/20/2017 08:37:40 | CtrlSelectsParts: False
09/20/2017 08:37:40 | PreferBlueprintMode: True
09/20/2017 08:37:40 | BlueprintAutoPause: True
09/20/2017 08:37:40 | BuildAutoFocus: True
09/20/2017 08:37:40 | BuildAutoRotate: True
09/20/2017 08:37:40 | BuildAutoInteriors: True
09/20/2017 08:37:40 | PaintAutoFocus: True
09/20/2017 08:37:40 | PaintAutoRotate: True
09/20/2017 08:37:40 | PaintAllowOverwrite: True
09/20/2017 08:37:40 | PaintMirrorMode: True
09/20/2017 08:37:40 | RepairAutoFocus: True
09/20/2017 08:37:40 | RepairAutoRotate: False
09/20/2017 08:37:40 | BuildAllowOverwrite: True
09/20/2017 08:37:40 | BuildAutoDoors: True
09/20/2017 08:37:40 | BuildEnforceCrewAccess: True
09/20/2017 08:37:40 | BuildMirrorMode: True
09/20/2017 08:37:40 | GrabLeavesCorridors: True
09/20/2017 08:37:40 | RepairAutoDoors: True
09/20/2017 08:37:40 | AutoHireCrew: True
09/20/2017 08:37:40 | PartToolTips: True
09/20/2017 08:37:40 | AutoSave: True
09/20/2017 08:37:40 | AutoSavesToKeep: 10
09/20/2017 08:37:40 | QuickSavesToKeep: 10
09/20/2017 08:37:40 | AutoSaveInterval: 600
09/20/2017 08:37:40 | FtlAutoSave: True
09/20/2017 08:37:40 | ShowOnShipIndicators: True
09/20/2017 08:37:40 | AutoPauseOnLostFocus: True
09/20/2017 08:37:40 | ScreenShake: True
09/20/2017 08:37:40 | VersionCheckMode: Stable
09/20/2017 08:37:40 | EnableMetrics: True
09/20/2017 08:37:40 | PreferBorderlessWindowToggle: False
09/20/2017 08:37:40 | MasterVolume: 1
09/20/2017 08:37:40 | EffectsVolume: 1
09/20/2017 08:37:40 | InterfaceVolume: 1
09/20/2017 08:37:40 | ShowTutorials: False
09/20/2017 08:37:40 | AutoFtlJump: False
09/20/2017 08:37:40 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
09/20/2017 08:37:40 | DefaultBuildTool: Grab
09/20/2017 08:37:40 | DefaultDecalTool: Grab
09/20/2017 08:37:40 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
09/20/2017 08:37:40 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
09/20/2017 08:37:40 | PlayerColor:
09/20/2017 08:37:40 | EnemyColor:
09/20/2017 08:37:40 | NeutralColor:
09/20/2017 08:37:40 | MiniviewInCombatMode: Auto
09/20/2017 08:37:40 | MiniviewNotInCombatMode: Auto
09/20/2017 08:37:40 | MiniviewLockRotation: False
09/20/2017 08:37:40 | MiniviewSize: 305
09/20/2017 08:37:40 | ShowInteriors: True
09/20/2017 08:37:40 | AlwaysShowCommandWidgets: False
09/20/2017 08:37:40 | PreferWorldRelativeAttackAngle: False
09/20/2017 08:37:40 | PreferWorldRelativeFollowAngle: False
09/20/2017 08:37:40 | ShipLibraryLargeIcons: False
09/20/2017 08:37:40 | AdHocFormations: False
09/20/2017 08:37:40 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
09/20/2017 08:37:40 | DeleteFileOnStartup:
09/20/2017 08:37:40 | FeedbackEmail:
09/20/2017 08:37:40 | DefaultGameMode: BountyMode
09/20/2017 08:37:40 | DefaultCreativeModeMapSize: 0
09/20/2017 08:37:40 | DefaultBountyModeDifficulty: 1
09/20/2017 08:37:40 | DefaultBountyModeMapSize: 4
09/20/2017 08:37:40 | DefaultBountyModeStarterShip: 0
09/20/2017 08:37:40 | WarnOutOfDateGpuDrivers: False
09/20/2017 08:46:26 | Saved game as "Auto-Save 2017-09-20_08-46-24".
09/20/2017 08:46:39 | Making FTL jump...
09/20/2017 08:46:39 | Finished FTL jump.
09/20/2017 08:46:43 | Starting local player FTL jump...
09/20/2017 08:46:45 | Saved game as "Auto-Save 2017-09-20_08-46-43".
09/20/2017 08:46:46 | Making FTL jump...
09/20/2017 08:46:48 | Finished FTL jump.
09/20/2017 08:58:53 | Saved game as "Auto-Save 2017-09-20_08-58-51".
09/20/2017 08:59:31 | Making FTL jump...
09/20/2017 08:59:31 | Finished FTL jump.
09/20/2017 08:59:34 | Starting local player FTL jump...
09/20/2017 08:59:36 | Saved game as "Auto-Save 2017-09-20_08-59-34".
09/20/2017 08:59:36 | Making FTL jump...
09/20/2017 08:59:38 | Finished FTL jump.
09/20/2017 09:01:34 | Making FTL jump...
09/20/2017 09:01:35 | Finished FTL jump.
09/20/2017 09:01:50 | Starting local player FTL jump...
09/20/2017 09:01:52 | Saved game as "Auto-Save 2017-09-20_09-01-50".
09/20/2017 09:01:52 | Making FTL jump...
09/20/2017 09:01:56 | Finished FTL jump.
09/20/2017 09:16:10 | Saved game as "Auto-Save 2017-09-20_09-16-08".
09/20/2017 09:17:16 | Making FTL jump...
09/20/2017 09:17:17 | Finished FTL jump.
09/20/2017 09:17:23 | Starting local player FTL jump...
09/20/2017 09:17:25 | Saved game as "Auto-Save 2017-09-20_09-17-23".
09/20/2017 09:17:25 | Making FTL jump...
09/20/2017 09:17:27 | Finished FTL jump.
09/20/2017 09:28:01 | Saved game as "Auto-Save 2017-09-20_09-27-59".
09/20/2017 09:28:28 | Making FTL jump...
09/20/2017 09:28:29 | Finished FTL jump.
09/20/2017 09:28:34 | Starting local player FTL jump...
09/20/2017 09:28:36 | Saved game as "Auto-Save 2017-09-20_09-28-34".
09/20/2017 09:28:36 | Making FTL jump...
09/20/2017 09:28:37 | Memory usage at time of crash: 988,524,544
09/20/2017 09:28:37 | Application state stack at time of crash:
09/20/2017 09:28:37 | Cosmoteer.Game.GameRoot
09/20/2017 09:28:37 | Cosmoteer.Menus.MainMenu
09/20/2017 09:28:37 | FPS at time of crash: 59.75955
09/20/2017 09:28:37 | Running processes at time of crash:
09/20/2017 09:28:37 | AERTSr64
09/20/2017 09:28:37 | AppleMobileDeviceService
09/20/2017 09:28:37 | atieclxx
09/20/2017 09:28:37 | atiesrxx
09/20/2017 09:28:37 | audiodg
09/20/2017 09:28:37 | CLMLSvc_P2G8
09/20/2017 09:28:37 | CLMSMonitorServicePDVD12
09/20/2017 09:28:37 | CLMSServerPDVD12
09/20/2017 09:28:37 | CORESHREDDER
09/20/2017 09:28:37 | Cosmoteer
09/20/2017 09:28:37 | csrss
09/20/2017 09:28:37 | CtService
09/20/2017 09:28:37 | dllhost
09/20/2017 09:28:37 | DpCardEngine
09/20/2017 09:28:37 | DpHostW
09/20/2017 09:28:37 | DTHelper
09/20/2017 09:28:37 | DTHelper64
09/20/2017 09:28:37 | DTuneSrvc
09/20/2017 09:28:37 | dwm
09/20/2017 09:28:37 | EvtEng
09/20/2017 09:28:37 | explorer
09/20/2017 09:28:37 | HiPatchService
09/20/2017 09:28:37 | HP.ProtectTools.DeviceAccessManager.ServiceHost
09/20/2017 09:28:37 | HPFSService
09/20/2017 09:28:37 | HPSupportSolutionsFrameworkService
09/20/2017 09:28:37 | Idle
09/20/2017 09:28:37 | iPodService
09/20/2017 09:28:37 | IPROSetMonitor
09/20/2017 09:28:37 | iTunesHelper
09/20/2017 09:28:37 | iusb3mon
09/20/2017 09:28:37 | jhi_service
09/20/2017 09:28:37 | jucheck
09/20/2017 09:28:37 | jusched
09/20/2017 09:28:37 | KBDOSD
09/20/2017 09:28:37 | LHBeacon
09/20/2017 09:28:37 | LMS
09/20/2017 09:28:37 | lsass
09/20/2017 09:28:37 | lsm
09/20/2017 09:28:37 | mDNSResponder
09/20/2017 09:28:37 | MOM
09/20/2017 09:28:37 | OSDManager
09/20/2017 09:28:37 | plays_service
09/20/2017 09:28:37 | printfilterpipelinesvc
09/20/2017 09:28:37 | RAVBg64
09/20/2017 09:28:37 | RegSrvc
09/20/2017 09:28:37 | RtkAudioService64
09/20/2017 09:28:37 | RtkNGUI64
09/20/2017 09:28:37 | SearchFilterHost
09/20/2017 09:28:37 | SearchIndexer
09/20/2017 09:28:37 | SearchProtocolHost
09/20/2017 09:28:37 | services
09/20/2017 09:28:37 | smss
09/20/2017 09:28:37 | SMSvcHost
09/20/2017 09:28:37 | spoolsv
09/20/2017 09:28:37 | SpotifyWebHelper
09/20/2017 09:28:37 | svchost
09/20/2017 09:28:37 | System
09/20/2017 09:28:37 | taskhost
09/20/2017 09:28:37 | unsecapp
09/20/2017 09:28:37 | wininit
09/20/2017 09:28:37 | winlogon
09/20/2017 09:28:37 | WLIDSVC
09/20/2017 09:28:37 | WLIDSVCM
09/20/2017 09:28:37 | WmiPrvSE
09/20/2017 09:28:37 | wmpnetwk
09/20/2017 09:28:37 | wuauclt
09/20/2017 09:28:37 | XBoxStat
09/20/2017 09:28:37 | YCMMirage
09/20/2017 09:28:37 | ZeroConfigService
09/20/2017 09:28:37 | System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\Sooner535\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.png'.
09/20/2017 09:28:37 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
09/20/2017 09:28:37 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
09/20/2017 09:28:37 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
09/20/2017 09:28:37 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
09/20/2017 09:28:37 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
09/20/2017 09:28:37 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
09/20/2017 09:28:37 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
09/20/2017 09:28:37 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
09/20/2017 09:28:37 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
09/20/2017 09:28:37 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
09/20/2017 09:28:37 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
09/20/2017 09:28:37 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
09/20/2017 09:28:37 | at System.Threading.Tasks.Task.Execute()
09/20/2017 09:28:37 | --- End of stack trace from previous location where exception was thrown ---
09/20/2017 09:28:37 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/20/2017 09:28:37 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/20/2017 09:28:37 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570
09/20/2017 09:28:37 | --- End of inner exception stack trace ---
09/20/2017 09:28:37 | at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510
09/20/2017 09:28:37 | --- End of stack trace from previous location where exception was thrown ---
09/20/2017 09:28:37 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/20/2017 09:28:37 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/20/2017 09:28:37 | at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426
09/20/2017 09:28:37 | --- End of stack trace from previous location where exception was thrown ---
09/20/2017 09:28:37 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/20/2017 09:28:37 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
09/20/2017 09:28:37 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303
09/20/2017 09:28:37 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247
09/20/2017 09:28:37 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857
09/20/2017 09:28:37 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 164
09/20/2017 09:28:37 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 80
09/20/2017 09:28:37 | ---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\Sooner535\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.png'.
09/20/2017 09:28:37 | File name: 'C:\Users\Sooner535\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.png'
09/20/2017 09:28:37 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
09/20/2017 09:28:37 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
09/20/2017 09:28:37 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
09/20/2017 09:28:37 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
09/20/2017 09:28:37 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
09/20/2017 09:28:37 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
09/20/2017 09:28:37 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
09/20/2017 09:28:37 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
09/20/2017 09:28:37 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
09/20/2017 09:28:37 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
09/20/2017 09:28:37 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
09/20/2017 09:28:37 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
09/20/2017 09:28:37 | at System.Threading.Tasks.Task.Execute()
09/20/2017 09:28:37 | --- End of stack trace from previous location where exception was thrown ---
09/20/2017 09:28:37 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/20/2017 09:28:37 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/20/2017 09:28:37 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---
09/20/2017 09:28:37 |
09/20/2017 09:28:38 | Actual data hash: 647ac0d868307e0da9ff40889239cfe7
09/20/2017 09:28:38 | Expected data hash: 647ac0d868307e0da9ff40889239cfe7
09/20/2017 09:28:38 | Director received exit call.
09/20/2017 09:28:38 | Disposed default font.
09/20/2017 09:28:38 | Disposed XA2AudioManager device.
09/20/2017 09:28:38 | Disposed audio manager.
09/20/2017 09:28:38 | Disposed clock.
09/20/2017 09:28:38 | Disposed input manager.
09/20/2017 09:28:38 | Disposed graphics manager.
09/20/2017 09:28:38 | Disposed swap chain.
09/20/2017 09:28:38 | Disposed Direct3D device.
09/20/2017 09:28:38 | Disposed DXGI factory.
09/20/2017 09:28:38 | Closed Windows form.
09/20/2017 09:28:38 | Director received exit call.
09/20/2017 09:28:38 | Disposed window.
09/20/2017 09:28:38 | Disposed platform interface.
09/20/2017 09:28:38 | Closing log output file...
same crash as before