yobeefjerky Not sure if this helps or not, but this is the log for the reason it crashed I'm guessing. I can delete it if you want, but here it is.
System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.First[TSource](IEnumerable1 source, Func
2 predicate)
at Cosmoteer.Ships.PartInfo.MirrorX(Nullable`1 shipBounds) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 1972
at Cosmoteer.Game.SelectionStates.AddPartState.TryGetMirroredPart(Ship ship, IntVector2D partLoc, Int32 partRot, PartInfo& mirrored) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\AddPartState.cs:line 480
at Cosmoteer.Game.SelectionStates.AddPartState.DrawOverlay() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\AddPartState.cs:line 204
at Cosmoteer.Simulation.SimOverlayRenderer.OnDrawOverlays(Object sender, DrawEventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimOverlayRenderer.cs:line 718
at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IRenderableSceneObject.Draw(SceneViewport viewport, SceneCamera camera, SceneRoot root, RotRect viewRect) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 794
at Halfling.Scene.Dim2.SceneRoot.Draw(SceneViewport viewport, SceneCamera camera, RotRect viewRect, UInt32 renderMask) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 663
at Halfling.Scene.Dim2.SceneViewport.Draw() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneViewport.cs:line 334
at Cosmoteer.Simulation.SimRoot.Draw(Boolean allowWorldInput, Single zoomScale) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 404
at Cosmoteer.Game.GameRoot.Draw(StateMethodInvoker drawParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1090
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Draw(StateMethodInvoker drawParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 174
at Halfling.Application.Director.CallDraw() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 756
at Halfling.Application.Director.DoDraw() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 711
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 241
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 870
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 160
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 69
08/07/2017 11:50:22 | Logging successful initialized.
08/07/2017 11:50:22 | Local: en-US
08/07/2017 11:50:22 | Language: en-US
08/07/2017 11:50:22 | Cosmoteer version 0.12.9
08/07/2017 11:50:23 | Microsoft Windows 10 Pro 64-bit 10.0.15063
08/07/2017 11:50:23 | AMD A10-5800K APU with Radeon(tm) HD Graphics (4 logical processors)
08/07/2017 11:50:23 | 12232.0 MB RAM
08/07/2017 11:50:23 | NVIDIA GeForce GTX 960 (22.21.13.8494)
08/07/2017 11:50:23 | 4095.0 MB VRAM
08/07/2017 11:50:23 |
08/07/2017 11:50:24 | Loaded app settings.
08/07/2017 11:50:24 | Mixpanel Distinct ID: 255b002a-6b6f-4365-82ed-1924cfe8e5d8
08/07/2017 11:50:24 | Process is now DPI-aware.
08/07/2017 11:50:24 | Setup default cursor.
08/07/2017 11:50:24 | Using display adapter 0
08/07/2017 11:50:24 | Created DXGI factory.
08/07/2017 11:50:24 | Adapter #0: NVIDIA GeForce GTX 960
08/07/2017 11:50:24 | Output #0: Generic PnP Monitor (1920x1080)
08/07/2017 11:50:24 | Adapter #1: Microsoft Basic Render Driver
08/07/2017 11:50:24 | Updated Windows form configuration for borderless window.
08/07/2017 11:50:24 | Created Windows form.
08/07/2017 11:50:25 | Direct3D Feature Level: Level_11_0
08/07/2017 11:50:25 | Created Direct3D 11 Device.
08/07/2017 11:50:25 | Created swap chain: 1920x1080.
08/07/2017 11:50:25 | Created window.
08/07/2017 11:50:25 | Created clock.
08/07/2017 11:50:25 | USING DEFAULT VERTEX BUFFERS & TEXTURES
08/07/2017 11:50:25 | Created graphics manager.
08/07/2017 11:50:25 | Created XAudio2 device.
08/07/2017 11:50:25 | Created audio manager.
08/07/2017 11:50:25 | Created input manager.
08/07/2017 11:50:25 | Created default font.
08/07/2017 11:50:25 | Initial app state is 'MainMenu'
08/07/2017 11:50:25 | Initial application settings:
08/07/2017 11:50:25 | InitState: MainMenu
08/07/2017 11:50:25 | Language:
08/07/2017 11:50:25 | LockCursor: True
08/07/2017 11:50:25 | EdgePanMode: Analog
08/07/2017 11:50:25 | EdgePanSpeed: 15
08/07/2017 11:50:25 | KeyboardPanSpeed: 15
08/07/2017 11:50:25 | KeyboardZoomSpeed: 10
08/07/2017 11:50:25 | KeyboardRotSpeed: 90°
08/07/2017 11:50:25 | InvertMouseWheelZoom: False
08/07/2017 11:50:25 | MouseWheelZoomSpeed: 1.12
08/07/2017 11:50:25 | MouseWheelZoomAtCursor: True
08/07/2017 11:50:25 | StickyFocus: True
08/07/2017 11:50:25 | HighDpiMode: False
08/07/2017 11:50:25 | AnimateBackgrounds: True
08/07/2017 11:50:25 | FancyParticles: True
08/07/2017 11:50:25 | AllowShipDeselection: False
08/07/2017 11:50:25 | EasyPartSelection: False
08/07/2017 11:50:25 | PreferBlueprintMode: False
08/07/2017 11:50:25 | BlueprintAutoPause: True
08/07/2017 11:50:25 | BuildAutoFocus: True
08/07/2017 11:50:25 | BuildAutoRotate: True
08/07/2017 11:50:25 | BuildAutoInteriors: True
08/07/2017 11:50:25 | PaintAutoFocus: True
08/07/2017 11:50:25 | PaintAutoRotate: True
08/07/2017 11:50:25 | PaintAllowOverwrite: True
08/07/2017 11:50:25 | PaintMirrorMode: False
08/07/2017 11:50:25 | RepairAutoFocus: True
08/07/2017 11:50:25 | RepairAutoRotate: False
08/07/2017 11:50:25 | BuildAllowOverwrite: True
08/07/2017 11:50:25 | BuildAutoDoors: True
08/07/2017 11:50:25 | BuildEnforceCrewAccess: True
08/07/2017 11:50:25 | BuildMirrorMode: False
08/07/2017 11:50:25 | GrabLeavesCorridors: True
08/07/2017 11:50:25 | RepairAutoDoors: True
08/07/2017 11:50:25 | AutoHireCrew: True
08/07/2017 11:50:25 | PartToolTips: True
08/07/2017 11:50:25 | AutoSave: True
08/07/2017 11:50:25 | AutoSaveInterval: 600
08/07/2017 11:50:25 | FtlAutoSave: True
08/07/2017 11:50:25 | ShowOnShipIndicators: True
08/07/2017 11:50:25 | AutoPauseOnLostFocus: True
08/07/2017 11:50:25 | ScreenShake: True
08/07/2017 11:50:25 | VersionCheckMode: Stable
08/07/2017 11:50:25 | EnableMetrics: True
08/07/2017 11:50:25 | PreferBorderlessWindowToggle: False
08/07/2017 11:50:25 | MasterVolume: 1
08/07/2017 11:50:25 | EffectsVolume: 1
08/07/2017 11:50:25 | InterfaceVolume: 1
08/07/2017 11:50:25 | ShowTutorials: True
08/07/2017 11:50:25 | AutoFtlJump: False
08/07/2017 11:50:25 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
08/07/2017 11:50:25 | DefaultBuildTool: Grab
08/07/2017 11:50:25 | DefaultDecalTool: Grab
08/07/2017 11:50:25 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
08/07/2017 11:50:25 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
08/07/2017 11:50:25 | PlayerColor:
08/07/2017 11:50:25 | EnemyColor:
08/07/2017 11:50:25 | NeutralColor:
08/07/2017 11:50:25 | MiniviewInCombatMode: Auto
08/07/2017 11:50:25 | MiniviewNotInCombatMode: Auto
08/07/2017 11:50:25 | MiniviewLockRotation: False
08/07/2017 11:50:25 | MiniviewSize:
08/07/2017 11:50:25 | ShowInteriors: False
08/07/2017 11:50:25 | AlwaysShowCommandWidgets: False
08/07/2017 11:50:25 | PreferWorldRelativeAttackAngle: False
08/07/2017 11:50:25 | ShipLibraryLargeIcons: False
08/07/2017 11:50:25 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
08/07/2017 11:50:25 | DeleteFileOnStartup:
08/07/2017 11:50:25 | FeedbackEmail:
08/07/2017 11:50:25 | Starting main game loop...
08/07/2017 11:50:25 | Enabled mods:
08/07/2017 11:50:25 | huge_ships
08/07/2017 11:50:25 | Star_Wars_Mod
08/07/2017 11:50:26 | Loaded language 'en'.
08/07/2017 11:50:27 | Output compiling shader 'E:\Program Files\Cosmoteer\Data\Ships\Terran\shield_generator\shield.shader' (pix):
08/07/2017 11:50:27 | E:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/07/2017 11:50:27 |
08/07/2017 11:50:28 | Output compiling shader 'E:\Program Files\Cosmoteer\Mods\Star_Wars_Mod\ShieldGenInt\shield.shader' (pix):
08/07/2017 11:50:28 | E:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/07/2017 11:50:28 |
08/07/2017 11:50:28 | Output compiling shader 'E:\Program Files\Cosmoteer\Mods\Star_Wars_Mod\ShieldGenSml\shield.shader' (pix):
08/07/2017 11:50:28 | E:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/07/2017 11:50:28 |
08/07/2017 11:50:28 | Output compiling shader 'E:\Program Files\Cosmoteer\Mods\Star_Wars_Mod\ShieldGenLrg\shield.shader' (pix):
08/07/2017 11:50:28 | E:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/07/2017 11:50:28 |
08/07/2017 11:50:35 | Loaded game rules.
08/07/2017 11:50:42 | Game pushed onto stack.
08/07/2017 11:50:42 | Game mode is: CreativeGameModeManager
08/07/2017 11:50:49 | Memory usage at time of crash: 1,199,464,448
08/07/2017 11:50:49 | Application state stack at time of crash:
08/07/2017 11:50:49 | Cosmoteer.Game.GameRoot
08/07/2017 11:50:49 | Cosmoteer.Menus.MainMenu
08/07/2017 11:50:49 | FPS at time of crash: 82.38202
08/07/2017 11:50:49 | System.InvalidOperationException: Sequence contains no matching element
08/07/2017 11:50:49 | at System.Linq.Enumerable.First[TSource](IEnumerable1 source, Func
2 predicate)
08/07/2017 11:50:49 | at Cosmoteer.Ships.PartInfo.MirrorX(Nullable`1 shipBounds) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 1972
08/07/2017 11:50:49 | at Cosmoteer.Game.SelectionStates.AddPartState.TryGetMirroredPart(Ship ship, IntVector2D partLoc, Int32 partRot, PartInfo& mirrored) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\AddPartState.cs:line 480
08/07/2017 11:50:49 | at Cosmoteer.Game.SelectionStates.AddPartState.DrawOverlay() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\AddPartState.cs:line 204
08/07/2017 11:50:49 | at Cosmoteer.Simulation.SimOverlayRenderer.OnDrawOverlays(Object sender, DrawEventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimOverlayRenderer.cs:line 718
08/07/2017 11:50:49 | at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IRenderableSceneObject.Draw(SceneViewport viewport, SceneCamera camera, SceneRoot root, RotRect viewRect) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 794
08/07/2017 11:50:49 | at Halfling.Scene.Dim2.SceneRoot.Draw(SceneViewport viewport, SceneCamera camera, RotRect viewRect, UInt32 renderMask) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 663
08/07/2017 11:50:49 | at Halfling.Scene.Dim2.SceneViewport.Draw() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneViewport.cs:line 334
08/07/2017 11:50:49 | at Cosmoteer.Simulation.SimRoot.Draw(Boolean allowWorldInput, Single zoomScale) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 404
08/07/2017 11:50:49 | at Cosmoteer.Game.GameRoot.Draw(StateMethodInvoker drawParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1090
08/07/2017 11:50:49 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Draw(StateMethodInvoker drawParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 174
08/07/2017 11:50:49 | at Halfling.Application.Director.CallDraw() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 756
08/07/2017 11:50:49 | at Halfling.Application.Director.DoDraw() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 711
08/07/2017 11:50:49 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335
08/07/2017 11:50:49 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 241
08/07/2017 11:50:49 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 870
08/07/2017 11:50:49 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 160
08/07/2017 11:50:49 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 69
08/07/2017 11:50:49 | Actual data hash: 82b3dcc4b89156c9836824e50df12c43
08/07/2017 11:50:49 | Expected data hash: 82b3dcc4b89156c9836824e50df12c43
08/07/2017 11:50:50 | Director received exit call.
08/07/2017 11:50:50 | Disposed default font.
08/07/2017 11:50:50 | Disposed XA2AudioManager device.
08/07/2017 11:50:50 | Disposed audio manager.
08/07/2017 11:50:50 | Disposed clock.
08/07/2017 11:50:50 | Disposed input manager.
08/07/2017 11:50:50 | Disposed graphics manager.
08/07/2017 11:50:50 | Disposed swap chain.
08/07/2017 11:50:50 | Disposed Direct3D device.
08/07/2017 11:50:50 | Disposed DXGI factory.
08/07/2017 11:50:50 | Closed Windows form.
08/07/2017 11:50:50 | Director received exit call.
08/07/2017 11:50:50 | Disposed window.
08/07/2017 11:50:50 | Disposed platform interface.
08/07/2017 11:50:50 | Closing log output file...