System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\Sooner535\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Ships\3-Big and Capital\Venator class star destroyer.ship.png'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570
--- End of inner exception stack trace ---
at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 164
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 80
---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\Sooner535\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Ships\3-Big and Capital\Venator class star destroyer.ship.png'.
File name: 'C:\Users\Sooner535\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Ships\3-Big and Capital\Venator class star destroyer.ship.png'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---
09/20/2017 09:32:16 | Logging successful initialized.
09/20/2017 09:32:16 | .NET Runtime Version: 4.0.30319.42000
09/20/2017 09:32:16 | Local: en-US
09/20/2017 09:32:16 | Language: en-US
09/20/2017 09:32:16 | Cosmoteer version 0.12.12
09/20/2017 09:32:16 | Microsoft Windows 7 Professional 64-bit 6.1.7601
09/20/2017 09:32:16 | Intel(R) Core(TM) i7-4790S CPU @ 3.20GHz (8 logical processors)
09/20/2017 09:32:16 | 8132.3 MB RAM
09/20/2017 09:32:16 | AMD Radeon(TM) HD 7650A Graphics (15.201.2401.1001) (11/24/2015)
09/20/2017 09:32:16 | 2048.0 MB VRAM
09/20/2017 09:32:16 |
09/20/2017 09:32:16 | Loaded app settings.
09/20/2017 09:32:16 | Mixpanel Distinct ID: 1ac33df8-88e6-42ad-88ed-1ecdadd458d7
09/20/2017 09:32:16 | Setup default cursor.
09/20/2017 09:32:16 | Using display adapter 0
09/20/2017 09:32:16 | Created DXGI factory.
09/20/2017 09:32:16 | Adapter #0: AMD Radeon(TM) HD 7650A Graphics
09/20/2017 09:32:16 | Output #0: Generic PnP Monitor (1920x1080)
09/20/2017 09:32:16 | Updated Windows form configuration for borderless window.
09/20/2017 09:32:16 | Created Windows form.
09/20/2017 09:32:16 | Direct3D Feature Level: Level_11_0
09/20/2017 09:32:16 | Created Direct3D 11 Device.
09/20/2017 09:32:16 | Created swap chain: 1920x1080.
09/20/2017 09:32:16 | Created window.
09/20/2017 09:32:16 | Created clock.
09/20/2017 09:32:16 | Created graphics manager.
09/20/2017 09:32:16 | Created XAudio2 device.
09/20/2017 09:32:16 | Created audio manager.
09/20/2017 09:32:16 | Created input manager.
09/20/2017 09:32:16 | Created default font.
09/20/2017 09:32:16 | Initial app state is 'MainMenu'
09/20/2017 09:32:16 | Initial application settings:
09/20/2017 09:32:16 | LastGameVersion:
09/20/2017 09:32:16 | InitState: MainMenu
09/20/2017 09:32:16 | Language:
09/20/2017 09:32:16 | LockCursor: True
09/20/2017 09:32:16 | EdgePanMode: Analog
09/20/2017 09:32:16 | EdgePanSpeed: 15
09/20/2017 09:32:16 | KeyboardPanSpeed: 15
09/20/2017 09:32:16 | KeyboardZoomSpeed: 10
09/20/2017 09:32:16 | KeyboardRotSpeed: 90°
09/20/2017 09:32:16 | InvertMouseWheelZoom: False
09/20/2017 09:32:16 | MouseWheelZoomSpeed: 1.12
09/20/2017 09:32:16 | MouseWheelZoomAtCursor: True
09/20/2017 09:32:16 | StickyFocus: True
09/20/2017 09:32:16 | HighDpiMode: False
09/20/2017 09:32:16 | AnimateBackgrounds: True
09/20/2017 09:32:16 | FancyParticles: True
09/20/2017 09:32:16 | AllowShipDeselection: False
09/20/2017 09:32:16 | CtrlSelectsParts: False
09/20/2017 09:32:16 | PreferBlueprintMode: False
09/20/2017 09:32:16 | BlueprintAutoPause: True
09/20/2017 09:32:16 | BuildAutoFocus: True
09/20/2017 09:32:16 | BuildAutoRotate: True
09/20/2017 09:32:16 | BuildAutoInteriors: True
09/20/2017 09:32:16 | PaintAutoFocus: True
09/20/2017 09:32:16 | PaintAutoRotate: True
09/20/2017 09:32:16 | PaintAllowOverwrite: True
09/20/2017 09:32:16 | PaintMirrorMode: False
09/20/2017 09:32:16 | RepairAutoFocus: True
09/20/2017 09:32:16 | RepairAutoRotate: False
09/20/2017 09:32:16 | BuildAllowOverwrite: True
09/20/2017 09:32:16 | BuildAutoDoors: True
09/20/2017 09:32:16 | BuildEnforceCrewAccess: True
09/20/2017 09:32:16 | BuildMirrorMode: False
09/20/2017 09:32:16 | GrabLeavesCorridors: True
09/20/2017 09:32:16 | RepairAutoDoors: True
09/20/2017 09:32:16 | AutoHireCrew: True
09/20/2017 09:32:16 | PartToolTips: True
09/20/2017 09:32:16 | AutoSave: True
09/20/2017 09:32:16 | AutoSavesToKeep: 10
09/20/2017 09:32:16 | QuickSavesToKeep: 10
09/20/2017 09:32:16 | AutoSaveInterval: 600
09/20/2017 09:32:16 | FtlAutoSave: True
09/20/2017 09:32:16 | ShowOnShipIndicators: True
09/20/2017 09:32:16 | AutoPauseOnLostFocus: True
09/20/2017 09:32:16 | ScreenShake: True
09/20/2017 09:32:16 | VersionCheckMode: Stable
09/20/2017 09:32:16 | EnableMetrics: True
09/20/2017 09:32:16 | PreferBorderlessWindowToggle: False
09/20/2017 09:32:16 | MasterVolume: 1
09/20/2017 09:32:16 | EffectsVolume: 1
09/20/2017 09:32:16 | InterfaceVolume: 1
09/20/2017 09:32:16 | ShowTutorials: True
09/20/2017 09:32:16 | AutoFtlJump: False
09/20/2017 09:32:16 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
09/20/2017 09:32:16 | DefaultBuildTool: Grab
09/20/2017 09:32:16 | DefaultDecalTool: Grab
09/20/2017 09:32:16 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
09/20/2017 09:32:16 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
09/20/2017 09:32:16 | PlayerColor:
09/20/2017 09:32:16 | EnemyColor:
09/20/2017 09:32:16 | NeutralColor:
09/20/2017 09:32:16 | MiniviewInCombatMode: Auto
09/20/2017 09:32:16 | MiniviewNotInCombatMode: Auto
09/20/2017 09:32:16 | MiniviewLockRotation: False
09/20/2017 09:32:16 | MiniviewSize:
09/20/2017 09:32:16 | ShowInteriors: False
09/20/2017 09:32:16 | AlwaysShowCommandWidgets: False
09/20/2017 09:32:16 | PreferWorldRelativeAttackAngle: False
09/20/2017 09:32:16 | PreferWorldRelativeFollowAngle: False
09/20/2017 09:32:16 | ShipLibraryLargeIcons: False
09/20/2017 09:32:16 | AdHocFormations: False
09/20/2017 09:32:16 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
09/20/2017 09:32:16 | DeleteFileOnStartup:
09/20/2017 09:32:16 | FeedbackEmail:
09/20/2017 09:32:16 | DefaultGameMode:
09/20/2017 09:32:16 | DefaultCreativeModeMapSize: 0
09/20/2017 09:32:16 | DefaultBountyModeDifficulty: 0
09/20/2017 09:32:16 | DefaultBountyModeMapSize: 0
09/20/2017 09:32:16 | DefaultBountyModeStarterShip: 0
09/20/2017 09:32:16 | WarnOutOfDateGpuDrivers: True
09/20/2017 09:32:16 | Starting main game loop...
09/20/2017 09:32:16 | Enabled mods:
09/20/2017 09:32:16 | huge_ships
09/20/2017 09:32:16 | 0.2.3ClassicJam.Star_Wars_Galaxy
09/20/2017 09:32:16 | Loaded language 'en'.
09/20/2017 09:32:17 | Output compiling shader 'C:\Users\Sooner535\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
09/20/2017 09:32:17 | C:\Users\Sooner535\Desktop\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/20/2017 09:32:17 |
09/20/2017 09:32:18 | Output compiling shader 'C:\Users\Sooner535\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
09/20/2017 09:32:18 | C:\Users\Sooner535\Desktop\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/20/2017 09:32:18 |
09/20/2017 09:32:18 | Output compiling shader 'C:\Users\Sooner535\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
09/20/2017 09:32:18 | C:\Users\Sooner535\Desktop\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/20/2017 09:32:18 |
09/20/2017 09:32:18 | Output compiling shader 'C:\Users\Sooner535\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
09/20/2017 09:32:18 | C:\Users\Sooner535\Desktop\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/20/2017 09:32:18 |
09/20/2017 09:32:22 | Loaded game rules.
09/20/2017 09:33:09 | Settings changed:
09/20/2017 09:33:09 | LastGameVersion: 0.12.12
09/20/2017 09:33:09 | InitState: MainMenu
09/20/2017 09:33:09 | Language: en
09/20/2017 09:33:09 | LockCursor: True
09/20/2017 09:33:09 | EdgePanMode: Analog
09/20/2017 09:33:09 | EdgePanSpeed: 15
09/20/2017 09:33:09 | KeyboardPanSpeed: 15
09/20/2017 09:33:09 | KeyboardZoomSpeed: 10
09/20/2017 09:33:09 | KeyboardRotSpeed: 90°
09/20/2017 09:33:09 | InvertMouseWheelZoom: False
09/20/2017 09:33:09 | MouseWheelZoomSpeed: 1.12
09/20/2017 09:33:09 | MouseWheelZoomAtCursor: True
09/20/2017 09:33:09 | StickyFocus: True
09/20/2017 09:33:09 | HighDpiMode: False
09/20/2017 09:33:09 | AnimateBackgrounds: True
09/20/2017 09:33:09 | FancyParticles: True
09/20/2017 09:33:09 | AllowShipDeselection: False
09/20/2017 09:33:09 | CtrlSelectsParts: False
09/20/2017 09:33:09 | PreferBlueprintMode: True
09/20/2017 09:33:09 | BlueprintAutoPause: True
09/20/2017 09:33:09 | BuildAutoFocus: True
09/20/2017 09:33:09 | BuildAutoRotate: True
09/20/2017 09:33:09 | BuildAutoInteriors: True
09/20/2017 09:33:09 | PaintAutoFocus: True
09/20/2017 09:33:09 | PaintAutoRotate: True
09/20/2017 09:33:09 | PaintAllowOverwrite: True
09/20/2017 09:33:09 | PaintMirrorMode: True
09/20/2017 09:33:09 | RepairAutoFocus: True
09/20/2017 09:33:09 | RepairAutoRotate: False
09/20/2017 09:33:09 | BuildAllowOverwrite: True
09/20/2017 09:33:09 | BuildAutoDoors: True
09/20/2017 09:33:09 | BuildEnforceCrewAccess: True
09/20/2017 09:33:09 | BuildMirrorMode: True
09/20/2017 09:33:09 | GrabLeavesCorridors: True
09/20/2017 09:33:09 | RepairAutoDoors: True
09/20/2017 09:33:09 | AutoHireCrew: True
09/20/2017 09:33:09 | PartToolTips: True
09/20/2017 09:33:09 | AutoSave: True
09/20/2017 09:33:09 | AutoSavesToKeep: 5
09/20/2017 09:33:09 | QuickSavesToKeep: 5
09/20/2017 09:33:09 | AutoSaveInterval: 600
09/20/2017 09:33:09 | FtlAutoSave: True
09/20/2017 09:33:09 | ShowOnShipIndicators: True
09/20/2017 09:33:09 | AutoPauseOnLostFocus: True
09/20/2017 09:33:09 | ScreenShake: True
09/20/2017 09:33:09 | VersionCheckMode: Stable
09/20/2017 09:33:09 | EnableMetrics: True
09/20/2017 09:33:09 | PreferBorderlessWindowToggle: False
09/20/2017 09:33:09 | MasterVolume: 1
09/20/2017 09:33:09 | EffectsVolume: 1
09/20/2017 09:33:09 | InterfaceVolume: 1
09/20/2017 09:33:09 | ShowTutorials: False
09/20/2017 09:33:09 | AutoFtlJump: False
09/20/2017 09:33:09 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
09/20/2017 09:33:09 | DefaultBuildTool: Grab
09/20/2017 09:33:09 | DefaultDecalTool: Grab
09/20/2017 09:33:09 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
09/20/2017 09:33:09 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
09/20/2017 09:33:09 | PlayerColor:
09/20/2017 09:33:09 | EnemyColor:
09/20/2017 09:33:09 | NeutralColor:
09/20/2017 09:33:09 | MiniviewInCombatMode: Auto
09/20/2017 09:33:09 | MiniviewNotInCombatMode: Auto
09/20/2017 09:33:09 | MiniviewLockRotation: False
09/20/2017 09:33:09 | MiniviewSize: 305
09/20/2017 09:33:09 | ShowInteriors: True
09/20/2017 09:33:09 | AlwaysShowCommandWidgets: False
09/20/2017 09:33:09 | PreferWorldRelativeAttackAngle: False
09/20/2017 09:33:09 | PreferWorldRelativeFollowAngle: False
09/20/2017 09:33:09 | ShipLibraryLargeIcons: False
09/20/2017 09:33:09 | AdHocFormations: False
09/20/2017 09:33:09 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
09/20/2017 09:33:09 | DeleteFileOnStartup:
09/20/2017 09:33:09 | FeedbackEmail:
09/20/2017 09:33:09 | DefaultGameMode: BountyMode
09/20/2017 09:33:09 | DefaultCreativeModeMapSize: 0
09/20/2017 09:33:09 | DefaultBountyModeDifficulty: 1
09/20/2017 09:33:09 | DefaultBountyModeMapSize: 4
09/20/2017 09:33:09 | DefaultBountyModeStarterShip: 0
09/20/2017 09:33:09 | WarnOutOfDateGpuDrivers: False
09/20/2017 09:33:16 | Loaded game named 'Auto-Save 2017-09-20_09-28-34'.
09/20/2017 09:33:16 | Game pushed onto stack.
09/20/2017 09:33:16 | Game mode is: BountyGameModeManager
09/20/2017 09:33:18 | Starting local player FTL jump...
09/20/2017 09:33:20 | Saved game as "Auto-Save 2017-09-20_09-33-18".
09/20/2017 09:33:21 | Making FTL jump...
09/20/2017 09:33:23 | Finished FTL jump.
09/20/2017 09:42:55 | Making FTL jump...
09/20/2017 09:42:56 | Finished FTL jump.
09/20/2017 09:43:00 | Starting local player FTL jump...
09/20/2017 09:43:02 | Saved game as "Auto-Save 2017-09-20_09-43-00".
09/20/2017 09:43:03 | Making FTL jump...
09/20/2017 09:43:05 | Finished FTL jump.
09/20/2017 09:53:29 | Saved game as "Auto-Save 2017-09-20_09-53-27".
09/20/2017 09:54:49 | Making FTL jump...
09/20/2017 09:54:50 | Finished FTL jump.
09/20/2017 09:55:04 | Starting local player FTL jump...
09/20/2017 09:55:07 | Saved game as "Auto-Save 2017-09-20_09-55-04".
09/20/2017 09:55:07 | Making FTL jump...
09/20/2017 09:55:10 | Finished FTL jump.
09/20/2017 10:01:26 | Making FTL jump...
09/20/2017 10:01:26 | Finished FTL jump.
09/20/2017 10:01:32 | Starting local player FTL jump...
09/20/2017 10:01:34 | Saved game as "Auto-Save 2017-09-20_10-01-32".
09/20/2017 10:01:35 | Making FTL jump...
09/20/2017 10:01:37 | Finished FTL jump.
09/20/2017 10:08:35 | Making FTL jump...
09/20/2017 10:08:35 | Finished FTL jump.
09/20/2017 10:08:44 | Starting local player FTL jump...
09/20/2017 10:08:46 | Saved game as "Auto-Save 2017-09-20_10-08-44".
09/20/2017 10:08:46 | Making FTL jump...
09/20/2017 10:08:48 | Finished FTL jump.
09/20/2017 10:14:20 | Making FTL jump...
09/20/2017 10:14:21 | Finished FTL jump.
09/20/2017 10:14:30 | Starting local player FTL jump...
09/20/2017 10:14:32 | Saved game as "Auto-Save 2017-09-20_10-14-30".
09/20/2017 10:14:32 | Making FTL jump...
09/20/2017 10:14:35 | Finished FTL jump.
09/20/2017 10:25:52 | Saved game as "Auto-Save 2017-09-20_10-25-50".
09/20/2017 10:26:11 | Making FTL jump...
09/20/2017 10:26:12 | Finished FTL jump.
09/20/2017 10:27:19 | Making FTL jump...
09/20/2017 10:27:19 | Finished FTL jump.
09/20/2017 10:27:28 | Starting local player FTL jump...
09/20/2017 10:27:30 | Saved game as "Auto-Save 2017-09-20_10-27-28".
09/20/2017 10:27:30 | Making FTL jump...
09/20/2017 10:27:34 | Finished FTL jump.
09/20/2017 10:38:00 | Making FTL jump...
09/20/2017 10:38:01 | Finished FTL jump.
09/20/2017 10:38:03 | Saved game as "Auto-Save 2017-09-20_10-38-01".
09/20/2017 10:38:11 | Starting local player FTL jump...
09/20/2017 10:38:14 | Saved game as "Auto-Save 2017-09-20_10-38-11".
09/20/2017 10:38:14 | Making FTL jump...
09/20/2017 10:38:16 | Finished FTL jump.
09/20/2017 10:48:36 | Saved game as "Auto-Save 2017-09-20_10-48-34".
09/20/2017 10:56:09 | Making FTL jump...
09/20/2017 10:56:09 | Finished FTL jump.
09/20/2017 10:58:27 | Making FTL jump...
09/20/2017 10:58:28 | Finished FTL jump.
09/20/2017 10:58:38 | Saved game as "Auto-Save 2017-09-20_10-58-36".
09/20/2017 10:58:43 | Starting local player FTL jump...
09/20/2017 10:58:45 | Saved game as "Auto-Save 2017-09-20_10-58-43".
09/20/2017 10:58:45 | Making FTL jump...
09/20/2017 10:58:47 | Memory usage at time of crash: 1,387,601,920
09/20/2017 10:58:47 | Application state stack at time of crash:
09/20/2017 10:58:47 | Cosmoteer.Game.GameRoot
09/20/2017 10:58:47 | Cosmoteer.Menus.MainMenu
09/20/2017 10:58:47 | FPS at time of crash: 52.16538
09/20/2017 10:58:47 | Running processes at time of crash:
09/20/2017 10:58:47 | AERTSr64
09/20/2017 10:58:47 | AppleMobileDeviceService
09/20/2017 10:58:47 | atieclxx
09/20/2017 10:58:47 | atiesrxx
09/20/2017 10:58:47 | audiodg
09/20/2017 10:58:47 | chrome
09/20/2017 10:58:47 | CLMLSvc_P2G8
09/20/2017 10:58:47 | CLMSMonitorServicePDVD12
09/20/2017 10:58:47 | CLMSServerPDVD12
09/20/2017 10:58:47 | CORESHREDDER
09/20/2017 10:58:47 | Cosmoteer
09/20/2017 10:58:47 | csrss
09/20/2017 10:58:47 | CtService
09/20/2017 10:58:47 | dllhost
09/20/2017 10:58:47 | DpCardEngine
09/20/2017 10:58:47 | DpHostW
09/20/2017 10:58:47 | DTHelper
09/20/2017 10:58:47 | DTHelper64
09/20/2017 10:58:47 | DTuneSrvc
09/20/2017 10:58:47 | dwm
09/20/2017 10:58:47 | EvtEng
09/20/2017 10:58:47 | explorer
09/20/2017 10:58:47 | HiPatchService
09/20/2017 10:58:47 | HP.ProtectTools.DeviceAccessManager.ServiceHost
09/20/2017 10:58:47 | HPFSService
09/20/2017 10:58:47 | HPSupportSolutionsFrameworkService
09/20/2017 10:58:47 | Idle
09/20/2017 10:58:47 | iPodService
09/20/2017 10:58:47 | IPROSetMonitor
09/20/2017 10:58:47 | iTunesHelper
09/20/2017 10:58:47 | iusb3mon
09/20/2017 10:58:47 | jhi_service
09/20/2017 10:58:47 | jucheck
09/20/2017 10:58:47 | jusched
09/20/2017 10:58:47 | KBDOSD
09/20/2017 10:58:47 | LHBeacon
09/20/2017 10:58:47 | LMS
09/20/2017 10:58:47 | lsass
09/20/2017 10:58:47 | lsm
09/20/2017 10:58:47 | mDNSResponder
09/20/2017 10:58:47 | MOM
09/20/2017 10:58:47 | OSDManager
09/20/2017 10:58:47 | plays_service
09/20/2017 10:58:47 | printfilterpipelinesvc
09/20/2017 10:58:47 | RAVBg64
09/20/2017 10:58:47 | RegSrvc
09/20/2017 10:58:47 | RtkAudioService64
09/20/2017 10:58:47 | RtkNGUI64
09/20/2017 10:58:47 | SearchFilterHost
09/20/2017 10:58:47 | SearchIndexer
09/20/2017 10:58:47 | SearchProtocolHost
09/20/2017 10:58:47 | services
09/20/2017 10:58:47 | smss
09/20/2017 10:58:47 | SMSvcHost
09/20/2017 10:58:47 | spoolsv
09/20/2017 10:58:47 | SpotifyWebHelper
09/20/2017 10:58:47 | svchost
09/20/2017 10:58:47 | System
09/20/2017 10:58:47 | taskhost
09/20/2017 10:58:47 | unsecapp
09/20/2017 10:58:47 | wininit
09/20/2017 10:58:47 | winlogon
09/20/2017 10:58:47 | WLIDSVC
09/20/2017 10:58:47 | WLIDSVCM
09/20/2017 10:58:47 | WmiPrvSE
09/20/2017 10:58:47 | wmpnetwk
09/20/2017 10:58:47 | wuauclt
09/20/2017 10:58:47 | XBoxStat
09/20/2017 10:58:47 | YCMMirage
09/20/2017 10:58:47 | ZeroConfigService
09/20/2017 10:58:47 | System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\Sooner535\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Ships\3-Big and Capital\Venator class star destroyer.ship.png'.
09/20/2017 10:58:47 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
09/20/2017 10:58:47 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
09/20/2017 10:58:47 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
09/20/2017 10:58:47 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
09/20/2017 10:58:47 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
09/20/2017 10:58:47 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
09/20/2017 10:58:47 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
09/20/2017 10:58:47 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
09/20/2017 10:58:47 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
09/20/2017 10:58:47 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
09/20/2017 10:58:47 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
09/20/2017 10:58:47 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
09/20/2017 10:58:47 | at System.Threading.Tasks.Task.Execute()
09/20/2017 10:58:47 | --- End of stack trace from previous location where exception was thrown ---
09/20/2017 10:58:47 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/20/2017 10:58:47 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/20/2017 10:58:47 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570
09/20/2017 10:58:47 | --- End of inner exception stack trace ---
09/20/2017 10:58:47 | at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510
09/20/2017 10:58:47 | --- End of stack trace from previous location where exception was thrown ---
09/20/2017 10:58:47 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/20/2017 10:58:47 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/20/2017 10:58:47 | at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426
09/20/2017 10:58:47 | --- End of stack trace from previous location where exception was thrown ---
09/20/2017 10:58:47 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/20/2017 10:58:47 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
09/20/2017 10:58:47 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303
09/20/2017 10:58:47 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247
09/20/2017 10:58:47 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857
09/20/2017 10:58:47 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 164
09/20/2017 10:58:47 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 80
09/20/2017 10:58:47 | ---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\Sooner535\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Ships\3-Big and Capital\Venator class star destroyer.ship.png'.
09/20/2017 10:58:47 | File name: 'C:\Users\Sooner535\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Ships\3-Big and Capital\Venator class star destroyer.ship.png'
09/20/2017 10:58:47 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
09/20/2017 10:58:47 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
09/20/2017 10:58:47 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
09/20/2017 10:58:47 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
09/20/2017 10:58:47 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
09/20/2017 10:58:47 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
09/20/2017 10:58:47 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
09/20/2017 10:58:47 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
09/20/2017 10:58:47 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
09/20/2017 10:58:47 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
09/20/2017 10:58:47 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
09/20/2017 10:58:47 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
09/20/2017 10:58:47 | at System.Threading.Tasks.Task.Execute()
09/20/2017 10:58:47 | --- End of stack trace from previous location where exception was thrown ---
09/20/2017 10:58:47 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/20/2017 10:58:47 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/20/2017 10:58:47 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---
09/20/2017 10:58:47 |
09/20/2017 10:58:47 | Actual data hash: 647ac0d868307e0da9ff40889239cfe7
09/20/2017 10:58:47 | Expected data hash: 647ac0d868307e0da9ff40889239cfe7
09/20/2017 10:58:47 | Director received exit call.
09/20/2017 10:58:47 | Disposed default font.
09/20/2017 10:58:47 | Disposed XA2AudioManager device.
09/20/2017 10:58:47 | Disposed audio manager.
09/20/2017 10:58:47 | Disposed clock.
09/20/2017 10:58:47 | Disposed input manager.
09/20/2017 10:58:47 | Disposed graphics manager.
09/20/2017 10:58:47 | Disposed swap chain.
09/20/2017 10:58:47 | Disposed Direct3D device.
09/20/2017 10:58:47 | Disposed DXGI factory.
09/20/2017 10:58:47 | Closed Windows form.
09/20/2017 10:58:47 | Director received exit call.
09/20/2017 10:58:47 | Disposed window.
09/20/2017 10:58:47 | Disposed platform interface.
09/20/2017 10:58:47 | Closing log output file...
There is another one, you messed up the spelling on the Arquitaens class, now it is looking for a venator class star destroyer, is it the venator class 2 one or one of the other ones so I can fix it in my game?