I found a couple of bugs, the first one is when one of the new armor wedge 3x1 is destroyed it crash the game, and the other is the imperial probe droid, it cant be destroyed.
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.InvalidOperationException: La secuencia no contiene ningún elemento coincidente
en System.Linq.Enumerable.First[TSource](IEnumerable1 source, Func
2 predicate)
en Cosmoteer.Ships.Parts.PartsManager.OnPartDestroyed(Object sender, EventArgs e) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:línea 456
en System.EventHandler`1.Invoke(Object sender, TEventArgs e)
en Cosmoteer.Ships.Parts.Part.OnHealthChanged(Int32 oldValue, Int32 newValue) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:línea 618
en Cosmoteer.Ships.Parts.Part.set_Health(Int32 value) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:línea 115
en Cosmoteer.Ships.Parts.Part.OnHit(Int32 damage) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:línea 324
en Cosmoteer.Simulation.HitEffects.PartDamageEffectRules.DoEffect(HitEffectParams effectParams) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\PartDamageEffectRules.cs:línea 38
en Cosmoteer.Simulation.HitEffects.MultiHitEffectRules.DoEffect(HitEffectParams effectParams) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\MultiHitEffectRules.cs:línea 19
en Cosmoteer.Bullets.Hits.BulletPenetratingHit.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Vector2D worldNormal) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:línea 315
en Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnHitPart(Part part, Vector2D worldPoint, Vector2D worldNormal) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:línea 232
en Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:línea 174
en FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:línea 311
en FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:línea 869
en FarseerPhysics.Dynamics.World.Step(Single dt) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:línea 1275
en Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:línea 1095
en Cosmoteer.Simulation.SimRoot.UpdatePhysics() en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:línea 475
en Halfling.Scene.Dim2.SceneRoot.<Update>b__165_0() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:línea 725
en Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:línea 102
en Halfling.Scene.Dim2.SceneRoot.Update() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:línea 775
en Cosmoteer.Simulation.SimRoot.Update() en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:línea 393
en Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:línea 1021
en Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:línea 187
en Halfling.Application.Director.CallUpdate() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:línea 777
en Halfling.Application.Director.DoUpdate() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:línea 693
en Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:línea 334
en Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:línea 243
en Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:línea 870
en Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:línea 161
en Cosmoteer.GameApp.Main(String[] args) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:línea 75
09/04/2017 19:34:40 | Logging successful initialized.
09/04/2017 19:34:40 | .NET Runtime Version: 4.0.30319.42000
09/04/2017 19:34:40 | Local: es-ES
09/04/2017 19:34:40 | Language: es-ES
09/04/2017 19:34:40 | Cosmoteer version 0.12.10
09/04/2017 19:34:40 | Microsoft Windows 7 Ultimate 64 bits 6.1.7601
09/04/2017 19:34:40 | AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ (2 logical processors)
09/04/2017 19:34:40 | 4095,3 MB RAM
09/04/2017 19:34:40 | NVIDIA GeForce GTX 750 Ti (9.18.13.3788)
09/04/2017 19:34:40 | 2048,0 MB VRAM
09/04/2017 19:34:40 |
09/04/2017 19:34:43 | Loaded app settings.
09/04/2017 19:34:43 | Mixpanel Distinct ID: 9dcf352a-ebe7-40e3-8099-5dcc69b89354
09/04/2017 19:34:43 | Setup default cursor.
09/04/2017 19:34:43 | Using display adapter 0
09/04/2017 19:34:43 | Created DXGI factory.
09/04/2017 19:34:43 | Adapter #0: NVIDIA GeForce GTX 750 Ti
09/04/2017 19:34:43 | Output #0: Monitor PnP genérico (1920x1080)
09/04/2017 19:34:43 | Updated Windows form configuration for resizable windowed.
09/04/2017 19:34:43 | Created Windows form.
09/04/2017 19:34:43 | Direct3D Feature Level: Level_11_0
09/04/2017 19:34:43 | Created Direct3D 11 Device.
09/04/2017 19:34:43 | Created swap chain: 1912x1025.
09/04/2017 19:34:43 | Created window.
09/04/2017 19:34:43 | Created clock.
09/04/2017 19:34:43 | Created graphics manager.
09/04/2017 19:34:43 | Created XAudio2 device.
09/04/2017 19:34:43 | Created audio manager.
09/04/2017 19:34:43 | Created input manager.
09/04/2017 19:34:43 | Created default font.
09/04/2017 19:34:43 | Initial app state is 'MainMenu'
09/04/2017 19:34:43 | Initial application settings:
09/04/2017 19:34:43 | InitState: MainMenu
09/04/2017 19:34:43 | Language:
09/04/2017 19:34:43 | LockCursor: True
09/04/2017 19:34:43 | EdgePanMode: Analog
09/04/2017 19:34:43 | EdgePanSpeed: 15
09/04/2017 19:34:43 | KeyboardPanSpeed: 15
09/04/2017 19:34:43 | KeyboardZoomSpeed: 10
09/04/2017 19:34:43 | KeyboardRotSpeed: 90°
09/04/2017 19:34:43 | InvertMouseWheelZoom: False
09/04/2017 19:34:43 | MouseWheelZoomSpeed: 1,12
09/04/2017 19:34:43 | MouseWheelZoomAtCursor: True
09/04/2017 19:34:43 | StickyFocus: True
09/04/2017 19:34:43 | HighDpiMode: False
09/04/2017 19:34:43 | AnimateBackgrounds: True
09/04/2017 19:34:43 | FancyParticles: True
09/04/2017 19:34:43 | AllowShipDeselection: False
09/04/2017 19:34:43 | EasyPartSelection: False
09/04/2017 19:34:43 | PreferBlueprintMode: False
09/04/2017 19:34:43 | BlueprintAutoPause: True
09/04/2017 19:34:43 | BuildAutoFocus: True
09/04/2017 19:34:43 | BuildAutoRotate: True
09/04/2017 19:34:43 | BuildAutoInteriors: True
09/04/2017 19:34:43 | PaintAutoFocus: True
09/04/2017 19:34:43 | PaintAutoRotate: True
09/04/2017 19:34:43 | PaintAllowOverwrite: True
09/04/2017 19:34:43 | PaintMirrorMode: False
09/04/2017 19:34:43 | RepairAutoFocus: True
09/04/2017 19:34:43 | RepairAutoRotate: False
09/04/2017 19:34:43 | BuildAllowOverwrite: True
09/04/2017 19:34:43 | BuildAutoDoors: True
09/04/2017 19:34:43 | BuildEnforceCrewAccess: True
09/04/2017 19:34:43 | BuildMirrorMode: False
09/04/2017 19:34:43 | GrabLeavesCorridors: True
09/04/2017 19:34:43 | RepairAutoDoors: True
09/04/2017 19:34:43 | AutoHireCrew: True
09/04/2017 19:34:43 | PartToolTips: True
09/04/2017 19:34:43 | AutoSave: True
09/04/2017 19:34:43 | AutoSaveInterval: 600
09/04/2017 19:34:43 | FtlAutoSave: True
09/04/2017 19:34:43 | ShowOnShipIndicators: True
09/04/2017 19:34:43 | AutoPauseOnLostFocus: True
09/04/2017 19:34:43 | ScreenShake: True
09/04/2017 19:34:43 | VersionCheckMode: Stable
09/04/2017 19:34:43 | EnableMetrics: True
09/04/2017 19:34:43 | PreferBorderlessWindowToggle: False
09/04/2017 19:34:43 | MasterVolume: 1
09/04/2017 19:34:43 | EffectsVolume: 1
09/04/2017 19:34:43 | InterfaceVolume: 1
09/04/2017 19:34:43 | ShowTutorials: True
09/04/2017 19:34:43 | AutoFtlJump: False
09/04/2017 19:34:43 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
09/04/2017 19:34:43 | DefaultBuildTool: Grab
09/04/2017 19:34:43 | DefaultDecalTool: Grab
09/04/2017 19:34:43 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
09/04/2017 19:34:43 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
09/04/2017 19:34:43 | PlayerColor:
09/04/2017 19:34:43 | EnemyColor:
09/04/2017 19:34:43 | NeutralColor:
09/04/2017 19:34:43 | MiniviewInCombatMode: Auto
09/04/2017 19:34:43 | MiniviewNotInCombatMode: Auto
09/04/2017 19:34:43 | MiniviewLockRotation: False
09/04/2017 19:34:43 | MiniviewSize:
09/04/2017 19:34:43 | ShowInteriors: False
09/04/2017 19:34:43 | AlwaysShowCommandWidgets: False
09/04/2017 19:34:43 | PreferWorldRelativeAttackAngle: False
09/04/2017 19:34:43 | PreferWorldRelativeFollowAngle: False
09/04/2017 19:34:43 | ShipLibraryLargeIcons: False
09/04/2017 19:34:43 | AdHocFormations: True
09/04/2017 19:34:43 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
09/04/2017 19:34:43 | DeleteFileOnStartup:
09/04/2017 19:34:43 | FeedbackEmail:
09/04/2017 19:34:43 | Starting main game loop...
09/04/2017 19:34:43 | Enabled mods:
09/04/2017 19:34:44 | Star_Wars_Galaxy
09/04/2017 19:34:44 | Loaded language 'en'.
09/04/2017 19:34:47 | Output compiling shader 'C:\Games\Cosmoteer\Mods\Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
09/04/2017 19:34:47 | C:\Games\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/04/2017 19:34:47 |
09/04/2017 19:34:48 | Output compiling shader 'C:\Games\Cosmoteer\Mods\Star_Wars_Galaxy\ShieldGenSml\shield.shader' (pix):
09/04/2017 19:34:48 | C:\Games\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/04/2017 19:34:48 |
09/04/2017 19:34:48 | Output compiling shader 'C:\Games\Cosmoteer\Mods\Star_Wars_Galaxy\ShieldGenInt\shield.shader' (pix):
09/04/2017 19:34:48 | C:\Games\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/04/2017 19:34:48 |
09/04/2017 19:34:48 | Output compiling shader 'C:\Games\Cosmoteer\Mods\Star_Wars_Galaxy\ShieldGenLrg\shield.shader' (pix):
09/04/2017 19:34:48 | C:\Games\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/04/2017 19:34:48 |
09/04/2017 19:34:59 | Loaded game rules.
09/04/2017 19:35:09 | Game pushed onto stack.
09/04/2017 19:35:09 | Game mode is: CreativeGameModeManager
09/04/2017 19:37:36 | Memory usage at time of crash: 596.463.616
09/04/2017 19:37:36 | Application state stack at time of crash:
09/04/2017 19:37:36 | Cosmoteer.Game.GameRoot
09/04/2017 19:37:36 | Cosmoteer.Menus.MainMenu
09/04/2017 19:37:36 | FPS at time of crash: 79,99532
09/04/2017 19:37:36 | Running processes at time of crash:
09/04/2017 19:37:36 | aswidsagenta
09/04/2017 19:37:36 | audiodg
09/04/2017 19:37:36 | AVGSvc
09/04/2017 19:37:36 | avgsvca
09/04/2017 19:37:36 | avgui
09/04/2017 19:37:36 | avguix
09/04/2017 19:37:36 | chrome
09/04/2017 19:37:36 | Cosmoteer
09/04/2017 19:37:36 | csrss
09/04/2017 19:37:36 | explorer
09/04/2017 19:37:36 | GoogleCrashHandler
09/04/2017 19:37:36 | GoogleCrashHandler64
09/04/2017 19:37:36 | Idle
09/04/2017 19:37:36 | jucheck
09/04/2017 19:37:36 | jusched
09/04/2017 19:37:36 | lsass
09/04/2017 19:37:36 | lsm
09/04/2017 19:37:36 | mDNSResponder
09/04/2017 19:37:36 | notepad
09/04/2017 19:37:36 | nvvsvc
09/04/2017 19:37:36 | nvxdsync
09/04/2017 19:37:36 | SearchIndexer
09/04/2017 19:37:36 | services
09/04/2017 19:37:36 | smss
09/04/2017 19:37:36 | spoolsv
09/04/2017 19:37:36 | svchost
09/04/2017 19:37:36 | System
09/04/2017 19:37:36 | taskhost
09/04/2017 19:37:36 | TotalCmd64
09/04/2017 19:37:36 | wininit
09/04/2017 19:37:36 | winlogon
09/04/2017 19:37:36 | wmpnetwk
09/04/2017 19:37:36 | System.InvalidOperationException: La secuencia no contiene ningún elemento coincidente
09/04/2017 19:37:36 | en System.Linq.Enumerable.First[TSource](IEnumerable1 source, Func
2 predicate)
09/04/2017 19:37:36 | en Cosmoteer.Ships.Parts.PartsManager.OnPartDestroyed(Object sender, EventArgs e) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:línea 456
09/04/2017 19:37:36 | en System.EventHandler`1.Invoke(Object sender, TEventArgs e)
09/04/2017 19:37:36 | en Cosmoteer.Ships.Parts.Part.OnHealthChanged(Int32 oldValue, Int32 newValue) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:línea 618
09/04/2017 19:37:36 | en Cosmoteer.Ships.Parts.Part.set_Health(Int32 value) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:línea 115
09/04/2017 19:37:36 | en Cosmoteer.Ships.Parts.Part.OnHit(Int32 damage) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:línea 324
09/04/2017 19:37:36 | en Cosmoteer.Simulation.HitEffects.PartDamageEffectRules.DoEffect(HitEffectParams effectParams) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\PartDamageEffectRules.cs:línea 38
09/04/2017 19:37:36 | en Cosmoteer.Simulation.HitEffects.MultiHitEffectRules.DoEffect(HitEffectParams effectParams) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\MultiHitEffectRules.cs:línea 19
09/04/2017 19:37:36 | en Cosmoteer.Bullets.Hits.BulletPenetratingHit.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Vector2D worldNormal) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:línea 315
09/04/2017 19:37:36 | en Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnHitPart(Part part, Vector2D worldPoint, Vector2D worldNormal) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:línea 232
09/04/2017 19:37:36 | en Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:línea 174
09/04/2017 19:37:36 | en FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:línea 311
09/04/2017 19:37:36 | en FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:línea 869
09/04/2017 19:37:36 | en FarseerPhysics.Dynamics.World.Step(Single dt) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:línea 1275
09/04/2017 19:37:36 | en Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:línea 1095
09/04/2017 19:37:36 | en Cosmoteer.Simulation.SimRoot.UpdatePhysics() en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:línea 475
09/04/2017 19:37:36 | en Halfling.Scene.Dim2.SceneRoot.<Update>b__165_0() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:línea 725
09/04/2017 19:37:36 | en Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:línea 102
09/04/2017 19:37:36 | en Halfling.Scene.Dim2.SceneRoot.Update() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:línea 775
09/04/2017 19:37:36 | en Cosmoteer.Simulation.SimRoot.Update() en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:línea 393
09/04/2017 19:37:36 | en Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:línea 1021
09/04/2017 19:37:36 | en Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:línea 187
09/04/2017 19:37:36 | en Halfling.Application.Director.CallUpdate() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:línea 777
09/04/2017 19:37:36 | en Halfling.Application.Director.DoUpdate() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:línea 693
09/04/2017 19:37:36 | en Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:línea 334
09/04/2017 19:37:36 | en Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:línea 243
09/04/2017 19:37:36 | en Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:línea 870
09/04/2017 19:37:36 | en Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:línea 161
09/04/2017 19:37:36 | en Cosmoteer.GameApp.Main(String[] args) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:línea 75
09/04/2017 19:37:36 | Director received exit call.
09/04/2017 19:37:36 | Disposed default font.
09/04/2017 19:37:36 | Disposed XA2AudioManager device.
09/04/2017 19:37:36 | Disposed audio manager.
09/04/2017 19:37:36 | Disposed clock.
09/04/2017 19:37:36 | Disposed input manager.
09/04/2017 19:37:37 | Disposed graphics manager.
09/04/2017 19:37:37 | Disposed swap chain.
09/04/2017 19:37:37 | Disposed Direct3D device.
09/04/2017 19:37:37 | Disposed DXGI factory.
09/04/2017 19:37:37 | Closed Windows form.
09/04/2017 19:37:37 | Director received exit call.
09/04/2017 19:37:37 | Disposed window.
09/04/2017 19:37:37 | Disposed platform interface.
09/04/2017 19:37:37 | Closing log output file...
oh, and I just found that wedges 3x1 can be placed in this strange way: