Nice ship, hard to beat even with equal designs in terms of cost. Did you built this from the scratch or modified a ship with Ion-Beam-emitters?
Railgun designs!
Also a great ship! Hard fighter! Its mainly a cannon-wall, but i think you kinda need to combine the Railguns with other Weapons to get something efficient..
Im still testing around with those Railguns. Cool weapons, but needs ammo, lot of crew, lot of power and they need to be very well protected (shielded). So there is really a bunch of things to do, even more than with the emitters, to get them in god use. And i tink you cant really let a ship run with only these weapons.
Here's the Railgun ship I made that I'm most happy about. It's 1.2M.
The Sapphire
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octo that pfp
I built it from scratch since it is easier for me to do than to retrofit an older design. Unfortunately it still has a lot of flaws that I need to work out with the defenses and it's speed
With backup missile launchers, point defense and armor out the wazoo, and a whopping 1,010% damage boost, I humbly present the
BASTARD'S RAIL
non over kill
So, I have finally finished my first railgun ship. There are no mods so it isn't the longest railgun but it is a pretty decent one. And since it was able to defeat my one ship that I had not been able to beat before by gutting the middle I named this the Ship Breaker. I still need to do a few tweaks to it to make it a little more sturdy but I am happy with it so far
ImNotLaffng So, I decided to test out your ship and there is a glaring flaw in your design. Your railguns are way too exposed. When I tested your ship against one I made that costs about the same the railguns were taken out almost immediately which lead to your ships destruction.
This was the ship I threw together.
So, I made one change to your ship and it was able to destroy mine.
That section of armor blocks in the middle made it much harder for the railguns to be taken out which let your ship do a lot more damage since it has two railguns while mine only had the one
culanns_hound Thanks for the redesign, I designed it with more stuff in the middle and in deleting it I didn't substitute it. I was also designing it before rail guns penetrated shields.
mystery_player you need to look up the definition of "overkill"
gearshift welcome back!
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mystery_player ez kill, just get a fast ship
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Lads and gents, I present to you, the ultimate glass cannon, completely vanilla and utterly useless...
X.
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Wobbegong
Railgun ships!:
standard MK3 Dreadnought class
a large sized ship made to be an all purpose railgun carrier
pros:
+armour fins to stop Railgun penetration reaching engines
+side shields
+quite decent frontal shields
+quite powerful rails for its size
Cons:
-only two missile racks as extra armament
-If one Railgun blows up so does the other (sometimes, im not quite sure)
-only one command room
Modified MK3 designated Dreadnought MK3-B
A modified MK3, altered to be practically invunerable to small rails from the front
it cannot easily be insta killed by Indifference's X railgun.
Pros:
+highly shielded front
+retains some side shielding
+lighter than standard MK3
+electrobolts to disrupt shields for rails to pass
Cons:
-apsolutely no secondary armarment
-shielding can chain explode
-shields usless at an angle
A small railgun defence platform
usage:
move it to location you need it
press 1 to select the four explosives (or manually select)
detonate them, then tell the ship to rotate so the side with the Red arrows (top)
is facing towards the small red dot on the bottom right
Repeat that a couple times every now and then
and bam! spinning Railguns!
Pros:
+IT SPINS
+good shields
+can recharge while spinning
+better fire rate, as fast as it spins
Cons:
-single use
-weak rails
-cannot aim properly
now... i know it isnt below 1 Mil... but still:
what happens when you improve the MK3 for hours and hours
A huge, armed and armoured behemoth
Pros:
+8 Rails
+2 very high power rails
+2 command bridges
+lots of missiles
+decent front shields
+quite manuverable for its size
+front PD arrays
Cons:
-awful exposed Missile factories
-lack of side PD
-less turn speed
-slow to come to a stop or reverse
Edit: found better way to spin things:
detonate explosive holding armour peice by center,
target it
profit!?
this works also to make it not single use any more!