Walt The inputs are used to start the timer which may come from various or multiple components or in a chain of events.
Toggle input either from UI or MultiToggle (from some logic operation) or healthtoggle or commandtoggle
Trigger input from triggered event like converter or damagetrigger
Toggle output for activating a component/weapon/doodads as per OperationalToggle or DoodadToggle
Trigger output for immediate firing a weapon or effect
Of course using ordinary toggle-trigger conversion is an option.
The chain of logic is pretty long, though, at least about 4 for each toggle setting: checking toggle setting, checking op-conditions, checking related conditions, afterward may need a combination of the conditions, or even negating, then the actual conversion, and then actually get to use it.