XO: Ship is criticaly damaged! If we take a couple more shots we will explode! We need to fire than nuke now regardless of the situation of the fleet! Their armor should be good enough! We need to jump NOW! Why dont we just fire one nuke at the enemy fleet! We got 4 nukes!
Admiral Adama: Open the doors, prepare to launch 1 nuke on the wall and... launch a second on the enemy fleet... that should give us enough time to jump!
All 4 Doors open. 2 Nukes launch.
1 Nuke heads straight towards the wall, and makes a huge explosion crippling the wall and disrupting the ship that is projecting the wall. A second nuke is launched. The nuke heads towards the wall, explodes and stops the wall. The ship projecting the wall is damaged by the waves and the FTL blocker stops working.
The Nuke headed towards the enemy fleet is taken down near the capital ship. Since it wasnt close enough to do any huge damage, it destroys some small ships like bombers, fighters and cripples the smaller cruisers/frigates.
Admiral Adama: ORDER THE FLEET TO JUMP NOW!
All Colonial ships jump no mater of the damage. All ships are able to survive whit heavy damage.
Battlestar s Galactica FTL drives are restored fast since the mechanics have been in the engine rooms all the time. Galactica jumps to the calculated Coordinates done earlier.
XO: If we jump the ship may not survive! We cant loose the ship that represents the whole fracking United Colonies!
Admiral Adama: JUMP!

All colonial ships jump near the scorpion shipyard and are waiting for repairs.