Super Op god killers, Yay
Blood Cult (0.15.7/8 Update)
Drakador_Chaos ok thanks
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False_God I agree not a lot of mods that add in enemy ships or a new difficulty I have tried to beat the bloodcult difficulty never won most likely because I doomed myself because went after two ships they wrecked me like let’s say a piece of grass me grass them lawnmower
Would it be ok if I show you some ship designs and you could maybe add them in in like a new fleet in 15 days because I have to remake them
Crazykippy08
I´m just maintaining the mod as of currently and in any case I do not know how to mod bounty hunter anyways.
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Drakador_Chaos ok. well the mod works for 15.5 even though it’s mean for 15.3
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Bloodcult is now working for 15.7/8
Technically it was already so before I did anything, but I took a moment to fix the PD.
Notably Eye of Doom should still be working with 15.7/8.
Drakador_Chaos
nice to see this mod still being updated
Drakador_Chaos
holy shit
Jared Should I note that amongst the mods I made work again is also TTE?
Drakador_Chaos wanna like, DM me that lol
for some reason, the mod keeps overriding my vanilla campaign (not Blood Cult difficulty, the Easy/Standard/Admiral difficulties), resulting in the difficulties being named Blood Cult layers but no BC ships are spawning, and the game crashes whenever I try to go into the high-level areas.
Occasionally a Bloody Jackson or something might spawn, aka a ship with a Hunter cannon ready to delete me
Mods installed:
@Drakador_Chaos can you make the blood cult for 0.15.9
YES!
YES!
YES!
YES!
Squidson69 It is already working for 15.9, however there are some issues with the vanilla bounty hunter difficulties currently when bloodcult is installed.
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Some of the strings and related seem to be -- well -- incorrect. Are there any plans to fix said grammatical, spelling, and typographical errors?
ResExsention
Is already fixed for the upcoming version, they were from the original dev.
Drakador_Chaos Oh, okay. I'll stay tuned then.
- Best Answerset by Drakador_Chaos
There is a new version up for testing in a new thread as I made some arguably rather significant changes to the mod, the new thread is here:
Bloodcult(Reworked)