A small system with many connections through FTL drive to larger systems.

System name: Krekovs Anvil.
System size: Small.
Principal Body: Gas giant known as "Aorum"
"Legacy of Krekov" PC's:
Player Characters:
Hexer (@DocSlime )
DG: 30
SG: 5
FS: 70
Equipment:
Hexer's pistol W/ 9 drill shells.
Hexer's Energy Shield (40).
Unit 66 (@DocSlime )
DG: 60
SG: 10
FS: 50
Equipment:
Guard spear,
Powersuit (70).
Helberg Van Troff (@Gladiaxa )
DG: 27
SG: 6
FS: 50
Equipment:
Assault rifle,
Wrench,
scanner,
Flak Armour (50).
Greshil (@Catplayz )
DG:25
SG:6
FS:50
Equipment:
Laser pistol,
Modified ecosuit (40),
Small droid,
Heatsword.
SRG Rommel (@May_the_Harpy )
DG: 30
SG: 3
FS: 65
Equipment:
Assault railcarbine,
Powersuit (70).
Jamoke D Sanderson (@the_guy545 )
DG: 34
SG: 7
FS: 50
Equipment:
Assault rifle,
Wrench.
Flarecorp representative REDACTED (@G4L4XY )
Morphos
DG: 55
SG: 12
FS: 50
Equipment:
Flare Corp. Specialized Light Exotic Battle Armor (35)
Flare Corp. Green Laser Submachine Gun
Gatter (GADR) - Grumpy, Standard Soldier model, Energy-based Jetpack
Volks (VOLX) - High-Strung, Melee Breacher model, Homing plasma disc
Rick (RYHC) - Sarcastic, Motivational, Mk-II Squad Leader model, Charged Coil Rifle, Dynamo-based generator
Tinsel (TNSL) - Wise, Standard Soldier model, Photon Missile Launcher
==BEST ASSUMPTION OF MODEL STATS AND STANDARD EQUIPMENT==
[Standard Soldier]
DG: 60
SG: 7
FS: 65
Gaussian Assault Rifle --------- +25 ----------- 3
Laser pistol ---------- +50 ----------- 1
Ionized Shortblade ---------- +45 -------- Melee
Charged Plate (Advanced | 45)
Rechargeable Shield (Energy | 20(+5))
[Melee Breacher]
DG: 85
SG: 16(10)
FS: 20
Wrist-Mounted Laser Claw ------- +70(Orig: +50) -- Melee
Flamethrower ------------- Whatever you have planned for a flamethrower, I guess?
Throwable Sawblade disks x20 --------- +30 ----- Thrown(Ranged, uses SG instead of FS(or whatever firearms use for damage), 1 unit consumed per use)
Piston-Enhanced Servomotors (Advanced) -- Adds to SG (6) and Piercing ability (+20) of melee weapons. Bonus is lost if limb used to strike is damaged.
Light Assault-Class Forcefield (Energy | 30)
[Mk-II Squad Leader]
DG: 70
SG: 10
FS: 85
Laser Machine Gun ------- +50 ---------- 6
Modified Heatsword --------- +70 --------- Melee
Multi-functional Service Tool
Communications Array
Power Drill ------- +20 -------- Melee (Mostly used as Utility)
Compressed Crystal Plating (Advanced | 90)
Advanced Rechargeable Shield (Energy | 50(+10))
[ADDITIONAL EQUIPMENT]
Gatter
Energy-based Jetpack - Allows for vertical movement and hovering. Needs a certain amount of time to recharge between uses. In-combat duration: 2 turns, cooldown: 1 turn
Volks
Homing plasma disc ---Specialty: Seeks enemy and then returns to user ---- +60 ------- Thrown
(Note: Piston-Enhanced Servomotor bonus does not apply to this weapon or Throwable Sawblades)
Rick
Charged Coil Rifle --Specialty: Requires 1 turn to charge, deals triple damage------- +70 ----- 1
Dynamo-based generator (Improves Energy generation and gives droid-based user an additional action per turn. Bonus is lost if Back is damaged (Alongside Communication Equipment))
Tinsel
Photon Missile Launcher -------------- +50 ---------------- 1(Area damage)
Terr´Noc Chalcantine Warlord (Copy)
A Mothlike humanoid creature wearing it´s wings like a royal mantle, he is black with occassional red stripes.
Originally evolved into a Bishop he is taller and stronger than the average due to his connection with the Cult.
He was a part of the court until it broke apart from that point on he traveled the unverse hidden from other peoples sight, what would he seek in a place like this...?
It does not seem that it is the original Terr´Noc more likely a genetical copy with slightly less capabilities.
DG: High
SG: Medium-High
FS: Due to him not using any firearms his FS is basically non-existent though his few ranged attacks seem to be rather accurate.
Equipment:
-Akrulvas(Halberd)(Replica)(Special, shares DG with user, absorbs DG from enemies depending on dealt damage)
-Hardened Chalcantine Wings(more likely a bodypart, said to be hardened in similar ways as bloodarmor, Special: Damage reduction, low Fire res)
Passive Skills:
-Fighting Spirit: SG up if Enemies outnumber the own "team"
-Cunning Mind: SG up and able to retreat quickly in case of attacking enemies which are unaware of his presence
-Infernal Wrath: Increases SG and Damage reduction for every 10% DG lost
-Bloodfrenzy: Should DG fall below 10% the unit will attack a random target in proximity (including friendly fire)
instead of taking normal actions. SG up.
Special Skills:
-Bloodspikes: A ranged attack which shoots a volley of bloodspikes dealing moderate damage, has a chance to corrupt or cripple an enemy, uses part of the DG as "ammo".
-More depending on situation, as long as reasonable, all of them at the cost of DG though.
This is kind of a raw outline of the Character that I would use, you might also understand now why I usually do not join as my characters have a tendency to be borderline to gamebreaking. I tried to balance him somehow by making him essentially a clone of the original one, resulting in lower stats and capabilities, aswell he´s using his blood as catalyst for his special skills which he shares with the original, lastly he has no firearm skills despite being rather good at aiming with his special abilities, so he cannot use any firearms found during the story.