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Ultranova
Well, what happens after this mod, will you make another mod?

    Tellitubbi definitely, I already have a plan drawn up and ready, as well as basic designs and some art (and no you can't see it yet)

    Ultranova Yeah... after everything I tried editing the config, the result either crashes the game, proves to be aesthetically displeasing, messes with pathfinding in a non-CTD way, or the last two combined. If onlyIsWall = truedoesn't create invisible walls everywhere... (And since base_part.txt definesExternalWalls = [All], it's not impossible for the devs to do that and still have walls everywhere by default. Sections without walls could be treated as invisible doors instead... I'm considering filing a modding suggestion for that...)

    I straight up turned them into glorified corridors because I had no other idea on how to fix it. At least now I can destroy trade stations and dreadnoughts without having to worry about hybrid corridor-induced crashes...

    EDIT: Apparently Shift+Space sends a reply. Didn't know that until I accidentally triggered it 😛

    EDIT 2: Of course, just as baffling is how the crash occurs only under combat conditions... I'm still going to do some further tests to stress-test the walls further.

    can i get a ship into th Hall Of Fame?
    (i don't want people to steal it tho)
    here it is:

    image https://forum.cosmoteer.net/assets/images/4314-9mlq89BdEZISIr7n.png
    (its called Big Gun Guy, and you can redo the paint if u want)

      Brengun Unfortunately, that ship won't be able to make into the hall of fame, simple because it uses Kroom's Forge. The hall of fame is for GCW ships only

      Designer225 The problem is that the corridor hybrids use a function that prohibits crew from walking through certain sides of the part, but Cosmoteer is only configured to check for these things when crew are outgoing. The problem is usually solved by placing it with armour on those areas that would normally be blocked on the part itself, which works until the armour is destroyed (which is why destroying only some portions induces the crash).

        CursedPh4nt0m I did. I posted anyways. it wasn't a necropost.

          Brank It wasn't necroposting, but your reply was late (again) and the topic had been finished for quite some time already.

          IVIemories Done.

            I regret to say this, but I have decided that I'd rather just release this last update, then move on to a different mod. Honestly, it's been great to see the support of people over the months for this mod and I can never thank everyone enough, but it's time to move on. The R-UPA are long gone on Cosmo rp and I'd rather not go into superweapons, as I feel that it is not appropriate to reveal such things.

            I'll have a longer paragraph later, but for now, I just want to let you guys know. I may keep this mod updated until my next mod is ready, but that's up in the air.

            Ok, so here's what I'll do. I'm going to keep this mod updated until I have a beta version released for my upcoming mod. I will move this page to the mod section in the hopes of a happy death for Galactic Civil War.

            CaptainRedstone ah ok

              Ultranova Farewell then i will see you in your next mod.
              -yours sincerily lolbot12.

              I suppose its nice the way it went out though if its in the mod talk it'll only be ppl asking for an update, despite the fact that its almost reached its peak with only a few capitol guns left and there isn't much point for it rp wise

              chief_chaman478 I could just ask to get it locked it if really becomes a problem, or write abandoned in the title or similar. People tend to necropost in the list of mods section, not really the major mods sections.

              Ultranova no. GCW cant die

              I recognize that the mod is on its way out, so I thought I'd share something I made before the mod is officially done. While it is purely GCW in content, I made It with 0.8.0 GCW because I have yet to grab Cosmoteer 0.15.0. It's nominally R-UPA, but it could really be either that or Rebels. I went with a full black color scheme because It's a lot easier than being creative and figuring out a Paintjob that fits the R-UPA.
              I call it the "War-Class Superheavy dreadnought", and tried to keep to the Isolated Compartment-style layout of the R-UPA Heavy Dreadnought, while simultaneously maintaining a unique shape.
              image https://forum.cosmoteer.net/assets/images/6422-2mTQuAYs8G1TgqRU.png
              Forgot the most important part! A size comparison

              Ultranova allow someone to update it

              Just wondering why you don't want it kept up to date?