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Ultranova well put it against four large turrets and see which wins and you should get an idea of how its doing

Hey UltraBlast I can not defeat the UPA dreadnought you have some hint to give me?

Emperor get more capital turrets and fight it on the edge of their effective range.

Emperor Read some building guides and design some effective flankers. The AI rarely targets anything but the largest/strongest ship and with the new turret behaviour.... (it won't even aim the other guns at anything smaller.)
Alternatively you could cluster as many weapons as you can fit, add some layers of shields and call it a ship.

    Ultranova Sorry, mister. Want me to build you something even stronger as compensation? You'd probably have to paint it yourself tho.

      CursedPh4nt0m Oof, only saw this today.

      The short answer is 'nah', but the long answer is 'well... maybe'. The reason I'm not leaping to this opportunity is that I don't want ships to be invincible in the Rebel or R-UPA campaign, but I'm quite happy to have some strong ships for the Hall of Fame campaign (which is coming soon, as in a while).

      Ultranova Guess you wouldn't mind me donating some ships then?
      I've got way too much free time to fill it with outside acivities, so...

        CursedPh4nt0m Go ahead! The more the merrier.

        I have a friend who finds it problematic that none of the projectiles in this mod are intercepted by the Flak Cannons, is that intentional?

          thegamer318 Yes. If he finds it problematic he can code health into the bullets him/herself.

            @Ultranova Uh, when reading the main post, i saw the beam cannon, and, the argument for the fact it cant be mounted on a turret.... one word. Space.

            No gravity and thus heavy would only mean slow to turn, just pointing that out idc of it, jst thought one would like to know things like that are in their mod lore.

            Tyaestysu

            Ok, so before we get started here, it's important to remember artificial gravity is common on these ships, especially since they are military vessels and it's better for the crew's bone density and muscular system to have the artificial gravity. Consequently, this means that the interior weapons have gravity exhibited on them, meaning that the motors that turn the weapons still have to account for gravity.

            My second argument against a Beam Cannon turret is that the components used for it all have to be directly attached to the Centralised Beam Charger (The middle section of the beam cannon). The crew on the left and right sides of the beam cannon are actually controlling the left and right Beam Chargers. The components which connect all the Beam Chargers have the best efficiency at that size, where all of the beam chargers are directly next to each other. If you were to mount it all on a turret, the entire thing would have to swing around, not just the beam emitter. This would not agree with the first part of the lore, with the artificial gravity.

            I do have a third, less public argument against the beam cannon which is more balance than lore. Let's suppose I did allow there to be a turreted beam cannon. This would mean that they can turn to aim at targets. However, as I noticed with the small Laser Beams, this also means you can focus fire the beams, which destroys parts extremely fast. Imagine if you could do that with the Beam Cannon. It's already got double the damage of the vanilla Ion Beam Emitter (which isn't a turreted weapon) and if it could focus fire, it would completely obliterate ships.

            You may not take the time to read through all of this, but good for you if you do.

            Oh your mod page is over 600 comments! Are you planning on trying to get to the major mod list?

              And he has clearly said against Prisms specifically for BCs.

                Ultranova Also, after downloading the 14.8 compatible version, i enabled it along with KSF Kroom's decal and normal armor expended and it crashed, must get the log file and even then idk how to post it here for extra details on how tf

                  Tyaestysu That's not a problem with compatibility, the amount of decals on both cause the game to crash.

                    RedAndCosmoteer Oh ok, thks for the info tho that's quit annoying

                      image https://i.imgur.com/prt6ee6.jpg
                      my ship made with the best mod I've seen