Dalas120 True is that that coolroco design is very bad, but there you can perfectly see it 😃
I prefer taking no damage, but way of shield yoursel by armor until you get enough close to deal with teror is possible way too, you have my respect for finding different ways of fight.
You are talking about not good antimisile ship from that one used for test (printscreen) or from video, they are really with huge difference.
And here we go why you dont understand my, it is not money what counts in battle, it is efficiency. Verry easy example, you can fight me with air rifle ,where one shos cost 0,01 $, but id rather pay 1$ for 0,45 bullet for proper rifle, than you can argue that in recalculation to money your death count only for 1% and you should use you next 99 shoots to make maney invested equal. And from real cost perspective, to kill me by air riffle pelets you have to shoot hundred times time before you realy make any harm to me. Than you can calculate your cost efficiency.
By the way, did you tried to fight thry U spawner by you wall one by one ?
you are stuck in one ship thinking, but try imagine that you have fllets, and Equalizeru ships made circle so you can not flank any of them, and you always can engage one spawner by one ship, how many of your ships will lose before you broke into spawners defense?
I strongly disagree with you on this. $6k gets you 1 l. cannon with 12k health. $6k gets you 20 pieces of armor with 80k health. Clearly cannons make a terrible substitute for armor.
Just imagine -We can make a fight, I will have one small cheap axe/sword/dagger, and you get as much armour as possible with thousand times price. Rule is simple ,you have to beat me with no action, just by strenght of your armour, so ,It nice to replace weapons by armour, and even nicer to have a lot more durability, I´m not sure i this is the way, maybe i get heart attack before i crack into your nice armour.
BTW do you know why knights disapear, why cities have no more huge fortifications around them, and so on?
I know that it sound so romantic, but for that kind of fight when knihgs armoured hit each other for ages, is boring.
For me, is replacing every single cannon which can shoot at enemy, by death weight, just wasting of money, no matter hom much hit points armout has.
more fun without a stone-paper-scissors system of weapon counters.
Here is fundamental of our disagreement, your intention is that averages ship equiped with ale weapons with some reasonable mixture is more fun,
For me is more fun when you have combination of specialized ship which are excelent at one style, and can substitute another, but are extremly weaker agains some conter style. you intewntion si to makye any peeks more flat so there will be no need for purpose designes.
And, maybe you do not enjoy it, but when i play MP and preview of ships are not one, i really have big doubths if i choose good design to counter what is awaiting me, and that feeling when you find yout you choose well canot be buyed( when you gop to your biggest obsesion, money).
When we go to reality, you can try to persuade US navy stop making higly specialized ships and to build just one type, which can dive, can work as carrier and has lots of fire power and armour, still kepeng astonisching sped and stealth abilitie? does it sound crazy?
What game lack is not need to make designs average, but bring more winning conditions, to make all types of ships more usable. Now just beating other ships as the only winning condition is not so funny.