The Voidborn are the remnants of a once great empire, The Voidborn Empire. A great tragedy befell them and they fled to this galaxy, seeking refuge in black holes. Over time they have learned how to make their own. They seek to rebuild their empire. They posses great technology but lack the industry to produce it.
00000 - The Voidborn first exist in a sentient form.
00010 - Primitive tools are first made.
00090 - The Voidborn take dominance of their planet.
00518 - Advancement of science and technology to the industrial era.
00600 - First probes launched into space.
00670 - First FTL drive created.
00831 - First Voidborn colony
01567 - First encounter with aliens.
01568 - First Ulrathian war.
03456 - Mass colonisation program started.
04238 - Voidborn make contact with multiple xenos races.
04240 - First Xenotic war.
04363 - Second Xenotic war.
06423 - Voidborn conquer their galaxy.
06424 - Voidborn Empire formed.
06529 - Advanced technologies developed.
06531 - 09383 - Age of the Voidborn Empire
09384 - First Cataclysmic war.
09529 - Second Cataclysmic war.
09637 - Alpha sector purged due to corruption.
10000 - Third Cataclysmic war.
11244 - Fall of the Voidborn empire: the empire is destroyed in the fourth cataclysmic war - only a portion survives, which flees to the present galaxy, taking "Voidborn" as their title no longer recognising themselves as an empire.
12018 - First contact with sentient species of this galaxy.
12019 - Civilian Faction GoCo defended
12020 - Primaris-Sector Alpha Reclaimed from the old empire! -Assisted by many other factions, they now have more industry and fleets available to them. This allows them to consider reclaiming further sections of the old empire.
12034 - Primaris-Sectors Beta and Delta Reclaimed from the old empire! - Assisted and almost unopposed, they are up to 3/5 of their previous capacity. Considerations are being made toward reclamation of their full empire, and the reformation of said empire.
12056 - Primaris-Sectors Gamma and Omega Reclaimed from the old empire! - With a complete lack of opposition Voidborn forces have reclaimed all the primarii of the old empire, now the core and Void-Citadel within are all that remains for reclamation...
12128 - The Mak War
12131 - Betrayal and Subsequent Desruction of the High Imperium
12134 - Beginning of the Dawn War
12138 - Final Stages of Empire Reconquest Underway, Present Day
Current List of factions they have encountered and their relations:
@Jared Technocratic Terran Empire, allies
@Jesus3747 Earth Federation, neutral
@Jesus3747 Grand Imperium of Suns, hostile
@TheCommander Hypatien Republic, allies
@DarkPearl Zankaran Infinity Empire, allies
@Gladiaxa Darkness, hostile
@TheSillyFox GoCo, defensive alliance
@ImTired German Space Regime, allies
@G4L4XY FTL Routes Co, friendly
@Northerner Varangian Guard, allies
@creeperindustry Draconia Empire, allies
@EpicJp21 F.I.G, allies
@translatorofthehiveminds Chalcanthite Court, allies
@thebuilder UEE, allies
@ImTired Imperial Remnant, allies
@Fuzzhead00 Therithian Imperium, allies
@QuantumRK Solar Eclipse, allies
Neutral: have no diplomatic relations with this faction, trade and civilian access rights allowed. Military access forbidden.
Friendly: they have good relations with this faction, but nothing formal. As per neutral with limited military access allowed.
Allied: formal military allies, all access rights allowed.
Hostile: they dislike this faction. All civilian and trade rights forbidden.
Enemies: they actively attacking or being attacked by this faction.
They have a recovering industrial base, and they do have large supplies of credits.
They have large reserves of antimatter, dark matter and darkantimatter.
They also have almost limitless FTL fuel, produced from the antimatter.
They have highly advanced technology. Some key items are:
Black hole tech: they can create black holes. Not typically weaponised but it should be noted that their vessels are immune to the effects of black holes and the like.
Hyper-FTL: their FTL drives are much faster thatn regular FTL drives, and can also navigate FTL jamming at a reduced speed. The trade-off is that is uses much more fuel than conventional drives.
Advanced sensors: their sensors are highly advanced and any ship equipped with them can detect cloaked or invisible ships. This was developed due to the Voidborn lacking any stealth technology of their own.
Auto-repair systems: the Voidborn have systems in their ships that allow them to repair damage components in their ships out of combat without a shipyard. They cannot replace destroyed ones however.
Rift tech (from the Hypatien Republic): Allows ships to survive in the rift.
Stealth tech (from the Hypatien Republic)(Modified): Uses light bending mini-blackholes to make a ship invisible.
Voidborn blackhole expertise has modified this to be more effective and can be active for longer periods of time.
PDB tech (from Tau): heavy planetary defense beams with slow moving but powerful beam.
X00's AI Core (from the drones): the Voidborn have not quite figured out what this can be used for yet, but as an AI core they intend to boot it back up and use it to assist them from its database
Drone Core MKII (from the drones): the Voidborn are currently experimentign with both this and X00's AI core in the hope they can greater automate soem of their processes onbaord ships and in industry.
Advanced Electronic Warfare Defense System or AEWDS (developed by Voidborn scientists in reponse to the challenges posed to them since their first arrival in the "Cosmoteer" galaxy): system designed to provide comprehensive protection to Voidborn ships and other systems from data theft, EMP weapons and other conceivable forms of electronic warfare.
Voidborn territory at present consists of small holdings in the "Cosmoteer" galaxy and they have begun reclaiming their territory within their home galaxy. Their territory lacks any planets and consists of large numbers of blackholes, both natural and artificial.
Lord Admiral of the Navy
Admiral of the Navy
Admiral of the Fleet
Other sub ranks at the descretion of a ship's captain.
The Navy of the Voidborn Empire:
Standard composition of a fleet of the voidborn empire:
1 Dreadnought, 10 Battleships, 20 Battlecruisers, 40 Heavy Cruisers, 20 Light Cruisers
50 Destroyers, 250 Frigates, 600 Corvettes, 18,000 strike craft, 10 Light Carriers and 5 Heavy carriers .
Each fleet group has either a Super-Dreadnought or Super-Carrier as a flagship, and each primaris has an Imperator as a flagship. (All Imperators destroyed during fall of the empire). The Navy had just finished building a "Void Guardian" at the time of the fall of the empire for the flagship of the entire navy, though it disappeared during the Voidborn's escape. It is rumoured they still have it for a time of dire need.
This index shows all of the ships the Voidborn have designed at present:
These craft are the smallest of the Voidborn, designed for scouting and combating enemy strike craft.
Mass: 120.1 tonnes
Specially modified fighter with flame projector.
Mass: 103.8 tonnes
Fighter designed to target enemy bombers and for defense of friendly ships.
Mass: 121.7 tonnes
Fighter designed to combat enemy fighters and bombers.
Mass: 137.5 tonnes
Heavier version of the Rapier-Class designed for prolonged combat.
Mass: 137.5 tonnes
Heavier version of the interceptor class designed for prolonged combat.
Mass: 207.4 tonnes
Bomber designed to cause heavy damage to unshielded targets.
Mass: 193.9 tonnes
Bomber designed to bombard the enemy with multiple plasma rockets.
Mass: 194.9 tonnes
Torpedo bomber firing fast moving warheads.
Mass: 244.5 tonnes
Heavy variant of the Wraith-Class with heavier weaponry.
Mass: 274.0 tonnes
Heavy variant of the Deuteros-Class with double weaponry.
Mass: 244.5 tonnes
Heavy version of the Striker-Class with MLRS weapons.
Mass: 55.1 tonnes
Small ship with sensor array for recon.
Mass: 45.1 tonnes
Smallest ship in the Voidborn Navy.
These vessels are designed for defense against enemy light craft, for flanking manouvres and for supporting fire. They do not typically engage in direct combat with enemy ships.
Mass: 404.4 tonnes
Multipurpose corvette armed with varied weaponry.
Mass: 530.0 tonnes
Up gunned corvette designed to take out larger vessels than the Archer-Class
Mass: 391.4 tonnes
Corvette with heavy PD and upgraded shielding but lacks any armament.
Mass: 446.3 tonnes
Corvette with bulkier hull and frontal artillery mounts.
Mass: 415.7 tonnes
Experimental corvette armed with flame projectors.
Mass: 464.6 tonnes
Corvette with beam weaponry and artillery mounts.
Mass: 470.3 tonnes
Corvette armed with rapid fire weapons for anti strike craft use.
Mass: 1438.1 tonnes
Multi-role frigate with varied weaponry.
Mass: 1322.1 tonnes
Frigate with frontal artillery and ballistic weapons.
Mass: 1325.0 tonnes
Beam weapon armed frigate used for long range assaults.
Mass: 1472.3 tonnes
The Voidborn's first, and highly experimental, stealth vessel. Made using modified Hypatien Stealth tech.
Experimental frigate armed with multiple heavy incendiary weapons.
Mass: 1217.0 tonnes
Frigate with rapid fire weapons designed to tear apart smaller craft.
Mass: 1266.3 tonnes
Frigate with MLRS missile pods to overwhelm PD systems.
Mass: 5369.4 tonnes
Destroyer armed with repeating lasers for destroying smaller targets.
Mass: 5308.1 tonnes
Destroyer armed with deadly fire based weapons.
Mass: 5802.9 tonnes
Destroyer armed with frontal quad artillery emplacement.
Mass: 5636.6 tonnes
Destroyer armed with frontal artillery and side rapid fire weapons.
These are the Voidborn's primary frontline combat vessels, designed to engage in direct combat. They mount devastating frontal artillery arrays and multiple side batteries of weapons.
Mass: 18210.5 tonnes
Beam weapon equipped cruiser for light combat roles.
Mass: 18187.1 tonnes
Energy cannon equipped cruiser for light combat roles.
Mass: 34394.8 tonnes
Primary frontline cruiser with heavy plasma cannons.
Mass: 34398.8 tonnes
Primary frontline combat vessel with beam weapons.
Currently no Voidborn battlecruisers are on record. (Read: lag and time constraints)
These are the Voidborn's base for their fighters while moving as a fleet, capable of carrying multiple fighters into battles.
Mass (loaded): 15935.6 tonnes
Crew (including fighter crews): 1588
Value (with fighter complement): 7,877,700
Lightest Voidborn carrier for light operations, identifiable by its characteristic wing armour bulge.
Currently no Voidborn heavy carriers are on record. (Read: lag and time constraints)
Currently no Voidborn super carriers are on record. (Read: lag and time constraints)
The Voidborn's heavy hitters, carrying the leader of smaller groups of ships and with devastating heavy weaponry.
Currently no Voidborn battleships are on record. (Read: lag and time constraints)
Currently no Voidborn dreadnoughts are on record. (Read: lag and time constraints)
Currently no Voidborn super dreadnoughts are on record. (Read: lag and time constraints)
The largest ships the Voidborn posses, carrying the leaders of their assigned Primaris and devastating smaller fleets with single salvos.
All of the Voidborn Empire's Imperators were lost during the fall, but they seek to rebuild them as they do the same with their empire.
One of a kind flagship of the entire navy that had only just finished construction before the fall. The "Spear of Infinity" is the Void-Guardian at present, though it is damaged, and cannot partake in gereral combat. It has an extremely large black hole cannon, should the situation become dire enough to warrant its use.
Took me a couple hours to put this all together (not including ship building time)
Thanks to the community for the support and ideas.
And thanks to the modders, and here is a list of mods i have used:
Octo's Huger Ships (for the biggest ones when i do them)
Bubbet's Placeholder mod (mainly for internal shields)
Meranera's Additional Weapons
Standard cannon roof turret.