Where is the updated version for 13.0
New Weapons And Devices Mod [NWADM] | 0.14.8 Compatibility
Error loading mod SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12: System.IO.FileNotFoundException: Could not find file 'C:\Users\TT\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12\mod.txt'.
File name: 'C:\Users\TT\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12\mod.txt'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path)
at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 121
it does not work at all.
Error loading mod SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12(1): System.IO.FileNotFoundException: Could not find file 'C:\Users\Logan Buswell\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12(1)\mod.txt'.
File name: 'C:\Users\Logan Buswell\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12(1)\mod.txt'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path)
at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 121
I apologize to everyone for the delay in updating. I'm have a not enough time, and it's hard for me to do so much work on mod. The beta-version of the mod will be prepared for the test in about 1-2 weeks (believe me). In addition to the new modules, the method of installation will be changed to a standart method that solves many problems with the wrong installation. After all the beta-version errors have been corrected, the release-version will be published (finally!!!).
Jacky yes.
skEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET
also do you know how to make a large circle. I keep trying but it ends up being a weird square
Jacky you can import a PNG of a circle in creative mode, I think.
kk thanks
SunriseSP
SunriseSP
I would like to use your mod in my modpack. Your mod would add variety (and also more OP stuff #deathlaser) a lot of the mods I have access to now have their own power systems and i need more weapons that run on normal reactor power. To add your mods I need your permission. Pls respond.
Thx for reading (if you did)
popop78996 I give You permission. In addition, a couple of days will begin the beta-test 1.0.3, and soon will be release 1.0.3. (There will be a lot of new weapons.)
i keep getting an error when i try installing it
rosariobono You probably install it incorrectly. Follow my installation instruction. Installation of this mod is not through the mods-manager. Or just wait for the version 1.0.3, which will have standart installation method.
i got an error ------>Error loading mod SunriseSP.weapons_mod(1.0.1): System.IO.FileNotFoundException: Could not find file 'C:\Users\TT\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.1)\mod.txt'.
File name: 'C:\Users\TT\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.1)\mod.txt'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path)
at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 121
deathless101 You are using an outdated version 1.0.1. You should download the version 1.0.2, the link to which is below the link to version 1.0.1. In addition, You incorrectly installed the mod. Follow my instructions.
SunriseSP thank you for helping me.
SunriseSP also it still dose not work...........
SunriseSP i try trust me
deathless101 You can wait for the release version 1.0.3, which will have a standart installation method. Today the beta-test 1.0.3 will be started. If it will not have a lot of errors, the release will be through 1-2 days.