- Edited
Atarlost Thanks as usual for the feedback.
One thing I will say is that some of these parts are there for the aesthetics, and in hopes of Walt eventually adding new functionality that I can use as a tie-in. One example: I really want engineering rooms to increase engine output, but alas, that ability doesn't exist (yet). Regardless, I'm going to try balance them to be inline with vanilla components for now. I'd also like the two tactical stations to increase weapon rate of fire or something similar. There's just no way to do that at the moment.
The plasma reactor was a really quick experiment to see if I liked an "upgraded" reactor as an unlock node in the tech tree. I do, so balancing is the next step. Good feedback there.
I hear you on both engineering rooms. I love the way they look, so I desperately want them to be viable options for good ship design. Again, since there aren't a lot of "global variables" that I can have them access, I'm a bit stuck on what to do with them. I was originally balancing their output to be more space and cost efficient than standard reactors. On my next balancing pass I'll rework them to be a good option instead of plasma reactors.
Regarding engineering rooms' "dubious" nature due to pathing, in my mind, the "drawback" of having the increase in space and cost efficiency is the fact that it's a choke point for pathing. You can't have your cake, and eat it too. I don't want too many of my parts to be straight upgrades. There should be a balancing factor to consider. You get X, but lose Y. Those kinds of quandaries make for fun strategic gameplay, imo.
Ha, I am really struggling to find the niche for the UV Laser. Every time I put it on a design, I'm underwhelmed. I'm open to any thoughts anyone has.
Laser PD isn't stopping missiles for you? Even after the adjustments I made? I find it to be insanely effective. The range and targeting boost over standard PD means that layering the two of them makes for two level of PD. Well placed I find it to be a very good defense against missile spam.
Yeah, light armor was a super quick addition. Basically, I wanted something to fill interior spaces where I didn't want corridors, but I also wanted a roof (which structure doesn't add) for coloring and decal placement. It's literally just a recolor of standard armor. If you look really, really close, you can see I just toned down the effect of the armor pattern. Coming up with a unique design is on the to do list.
Just wanted to give you a good response. You've put a lot of effort into your feedback and testing (of which I'm incredibly grateful), so I want to mirror that effort.