Those sprites are amezing!! Well done!
Cosmoteer Plus v0.27.5
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I have a few ideas for this mod if you are up for it.
Additions:
micro reactors (1x1[provides 2 power], 2x1[provides 4 power])
note: I find it annoying when I'm building a point defense and i have to slap down a WHOPPING reactor for something with so little draw as pd or weapons, even factories.Ion engines: 4x2 engines that provide quite alot of kick, takes 6 power cells though.
I think Ive seen a mod for this before but a block you can place in a corridor wider than 2x2 that acts like a 360 degree turret, or a block you can place off to the side.
smaller everything for fighters. Just like engines shields should come in different sizes, as should control rooms(like a (2x1).
more variable shields and as a final suggestion (if it Isn't already, laser pd could be beams lancing and arcing against projectiles
other than that I'm REALLY excited for this mod
Edit(after thinking about it) Barracks and garrison upgrades for crew, just like you did for engineering and warp core for the power section
Atris Thanks for the suggestions! Pretty much everything is on my "to do" list for future versions. I decided I wanted to at least get the weapons out there. I've had a ton of fun making them, and I want people to start playing with them.
Rest assured though, I'm planning to add parts to pretty much every category (why I decided to call the mod "Cosmoteer Plus"). I'm also hoping as Walt continues development and adds new features and surfaces new variables, that I can make the new parts feel more and more "unique."
In the meantime, play around with these weapons and let me know your thoughts. Any feedback is good feedback!
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Still working on updates based on feedback from here and elsewhere, but I wanted to upload a version for Cosmoteer 0.13.2
https://www.dropbox.com/s/1vmprsh1ounmhu4/jfjohnny5.cosmeteer_plus_v0.20.1.zip
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I was testing the lfc and I'm thinking it could stand a bit (or alot) more power. Its thwarted by shields and armor pretty good. and for its size (and bad ass look) i was expecting something that shears through armor and heavily damages shields, to be fair I haven't tried it against components in my test bay, but I'm thinking about featuring this mod on my yt channel once I get my cosmoteer section up (and replace my computers graphics card).
oh boy, but the sound.... if you can hear it across the map i think the intimidation factor alone makes the gun worth it XD
im noticing some crew scripting issues with the laser assault battery, the crew doesnt seem to work in the same way as heavy cannons, maybe the reason is that heavy cannons use ammo reserves and auto load. where as the LAB requires the crew to load it and only has 5 charges. the crew are too slow on the upkeep I can kinda increase fire rate by putting power storage right next to it, but it still feels sticky. XD
im gonna keep going through the weapons and finding faults. BUT! dont let it discourage you these weapons are THE BOMB I love them and honestly, i think you should talk with the guy who makes the game, your art and programming are AWESOME.
Sprites looks awsome! And cosmoteer like.... Not the railgun, but dont change it! Its awsome looking!
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Found a mistake in the way I was calculating damage on my balancing spreadsheet. Greatly increased railgun damage as a result of fixing that and seeing just how underpowered it was. Still not very effective against shields, but component damage is incredibly high, as is the penetration value. I don't want them to be an "I Win" button, but let me know if the lack of effectiveness against shields seems like a good balancing factor.
Some other misc. changes and some new sound FX as well. See the changelog in the folder if you're curious.
https://www.dropbox.com/s/63yh5r9l8xzpul4/jfjohnny5.cosmeteer_plus_v0.20.2.zip
jfjohnny5 You should probably just edit the original post if you want to add updates, since people might think the one in the original is the latest update.
how 'bout a Kyūkyoku (that's ultimate translated to Japanese) cannon.
a mega railgun meant for only the largest of ships.
would take 30 power.
a possible sizes:
12x6
18x6
20x8
then again it would probably be hard to make.
jfjohnny5 whats so special bout it
FireShredder24 The original post is updated. That's what I've been doing. I'm confused by your comment.
Update to version 0.22.0
Added 2 new parts: Light Armor, Plasma Reactor
Adjusted the tech tree
First pass at balancing the command bridges
Full details in changelog.txt
https://www.dropbox.com/s/3tajd18rrlnqbpw/jfjohnny5.cosmeteer_plus_0.22.0.zip
great mod, here's a ship I made with it
TheSillyFox Awesome!! Thanks! I forgot to mention that I'm looking for community submissions for the Bounty section of the mod. Permission to use your ship?
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jfjohnny5
go ahead.
it's named the century class battle cruiser, but you can shorten the name down to century cruiser.
fun fact! the crew of the ship can easily access every part of the ship thanks to there being a corridor path running through the entire ship!
i keep getting this error: https://docs.google.com/document/d/1gO779okcEXrNqpgg2uE709NlRQrrFoSWoYb0YCqjE4Y/edit?usp=sharing