I spent several hours testing the values of my increased bounty levels, and I started noticing that the game seemed to be getting slower and slower after about 2 hours of playing.
It was getting so I could not increase the speed more than 2x.
As I was jumping to another system, the game crashed. I looked at the log and did not see any errors for my mods, so I thought I would post this up in case it was a memory leak or something in the game.
I think that because of this line in the log:
Memory usage at time of crash: 2,066,911,232
12/26/2017 21:43:08 | Logging successful initialized.
12/26/2017 21:43:08 | .NET Runtime Version: 4.0.30319.42000
12/26/2017 21:43:08 | Running as a 64-bit process.
12/26/2017 21:43:08 | Local: en-US
12/26/2017 21:43:08 | Language: en-US
12/26/2017 21:43:08 | Cosmoteer version 0.13.1
12/26/2017 21:43:08 | Microsoft Windows 7 Home Premium 64-bit 6.1.7601
12/26/2017 21:43:08 | Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz (8 logical processors)
12/26/2017 21:43:08 | 16321.4 MB RAM
12/26/2017 21:43:08 | AMD Radeon (TM) R9 380 Series (22.19.677.257) (9/21/2017)
12/26/2017 21:43:08 | 4095.0 MB VRAM
12/26/2017 21:43:08 |
12/26/2017 21:43:08 | Loaded app settings.
12/26/2017 21:43:08 | Mixpanel Distinct ID: d36a264c-40bc-4b7f-8989-da0683e50e1c
12/26/2017 21:43:08 | Process is now DPI-aware.
12/26/2017 21:43:08 | Setup default cursor.
12/26/2017 21:43:08 | Using display adapter 0
12/26/2017 21:43:08 | Created DXGI factory.
12/26/2017 21:43:08 | Adapter #0: AMD Radeon (TM) R9 380 Series
12/26/2017 21:43:08 | Output #0: S32D850T (HDMI) (2560x1440)
12/26/2017 21:43:08 | Output #1: SyncMaster 2333SW,SyncMaster Magic CX2333SW(Digital) (1920x1080)
12/26/2017 21:43:08 | Updated Windows form configuration for borderless window.
12/26/2017 21:43:08 | Created Windows form.
12/26/2017 21:43:08 | Direct3D Feature Level: Level_11_0
12/26/2017 21:43:08 | Created Direct3D 11 Device.
12/26/2017 21:43:08 | Created swap chain: 2560x1440.
12/26/2017 21:43:08 | Created window.
12/26/2017 21:43:08 | Created clock.
12/26/2017 21:43:08 | Created graphics manager.
12/26/2017 21:43:10 | Created XAudio2 device.
12/26/2017 21:43:10 | Created audio manager.
12/26/2017 21:43:10 | Created input manager.
12/26/2017 21:43:10 | Created default font.
12/26/2017 21:43:10 | Initial app state is 'MainMenu'
12/26/2017 21:43:10 | Initial application settings:
12/26/2017 21:43:10 | LastGameVersion:
12/26/2017 21:43:10 | InitState: MainMenu
12/26/2017 21:43:10 | Language:
12/26/2017 21:43:10 | LockCursor: True
12/26/2017 21:43:10 | EdgePanMode: Analog
12/26/2017 21:43:10 | EdgePanSpeed: 15
12/26/2017 21:43:10 | KeyboardPanSpeed: 15
12/26/2017 21:43:10 | KeyboardZoomSpeed: 10
12/26/2017 21:43:10 | KeyboardRotSpeed: 90°
12/26/2017 21:43:10 | EnableMouseWheelZoom: True
12/26/2017 21:43:10 | InvertMouseWheelZoom: False
12/26/2017 21:43:10 | MouseWheelZoomSpeed: 1.12
12/26/2017 21:43:10 | MouseWheelZoomAtCursor: True
12/26/2017 21:43:10 | StickyFocus: True
12/26/2017 21:43:10 | HighDpiMode: False
12/26/2017 21:43:10 | AnimateBackgrounds: True
12/26/2017 21:43:10 | FancyParticles: True
12/26/2017 21:43:10 | AllowShipDeselection: False
12/26/2017 21:43:10 | CtrlSelectsParts: False
12/26/2017 21:43:10 | PreferBlueprintMode: False
12/26/2017 21:43:10 | BlueprintAutoPause: True
12/26/2017 21:43:10 | BuildAutoFocus: True
12/26/2017 21:43:10 | BuildAutoRotate: True
12/26/2017 21:43:10 | BuildAutoInteriors: True
12/26/2017 21:43:10 | PaintAutoFocus: True
12/26/2017 21:43:10 | PaintAutoRotate: True
12/26/2017 21:43:10 | PaintAllowOverwrite: True
12/26/2017 21:43:10 | PaintMirrorMode: False
12/26/2017 21:43:10 | RepairAutoFocus: True
12/26/2017 21:43:10 | RepairAutoRotate: False
12/26/2017 21:43:10 | BuildAllowOverwrite: True
12/26/2017 21:43:10 | BuildAutoDoors: True
12/26/2017 21:43:10 | BuildEnforceCrewAccess: True
12/26/2017 21:43:10 | BuildMirrorMode: False
12/26/2017 21:43:10 | GrabLeavesCorridors: True
12/26/2017 21:43:10 | RepairAutoDoors: True
12/26/2017 21:43:10 | AutoHireCrew: True
12/26/2017 21:43:10 | PartToolTips: True
12/26/2017 21:43:10 | AutoSave: True
12/26/2017 21:43:10 | AutoSavesToKeep: 10
12/26/2017 21:43:10 | QuickSavesToKeep: 10
12/26/2017 21:43:10 | AutoSaveInterval: 600
12/26/2017 21:43:10 | FtlAutoSave: True
12/26/2017 21:43:10 | ShowOnShipIndicators: True
12/26/2017 21:43:10 | AutoPauseOnLostFocus: True
12/26/2017 21:43:10 | ScreenShake: True
12/26/2017 21:43:10 | VersionCheckMode: Stable
12/26/2017 21:43:10 | EnableMetrics: True
12/26/2017 21:43:10 | PreferBorderlessWindowToggle: False
12/26/2017 21:43:10 | MasterVolume: 1
12/26/2017 21:43:10 | EffectsVolume: 1
12/26/2017 21:43:10 | InterfaceVolume: 1
12/26/2017 21:43:10 | ShowTutorials: True
12/26/2017 21:43:10 | AutoFtlJump: False
12/26/2017 21:43:10 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
12/26/2017 21:43:10 | DefaultBuildTool: Grab
12/26/2017 21:43:10 | DefaultDecalTool: Grab
12/26/2017 21:43:10 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
12/26/2017 21:43:10 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
12/26/2017 21:43:10 | PlayerColor:
12/26/2017 21:43:10 | EnemyColor:
12/26/2017 21:43:10 | NeutralColor:
12/26/2017 21:43:10 | MiniviewInCombatMode: Auto
12/26/2017 21:43:10 | MiniviewNotInCombatMode: Auto
12/26/2017 21:43:10 | MiniviewLockRotation: False
12/26/2017 21:43:10 | MiniviewSize:
12/26/2017 21:43:10 | ShowInteriors: False
12/26/2017 21:43:10 | AlwaysShowCommandWidgets: False
12/26/2017 21:43:10 | PreferWorldRelativeAttackAngle: False
12/26/2017 21:43:10 | PreferWorldRelativeFollowAngle: False
12/26/2017 21:43:10 | ShipLibraryLargeIcons: False
12/26/2017 21:43:10 | AdHocFormations: False
12/26/2017 21:43:10 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
12/26/2017 21:43:10 | DeleteFileOnStartup:
12/26/2017 21:43:10 | FeedbackEmail:
12/26/2017 21:43:10 | DefaultGameMode:
12/26/2017 21:43:10 | DefaultCreativeModeMapSize: 0
12/26/2017 21:43:10 | DefaultBountyModeDifficulty: 0
12/26/2017 21:43:10 | DefaultBountyModeMapSize: 0
12/26/2017 21:43:10 | DefaultBountyModeStarterShip: 0
12/26/2017 21:43:10 | WarnOutOfDateGpuDrivers: True
12/26/2017 21:43:10 | DefaultMPJoinHostname:
12/26/2017 21:43:10 | PlayerName:
12/26/2017 21:43:10 | MPColorMode: RandomPerPlayer
12/26/2017 21:43:10 | AutoPortForwarding: True
12/26/2017 21:43:10 | DisplayPublicIP: True
12/26/2017 21:43:10 | Starting main game loop...
12/26/2017 21:43:10 | Enabled mods:
12/26/2017 21:43:10 | Ancients
12/26/2017 21:43:10 | Legendary
12/26/2017 21:43:10 | RangeBoost2X
12/26/2017 21:43:10 | SpeedScaling
12/26/2017 21:43:10 | Starter
12/26/2017 21:43:10 | Loaded language 'en'.
12/26/2017 21:43:14 | Loaded game rules.
12/26/2017 21:43:33 | Loaded game named 'Ranked Up'.
12/26/2017 21:43:33 | Game pushed onto stack.
12/26/2017 21:43:33 | Game mode is: BountyGameModeManager
12/26/2017 21:48:43 | Making FTL jump...
12/26/2017 21:48:43 | Finished FTL jump.
12/26/2017 21:48:51 | Starting local player FTL jump...
12/26/2017 21:48:54 | Saved game as "Auto-Save 2017-12-26_21-48-51".
12/26/2017 21:48:54 | Making FTL jump...
12/26/2017 21:48:58 | Finished FTL jump.
12/26/2017 21:56:06 | Making FTL jump...
12/26/2017 21:56:07 | Finished FTL jump.
12/26/2017 21:56:17 | Starting local player FTL jump...
12/26/2017 21:56:19 | Saved game as "Auto-Save 2017-12-26_21-56-17".
12/26/2017 21:56:19 | Making FTL jump...
12/26/2017 21:56:24 | Finished FTL jump.
12/26/2017 22:04:17 | Making FTL jump...
12/26/2017 22:04:18 | Finished FTL jump.
12/26/2017 22:04:39 | Starting local player FTL jump...
12/26/2017 22:04:41 | Saved game as "Auto-Save 2017-12-26_22-04-39".
12/26/2017 22:04:41 | Making FTL jump...
12/26/2017 22:04:47 | Finished FTL jump.
12/26/2017 22:14:44 | Saved game as "Auto-Save 2017-12-26_22-14-42".
12/26/2017 22:22:00 | Making FTL jump...
12/26/2017 22:22:01 | Finished FTL jump.
12/26/2017 22:28:01 | Saved game as "Auto-Save 2017-12-26_22-27-59".
12/26/2017 22:32:54 | Making FTL jump...
12/26/2017 22:32:54 | Finished FTL jump.
12/26/2017 22:33:05 | Starting local player FTL jump...
12/26/2017 22:33:07 | Saved game as "Auto-Save 2017-12-26_22-33-05".
12/26/2017 22:33:07 | Making FTL jump...
12/26/2017 22:33:12 | Finished FTL jump.
12/26/2017 22:43:09 | Saved game as "Auto-Save 2017-12-26_22-43-07".
12/26/2017 22:45:46 | Making FTL jump...
12/26/2017 22:45:46 | Finished FTL jump.
12/26/2017 22:46:00 | Starting local player FTL jump...
12/26/2017 22:46:02 | Saved game as "Auto-Save 2017-12-26_22-46-00".
12/26/2017 22:46:03 | Making FTL jump...
12/26/2017 22:46:08 | Finished FTL jump.
12/26/2017 22:56:10 | Saved game as "Auto-Save 2017-12-26_22-56-07".
12/26/2017 23:06:12 | Saved game as "Auto-Save 2017-12-26_23-06-10".
12/26/2017 23:14:21 | Making FTL jump...
12/26/2017 23:14:21 | Finished FTL jump.
12/26/2017 23:14:32 | Starting local player FTL jump...
12/26/2017 23:14:34 | Saved game as "Auto-Save 2017-12-26_23-14-32".
12/26/2017 23:14:34 | Making FTL jump...
12/26/2017 23:14:40 | Finished FTL jump.
12/26/2017 23:24:36 | Saved game as "Auto-Save 2017-12-26_23-24-34".
12/26/2017 23:33:17 | Making FTL jump...
12/26/2017 23:33:18 | Finished FTL jump.
12/26/2017 23:33:32 | Starting local player FTL jump...
12/26/2017 23:33:35 | Saved game as "Auto-Save 2017-12-26_23-33-32".
12/26/2017 23:33:35 | Making FTL jump...
12/26/2017 23:33:39 | Memory usage at time of crash: 2,066,911,232
12/26/2017 23:33:39 | Application state stack at time of crash:
12/26/2017 23:33:39 | Cosmoteer.Game.GameRoot
12/26/2017 23:33:39 | Cosmoteer.Gui.TitleScreen
12/26/2017 23:33:39 | FPS at time of crash: 59.99485
12/26/2017 23:33:39 | Running processes at time of crash:
12/26/2017 23:33:39 | afcdpsrv
12/26/2017 23:33:39 | afwServ
12/26/2017 23:33:39 | amdacpusrsvc
12/26/2017 23:33:39 | armsvc
12/26/2017 23:33:39 | aswidsagenta
12/26/2017 23:33:39 | atieclxx
12/26/2017 23:33:39 | atiesrxx
12/26/2017 23:33:39 | audiodg
12/26/2017 23:33:39 | AVGSvc
12/26/2017 23:33:39 | avgsvca
12/26/2017 23:33:39 | AVGUI
12/26/2017 23:33:39 | avguix
12/26/2017 23:33:39 | CameraHelperShell
12/26/2017 23:33:39 | Cosmoteer
12/26/2017 23:33:39 | csrss
12/26/2017 23:33:39 | DTSU2PAuSrv64
12/26/2017 23:33:39 | dwm
12/26/2017 23:33:39 | explorer
12/26/2017 23:33:39 | HeciServer
12/26/2017 23:33:39 | Idle
12/26/2017 23:33:39 | jhi_service
12/26/2017 23:33:39 | jusched
12/26/2017 23:33:39 | LCore
12/26/2017 23:33:39 | LMS
12/26/2017 23:33:39 | LogiRegistryService
12/26/2017 23:33:39 | logitechg_discord
12/26/2017 23:33:39 | lsass
12/26/2017 23:33:39 | lsm
12/26/2017 23:33:39 | LWS
12/26/2017 23:33:39 | MSI_LiveUpdate_Service
12/26/2017 23:33:39 | RadeonSettings
12/26/2017 23:33:39 | RAVBg64
12/26/2017 23:33:39 | RtkNGUI64
12/26/2017 23:33:39 | schedhlp
12/26/2017 23:33:39 | schedul2
12/26/2017 23:33:39 | SearchFilterHost
12/26/2017 23:33:39 | SearchIndexer
12/26/2017 23:33:39 | SearchProtocolHost
12/26/2017 23:33:39 | services
12/26/2017 23:33:39 | Skype
12/26/2017 23:33:39 | smss
12/26/2017 23:33:39 | spoolsv
12/26/2017 23:33:39 | Steam
12/26/2017 23:33:39 | SteamService
12/26/2017 23:33:39 | steamwebhelper
12/26/2017 23:33:39 | svchost
12/26/2017 23:33:39 | syncagentsrv
12/26/2017 23:33:39 | System
12/26/2017 23:33:39 | taskhost
12/26/2017 23:33:39 | TibMounterMonitor
12/26/2017 23:33:39 | TrueImageMonitor
12/26/2017 23:33:39 | wininit
12/26/2017 23:33:39 | winlogon
12/26/2017 23:33:39 | WLIDSVC
12/26/2017 23:33:39 | WLIDSVCM
12/26/2017 23:33:39 | System.AggregateException: One or more errors occurred. ---> System.ArgumentOutOfRangeException: The high parameter must be greater than or equal to the low parameter.
12/26/2017 23:33:39 | Parameter name: high
12/26/2017 23:33:39 | at Halfling.Random.Rand.Int32(Int32 low, Int32 high) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Random\Rand.cs:line 219
12/26/2017 23:33:39 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBountyForTier(Int32 tier, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 299
12/26/2017 23:33:39 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 105
12/26/2017 23:33:39 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 382
12/26/2017 23:33:39 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 92
12/26/2017 23:33:39 | at Cosmoteer.Game.GameRoot.<>c__DisplayClass109_1.<GoToNodeTask>b__0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 610
12/26/2017 23:33:39 | at System.Threading.Tasks.Task.Execute()
12/26/2017 23:33:39 | --- End of stack trace from previous location where exception was thrown ---
12/26/2017 23:33:39 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
12/26/2017 23:33:39 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
12/26/2017 23:33:39 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__109.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 603
12/26/2017 23:33:39 | --- End of inner exception stack trace ---
12/26/2017 23:33:39 | at Cosmoteer.Game.GameRoot.<JumpToNode>d__108.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 543
12/26/2017 23:33:39 | --- End of stack trace from previous location where exception was thrown ---
12/26/2017 23:33:39 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
12/26/2017 23:33:39 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
12/26/2017 23:33:39 | at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__107.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 459
12/26/2017 23:33:39 | --- End of stack trace from previous location where exception was thrown ---
12/26/2017 23:33:39 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
12/26/2017 23:33:39 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
12/26/2017 23:33:39 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303
12/26/2017 23:33:39 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 248
12/26/2017 23:33:39 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 855
12/26/2017 23:33:39 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 164
12/26/2017 23:33:39 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 98
12/26/2017 23:33:39 | ---> (Inner Exception #0) System.ArgumentOutOfRangeException: The high parameter must be greater than or equal to the low parameter.
12/26/2017 23:33:39 | Parameter name: high
12/26/2017 23:33:39 | at Halfling.Random.Rand.Int32(Int32 low, Int32 high) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Random\Rand.cs:line 219
12/26/2017 23:33:39 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBountyForTier(Int32 tier, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 299
12/26/2017 23:33:39 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 105
12/26/2017 23:33:39 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 382
12/26/2017 23:33:39 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 92
12/26/2017 23:33:39 | at Cosmoteer.Game.GameRoot.<>c__DisplayClass109_1.<GoToNodeTask>b__0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 610
12/26/2017 23:33:39 | at System.Threading.Tasks.Task.Execute()
12/26/2017 23:33:39 | --- End of stack trace from previous location where exception was thrown ---
12/26/2017 23:33:39 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
12/26/2017 23:33:39 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
12/26/2017 23:33:39 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__109.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 603<---
12/26/2017 23:33:39 |
12/26/2017 23:33:41 | Actual data hash: ca62aebef4726f1b78c27c754b4db7d4
12/26/2017 23:33:41 | Expected data hash: ca62aebef4726f1b78c27c754b4db7d4
12/26/2017 23:33:41 | Director received exit call.
12/26/2017 23:33:41 | Disposed default font.
12/26/2017 23:33:41 | Disposed XA2AudioManager device.
12/26/2017 23:33:41 | Disposed audio manager.
12/26/2017 23:33:41 | Disposed clock.
12/26/2017 23:33:41 | Disposed input manager.
12/26/2017 23:33:41 | Disposed graphics manager.
12/26/2017 23:33:41 | Disposed swap chain.
12/26/2017 23:33:41 | Disposed Direct3D device.
12/26/2017 23:33:41 | Disposed DXGI factory.
12/26/2017 23:33:41 | Closed Windows form.
12/26/2017 23:33:41 | Director received exit call.
12/26/2017 23:33:41 | Disposed window.
12/26/2017 23:33:41 | Disposed platform interface.
12/26/2017 23:33:41 | Closing log output file...