moddedwarfare paragon splits in two identical paragons before the punch hit, one going into the past, the other into the future. the one into the past becomes the paragon that approached the cosmolord and then split into two identical paragons before the punch hit, one going into the past, the other into the future. the one into the past becomes the paragon that approached the cosmolord and then split into two identical paragons before the punch hit, one going into the past, the other into the future. the one into the past becomes the paragon that approached the cosmolord and then split into two identical paragons before the punch hit, one going into the past, the other into the future. the one into the past becomes the paragon that approached the cosmolord and then split into two identical paragons before the punch hit, one going into the past, the other into the future. the one into the past becomes the paragon that approached the cosmolord and then split into two identical paragons before the punch hit, one going into the past, the other into the future. the one into the past becomes the paragon that approached the cosmolord and then split into two identical paragons before the punch hit, one going into the past, the other into the future. the one into the past becomes the paragon that approached the cosmolord and then split into ... etc.
fixed point in time created
the one going into the future appears 10 seconds later.