zergRush99 I have your mod, Drones++, Doomsday Devices, Ion Plus, Laser PD, Speedset, New Weapons and Devices Mod, Uber Corridors, and the YBJ Shading mod.
BloodCult mod(Primal Age)
- Edited
I disabled all of the other mods and now it works. Totally worth it
I suspect it is incompatible with mods that change the title screen, like Star Wars ACD and Drones++. This is reflected by the error log, which mentions a ship which may well be the title screen ship. Maybe in the next update you could add some code so if there's other mods enabled then it won't force the title screen, therefore increasing compatibility.
Gatekeeper Changing the title screen has nothing to do with the error, such mods can go together....
Namek Thank you Namek!
zergRush99 the most brutal and Fantastic mod ever created
Mrowte thx
hi zerg. I commented on a video on yourtube saying I cant load mod on my version 13.3 and I tried re downloading game a few times can you please help me.Error loading mod bloodcult (3): System.IO.FileNotFoundException: Could not find file 'C:\Users\ryan\Documents\My Games\Cosmoteer\Mods\bloodcult (3)\mod.txt'.
File name: 'C:\Users\ryan\Documents\My Games\Cosmoteer\Mods\bloodcult (3)\mod.txt'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path)
at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 121
tubz101 You didnt installed it correctly, install it manualy (I will fix this problem on the next update)
Update:
Fixed:
the Primal hunter factory.
the bounty mod
Added:
1 new ship to the Hunter fleet
and upgraded some of the BloodCult ships
zergRush99 how i install the eye of doom addon?
Oh and I added lore to tge bounty hunter!
I found the problem: the Eye of Doom was causing the error. x.x
Gatekeeper Ahhh oki
hello guy if you can just put a limited number of gun for the hunter and primal hunter
my friend have put 10 primal hunter on this ship
no update image of the ships of my friend (the same but with primal hunter)
sorry for my english im french
nyan-kun Why to put a limit? why you want to limit your self?
Error loading mod 88mmflakAmmoFactory: System.IO.FileNotFoundException: Could not find file 'C:\Users\James\Documents\My Games\Cosmoteer\Mods\88mmflakAmmoFactory\mod.txt'.
File name: 'C:\Users\James\Documents\My Games\Cosmoteer\Mods\88mmflakAmmoFactory\mod.txt'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path)
at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 134
zergRush99 what is this
samangelous okay.... This is strange.... The factory is the mod? OHH I know.... You didnt installed the mod correctly, in the mod folder create another folder and put there all of the stuff of my mod.