BloodCult mod(Primal Age)
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.First[TSource](IEnumerable1 source, Func
2 predicate)
at Cosmoteer.Ships.Parts.Ammo.BaseAmmoStorage..ctor(Part part, BaseAmmoStorageRules rules) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Ammo\BaseAmmoStorage.cs:line 149
at Cosmoteer.Ships.Parts.Ammo.AmmoConsumer..ctor(Part part, AmmoConsumerRules rules) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Ammo\AmmoConsumer.cs:line 131
at Cosmoteer.Ships.Parts.Ammo.AmmoConsumerRules.CreateComponent(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Ammo\AmmoConsumerRules.cs:line 49
at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 219
at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 166
at Cosmoteer.Ships.ShipUpdateInfo.Apply(Boolean andClear, Boolean destroyBlocking, Dictionary2 blueprintPartCache, Dictionary
2 blueprintDoorCache) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 242
at Cosmoteer.Game.Gui.BuildToolbox.OnConstructClicked(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\BuildToolbox.cs:line 1284
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at Halfling.Gui.Components.Input.WidgetClickController.OnClicked(Boolean detectDoubleClick) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetClickController.cs:line 258
at Halfling.Events.WeakEventHandler.EventState`1.OnSourceEventFired(Object sender, TEventArgs args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 297
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at Halfling.Gui.Components.Input.WidgetInputStateController.set_InputState(InputState value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetInputStateController.cs:line 38
at Halfling.Gui.Components.Input.WidgetInputStateController.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetInputStateController.cs:line 208
at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1655
at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1522
at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1517
at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1655
at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1522
at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1517
at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1655
at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1522
at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1517
at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1655
at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1522
at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1517
at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1655
at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1522
at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1517
at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1655
at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1522
at Halfling.Gui.GuiRoot`1.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\GuiRoot.cs:line 574
at Cosmoteer.Game.Gui.GameGui.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 579
at Cosmoteer.Game.GameRoot.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1137
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 873
at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 788
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 875
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 116
03/16/2018 19:57:17 | Logging successful initialized.
03/16/2018 19:57:17 | .NET Runtime Version: 4.0.30319.42000
03/16/2018 19:57:17 | Running as a 64-bit process.
03/16/2018 19:57:17 | Local: en-US
03/16/2018 19:57:17 | Language: en-US
03/16/2018 19:57:17 | Cosmoteer version 0.13.6
03/16/2018 19:57:17 | Microsoft Windows 8.1 64-bit 6.3.9600
03/16/2018 19:57:17 | AMD A6-5200 APU with Radeon(TM) HD Graphics (4 logical processors)
03/16/2018 19:57:17 | 3537.0 MB RAM
03/16/2018 19:57:17 | AMD Radeon HD 8400 (13.351.1105.1001) (4/17/2014)
03/16/2018 19:57:17 | 512.0 MB VRAM
03/16/2018 19:57:17 |
03/16/2018 19:57:17 | Loaded app settings.
03/16/2018 19:57:17 | Mixpanel Distinct ID: 4358156E39139CB8667F18F4FE5E0E94
03/16/2018 19:57:17 | Process is now DPI-aware.
03/16/2018 19:57:17 | Setup default cursor.
03/16/2018 19:57:17 | Using display adapter 0
03/16/2018 19:57:17 | Created DXGI factory.
03/16/2018 19:57:17 | Adapter #0: AMD Radeon HD 8400
03/16/2018 19:57:17 | Output #0: Generic PnP Monitor (1366x768)
03/16/2018 19:57:17 | Adapter #1: Microsoft Basic Render Driver
03/16/2018 19:57:17 | Updated Windows form configuration for borderless window.
03/16/2018 19:57:17 | Created Windows form.
03/16/2018 19:57:17 | Direct3D Feature Level: Level_11_0
03/16/2018 19:57:17 | Created Direct3D 11 Device.
03/16/2018 19:57:17 | Created swap chain: 1366x768.
03/16/2018 19:57:17 | Created window.
03/16/2018 19:57:17 | Created clock.
03/16/2018 19:57:18 | Created graphics manager.
03/16/2018 19:57:18 | Created XAudio2 device.
03/16/2018 19:57:18 | Created audio manager.
03/16/2018 19:57:18 | Created input manager.
03/16/2018 19:57:18 | Created default font.
03/16/2018 19:57:18 | Initial app state is 'MainMenu'
03/16/2018 19:57:18 | Initial application settings:
03/16/2018 19:57:18 | LastGameVersion:
03/16/2018 19:57:18 | InitState: MainMenu
03/16/2018 19:57:18 | Language:
03/16/2018 19:57:18 | LockCursor: True
03/16/2018 19:57:18 | EdgePanMode: Analog
03/16/2018 19:57:18 | EdgePanSpeed: 15
03/16/2018 19:57:18 | KeyboardPanSpeed: 15
03/16/2018 19:57:18 | KeyboardZoomSpeed: 10
03/16/2018 19:57:18 | KeyboardRotSpeed: 90°
03/16/2018 19:57:18 | EnableMouseWheelZoom: True
03/16/2018 19:57:18 | InvertMouseWheelZoom: False
03/16/2018 19:57:18 | MouseWheelZoomSpeed: 1.12
03/16/2018 19:57:18 | MouseWheelZoomAtCursor: True
03/16/2018 19:57:18 | StickyFocus: True
03/16/2018 19:57:18 | DpiScaleMode: Dpi100
03/16/2018 19:57:18 | AnimateBackgrounds: True
03/16/2018 19:57:18 | FancyParticles: True
03/16/2018 19:57:18 | UncompressedTextures: False
03/16/2018 19:57:18 | AllowShipDeselection: False
03/16/2018 19:57:18 | CtrlSelectsParts: False
03/16/2018 19:57:18 | PreferBlueprintMode: False
03/16/2018 19:57:18 | BlueprintAutoPause: True
03/16/2018 19:57:18 | BuildAutoFocus: True
03/16/2018 19:57:18 | BuildAutoRotate: True
03/16/2018 19:57:18 | BuildAutoInteriors: True
03/16/2018 19:57:18 | PaintAutoFocus: True
03/16/2018 19:57:18 | PaintAutoRotate: True
03/16/2018 19:57:18 | PaintAllowOverwrite: True
03/16/2018 19:57:18 | PaintMirrorMode: False
03/16/2018 19:57:18 | RepairAutoFocus: True
03/16/2018 19:57:18 | RepairAutoRotate: False
03/16/2018 19:57:18 | BuildAllowOverwrite: True
03/16/2018 19:57:18 | BuildAutoDoors: True
03/16/2018 19:57:18 | BuildEnforceCrewAccess: True
03/16/2018 19:57:18 | BuildMirrorMode: False
03/16/2018 19:57:18 | GrabLeavesCorridors: True
03/16/2018 19:57:18 | RepairAutoDoors: True
03/16/2018 19:57:18 | AutoHireCrew: True
03/16/2018 19:57:18 | PartToolTips: True
03/16/2018 19:57:18 | AutoSave: True
03/16/2018 19:57:18 | AutoSavesToKeep: 10
03/16/2018 19:57:18 | QuickSavesToKeep: 10
03/16/2018 19:57:18 | AutoSaveInterval: 600
03/16/2018 19:57:18 | FtlAutoSave: True
03/16/2018 19:57:18 | ShowOnShipIndicators: True
03/16/2018 19:57:18 | AutoPauseOnLostFocus: True
03/16/2018 19:57:18 | ScreenShake: True
03/16/2018 19:57:18 | VersionCheckMode: Stable
03/16/2018 19:57:18 | EnableMetrics: True
03/16/2018 19:57:18 | PreferBorderlessWindowToggle: False
03/16/2018 19:57:18 | MasterVolume: 1
03/16/2018 19:57:18 | EffectsVolume: 1
03/16/2018 19:57:18 | InterfaceVolume: 1
03/16/2018 19:57:18 | ShowTutorials: True
03/16/2018 19:57:18 | AutoFtlJump: False
03/16/2018 19:57:18 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
03/16/2018 19:57:18 | DefaultBuildTool: Grab
03/16/2018 19:57:18 | DefaultDecalTool: Grab
03/16/2018 19:57:18 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
03/16/2018 19:57:18 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
03/16/2018 19:57:18 | PlayerColor:
03/16/2018 19:57:18 | EnemyColor:
03/16/2018 19:57:18 | NeutralColor:
03/16/2018 19:57:18 | MiniviewInCombatMode: Auto
03/16/2018 19:57:18 | MiniviewNotInCombatMode: Auto
03/16/2018 19:57:18 | MiniviewLockRotation: False
03/16/2018 19:57:18 | MiniviewSize:
03/16/2018 19:57:18 | ShowInteriors: False
03/16/2018 19:57:18 | AlwaysShowCommandWidgets: False
03/16/2018 19:57:18 | PreferWorldRelativeAttackAngle: False
03/16/2018 19:57:18 | PreferWorldRelativeFollowAngle: False
03/16/2018 19:57:18 | ShipLibraryLargeIcons: False
03/16/2018 19:57:18 | AdHocFormations: False
03/16/2018 19:57:18 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
03/16/2018 19:57:18 | DeleteFileOnStartup:
03/16/2018 19:57:18 | FeedbackEmail:
03/16/2018 19:57:18 | DefaultGameMode:
03/16/2018 19:57:18 | DefaultCreativeModeMapSize: 0
03/16/2018 19:57:18 | DefaultBountyModeDifficulty: 0
03/16/2018 19:57:18 | DefaultBountyModeMapSize: 0
03/16/2018 19:57:18 | DefaultBountyModeStarterShip: 0
03/16/2018 19:57:18 | WarnOutOfDateGpuDrivers: True
03/16/2018 19:57:18 | DefaultMPJoinHostname:
03/16/2018 19:57:18 | PlayerName:
03/16/2018 19:57:18 | MPShipColorMode: RandomPerPlayer
03/16/2018 19:57:18 | MPBlipColorMode: FriendAndFoe
03/16/2018 19:57:18 | AutoPortForwarding: True
03/16/2018 19:57:18 | DisplayPublicIP: True
03/16/2018 19:57:18 | PreferLAN: False
03/16/2018 19:57:18 | CustomServers: System.Collections.Generic.List`1[Cosmoteer.Multiplayer.ServerInfo]
03/16/2018 19:57:18 | DefaultServer: 0
03/16/2018 19:57:18 | ShowNewsOnStartup: True
03/16/2018 19:57:18 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
03/16/2018 19:57:18 | ShowNewsAlerts: True
03/16/2018 19:57:18 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
03/16/2018 19:57:18 | MutedPlayers: System.Collections.Generic.HashSet`1[Halfling.Platforms.MachineID]
03/16/2018 19:57:18 | BannedPlayers: System.Collections.Generic.HashSet`1[Halfling.Platforms.MachineID]
03/16/2018 19:57:18 | Starting main game loop...
03/16/2018 19:57:18 | Enabled mods:
03/16/2018 19:57:18 | billion_credits
03/16/2018 19:57:18 | bubbet.bubbleshieldgeneratorlatest
03/16/2018 19:57:18 | EyeOfDoom_Addon
03/16/2018 19:57:19 | LaserPD.Celestia
03/16/2018 19:57:19 | Meranera_additional_weapons (1)
03/16/2018 19:57:19 | Obsidian Tech
03/16/2018 19:57:19 | Loaded language 'en'.
03/16/2018 19:57:22 | Output compiling shader 'C:\Users\Eduardo\Documents\My Games\Cosmoteer\Mods\bubbet.bubbleshieldgeneratorlatest\bubble_generator\shield.shader' (pix):
03/16/2018 19:57:22 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
03/16/2018 19:57:22 |
03/16/2018 19:57:39 | Loaded game rules.
03/16/2018 19:59:58 | Loaded game named 'Auto-Save 2018-03-16_19-12-53'.
03/16/2018 19:59:58 | Game pushed onto stack.
03/16/2018 19:59:58 | Game mode is: CreativeGameModeManager
03/16/2018 20:09:42 | Saved game as "Auto-Save 2018-03-16_20-09-33".
03/16/2018 20:10:43 | Saved game as "Phantom Dreadnought".
03/16/2018 20:12:50 | Saved game as "Phantom Dreadnought".
03/16/2018 20:13:04 | Game popped off stack.
03/16/2018 20:37:50 | Game pushed onto stack.
03/16/2018 20:37:50 | Game mode is: CreativeGameModeManager
03/16/2018 20:38:26 | Memory usage at time of crash: 819,990,528
03/16/2018 20:38:26 | Application state stack at time of crash:
03/16/2018 20:38:26 | Cosmoteer.Game.GameRoot
03/16/2018 20:38:26 | Cosmoteer.Gui.TitleScreen
03/16/2018 20:38:26 | FPS at time of crash: 99.8863
03/16/2018 20:38:26 | Running processes at time of crash: audiodg, chrome, Cosmoteer, csrss, dasHost, Discord, dllhost, dwm, explorer, Idle, lsass, MsMpEng, NisSrv, RAVBg64, RtkAudioService64, RtkNGUI64, SearchIndexer, services, smss, svchost, SynTPEnh, SynTPHelper, System, taskhost, wininit, winlogon,
03/16/2018 20:38:26 | System.InvalidOperationException: Sequence contains no matching element
03/16/2018 20:38:26 | at System.Linq.Enumerable.First[TSource](IEnumerable1 source, Func
2 predicate)
03/16/2018 20:38:26 | at Cosmoteer.Ships.Parts.Ammo.BaseAmmoStorage..ctor(Part part, BaseAmmoStorageRules rules) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Ammo\BaseAmmoStorage.cs:line 149
03/16/2018 20:38:26 | at Cosmoteer.Ships.Parts.Ammo.AmmoConsumer..ctor(Part part, AmmoConsumerRules rules) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Ammo\AmmoConsumer.cs:line 131
03/16/2018 20:38:26 | at Cosmoteer.Ships.Parts.Ammo.AmmoConsumerRules.CreateComponent(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Ammo\AmmoConsumerRules.cs:line 49
03/16/2018 20:38:26 | at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 219
03/16/2018 20:38:26 | at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 166
03/16/2018 20:38:26 | at Cosmoteer.Ships.ShipUpdateInfo.Apply(Boolean andClear, Boolean destroyBlocking, Dictionary2 blueprintPartCache, Dictionary
2 blueprintDoorCache) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 242
03/16/2018 20:38:26 | at Cosmoteer.Game.Gui.BuildToolbox.OnConstructClicked(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\BuildToolbox.cs:line 1284
03/16/2018 20:38:26 | at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
03/16/2018 20:38:26 | at Halfling.Gui.Components.Input.WidgetClickController.OnClicked(Boolean detectDoubleClick) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetClickController.cs:line 258
03/16/2018 20:38:26 | at Halfling.Events.WeakEventHandler.EventState`1.OnSourceEventFired(Object sender, TEventArgs args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 297
03/16/2018 20:38:26 | at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
03/16/2018 20:38:26 | at Halfling.Gui.Components.Input.WidgetInputStateController.set_InputState(InputState value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetInputStateController.cs:line 38
03/16/2018 20:38:26 | at Halfling.Gui.Components.Input.WidgetInputStateController.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetInputStateController.cs:line 208
03/16/2018 20:38:26 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1655
03/16/2018 20:38:26 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1522
03/16/2018 20:38:26 | at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1517
03/16/2018 20:38:26 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1655
03/16/2018 20:38:26 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1522
03/16/2018 20:38:26 | at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1517
03/16/2018 20:38:26 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1655
03/16/2018 20:38:26 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1522
03/16/2018 20:38:26 | at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1517
03/16/2018 20:38:26 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1655
03/16/2018 20:38:26 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1522
03/16/2018 20:38:26 | at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1517
03/16/2018 20:38:26 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1655
03/16/2018 20:38:26 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1522
03/16/2018 20:38:26 | at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1517
03/16/2018 20:38:26 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1655
03/16/2018 20:38:26 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1522
03/16/2018 20:38:26 | at Halfling.Gui.GuiRoot`1.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\GuiRoot.cs:line 574
03/16/2018 20:38:26 | at Cosmoteer.Game.Gui.GameGui.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 579
03/16/2018 20:38:26 | at Cosmoteer.Game.GameRoot.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1137
03/16/2018 20:38:26 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
03/16/2018 20:38:26 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 873
03/16/2018 20:38:26 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 788
03/16/2018 20:38:26 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336
03/16/2018 20:38:26 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249
03/16/2018 20:38:26 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 875
03/16/2018 20:38:26 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165
03/16/2018 20:38:26 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 116
03/16/2018 20:38:42 | Actual data hash: b06ff0c93a0854eb18f327c464bb1600
03/16/2018 20:38:42 | Expected data hash: b06ff0c93a0854eb18f327c464bb1600
03/16/2018 20:38:42 | Director received exit call.
03/16/2018 20:38:42 | Disposed default font.
03/16/2018 20:38:42 | Disposed XA2AudioManager device.
03/16/2018 20:38:42 | Disposed audio manager.
03/16/2018 20:38:42 | Disposed clock.
03/16/2018 20:38:42 | Disposed input manager.
03/16/2018 20:38:42 | Disposed graphics manager.
03/16/2018 20:38:42 | Disposed swap chain.
03/16/2018 20:38:42 | Disposed Direct3D device.
03/16/2018 20:38:42 | Disposed DXGI factory.
03/16/2018 20:38:42 | Closed Windows form.
03/16/2018 20:38:42 | Director received exit call.
03/16/2018 20:38:42 | Disposed window.
03/16/2018 20:38:42 | Disposed platform interface.
03/16/2018 20:38:42 | Closing log output file...
Lolking4045
Works fine for me, just disable other mods.
MegaNikiGaming hes problem was that he had the eye addon but didnt had the BloodCult mod.
New Version of the mod.....GO AND SEE YOUR SELF April fools BOIS
http://www.mediafire.com/file/jdxvmflm9xn54ur/PAPASTALINMOD.zip
zergRush99 Все приветствуют Папу Сталина!
the_guy545 DA XD
This Version of the mod will be aviabel until the 2.4.18 so if you want this version you better hurry
THAT'S THE GOOD SHIT!
zergRush99 umm can you tell me the ranking in difficulty in the bounty hunter planets? which is hardest, easiest all those
Dragon1008
1outter layer
2 small hunter fleet
3)medium hunter fleet or first layer
4)big hunter fleet
5)second layer
6)main hunter fleet or 3rd layer
7)bosses
what version of cosmoteer is it compatible too?
panda 13.9
zergRush99 thanks
What happened to the Blood Cult right now?
Rifqi_Fajar_Zain April fools, you can still download the normal version.
zergRush99
D'uh!
I hate April Fools
zergRush99
Y' know, the horrible origin of April Fools.