Support | News | Classic | F.A.Q. | Discord | Discussions | Wiki | Roadmap

MacGhriogair But very strange, sometimes it can absulotlly destroy a fleet, but sometimes its not doing anything....I dont know why XD

zergRush99 That is weird... there are to many things that I can think of that could be causing that problem 😛

    zergRush99 I haven't done modding before, but I was looking over some stuff for the Eye of Doom. Do you always need a space after "="? Some variables are written as <var> =100 instead of <var> = 100. I don't know how parsing works here, so technically <var> =100 can work. Impulse in Bullet.txt is set this way and PenetrationResistance in theEyeOfDoom is also set this way.

    Like I've said though, no experience modding in Cosmoteer, just something that I've noticed. I know that there was a mod that had a bug where sloped armour was causing problems with damage.

    MacGhriogair no the space dont do anything

      MacGhriogair
      zergRush99
      Kinda have the feeling that it´s not specifically the code but instead something "simple" as the ingame explosion mechanics, the most simple things are usually overseen, however, I´m no specialist in those things either, at least not in cosmoteer yet.

        Drakador_Chaos Yeah I think that whats cusing it

          hello zerg, i recently heard of your mod and i wanted to try it out. however it doesnt seem to work. i looked at previous posts and tried everything already suggested so i am unsure if i have to do something else in between.

          Error loading mod bloodcult: System.IO.FileNotFoundException: Could not find file 'C:\Users\snamp\OneDrive\Documents\My Games\Cosmoteer\Mods\bloodcult\mod.txt'.
          File name: 'C:\Users\snamp\OneDrive\Documents\My Games\Cosmoteer\Mods\bloodcult\mod.txt'
          at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
          at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
          at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
          at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
          at System.IO.StreamReader..ctor(String path)
          at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
          at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 121

          here is the error code. usnure if it is the same one as before listed

            snamp try to install it manully, go to docomants/ mygames/cosmoteer/mods and extracet the zip file there

            zergRush99 umm... is the primal age released currently?

            zergRush99 thats the thing zerg its doesnt appear there for some reason. i can find the zip file in a different location however

            unless i am being retarded

              snamp Ahhm the zip file should be in your dowmloads....and then just extract the file to the folder I told you,

                zergRush99 alright i will try it again

                alright this is really irritating. i extracted the files into the location you said. but if i try to use the file that is in that location it just opens the file it doesnt use it. if i try to use the zip file even after extracting it says that a mod with the same name is installed and if i want to overwrite it then it gives me the error before mentioned if i accept. if i dont it just doesnt do anything.

                  snamp you already instulled it, in the game you should see a mod tab, and just enabel it and restart the game

                    wtf it never appeared until i just opened the game o.0

                    sorry for the run around there not sure why it never appeared

                      snamp Thats fine

                        I get the following error when I try to install the EyeOfDoom mod. Not a clue what it means, though everything seemed to work prior to the 0.13.2 update and with the Blood Cult 1.6 mod.

                        System.IO.IOException: The directory is not empty.

                        at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound)
                        at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)
                        at Cosmoteer.Gui.ModsDialog.<OnInstallModClicked>d__13.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Gui\ModsDialog.cs:line 409

                        EDIT - Figures, I unzipped it and manually install it and now it works. I believe it may have something to do with that it has a folder named EyeOfDoom_Addon inside the file EyeOfDoom_Addon.zip that is causing the issues with the game mod installer.

                        LoneWolf3574 are you ue thats t hole crash log?