Explorer:
//Let's Review:
multipleFactions = "Trying to explore the large ship ruins";
$exception("Multiple Entities are causing a fracas, making it very dangerous for mortal units to
participate");
void Meanwhile():
{
Faction("XA Empire") = "Attempting to attack the large planetside derelict";
Faction("Hypatien Republic") = "Taking offense to this act";
//The Result?
Tensions = High;
Explorer.Class + Assault.Class = "At a standoff for just ONE derelict ship.";
Faction("XA Empire").otherShips = "Destroying perfectly good derelicts for unknown reason";
}
Assault:
Conclusion = "This sector is doomed."