GhostTaker ah, there are 2 mod.txt files.....
Looks like someone tried to edit the mod.txt file using Google Docs, which you can't actually do, so I think Google Docs made a copy of it. (And they should have been editing bounty_ships.txt anyway.) I've updated the instructions above to make that a bit clearer.
@Obellion I noticed that the ships in your Terran folder don't have .ship.png extensions, which is preventing them from showing up in-game in the ship library.
.ship.png
Walt How did that happen, i don't know. Added the missing '.ship' part into them. They might work now.
The .zip file has been updated with all the latest ships. Keep 'em coming!
Walt keep them going? I alredy can upload ships?
Arvard yes you can upload ships
Arvard keep them going? I alredy can upload ships?
I'm just saying, feel free to upload more ships as you make them in the future.
Walt could it be that the traffic on the forums is picking up steam?
i cant actually download the mod. π
its just saying:
Not Found
Error 404
GhostTaker Fixed.
Just realized i was missing the Odyssey class Battleship. Quickly put it up.
Walt thanks
I have uploaded my Omega and Elite industries ships to the mod. also my civilian stuff. Have fun π
Mod package has been updated with latest ships from gubbe4321 and Lafiel. Thanks!
I'll upload when I have the time. And also need to update some ships.
Btw. yobeefjerky isn't the Marauder my entry ship? π https://forum.cosmoteer.net/d/235-starting-ships/6
Alright, I've uploaded my ships. Most are not updated yet so the majority don't have wedge parts, let alone FTL drive, or sensors. But they are compatible with Cosmoteer 0.9.x. π
Also, this mod, at 52.9 MB, is now larger than the game itself at 46.5 MB. Go everyone!
Walt i guess i should re- download it Γ
GhostTaker If you're really clever, you make make the Google Drive folder auto-sync straight into Cosmoteer's mod folder. That's what I've done. (I was literally watching the ships appear in my Ship Library in-game as people were uploading them to the folder.) Of course, then you run the risk of someone breaking the mod and you won't be able to boot the game without running in "No Mods" mode.
Walt ok, thanks. π
but im not gonna do that.
by the way, would it be possible to mod an weappon that can shoot over the ship its build onαΊΓ
Walt No mods mode?
GhostTaker by the way, would it be possible to mod an weappon that can shoot over the ship its build onαΊΓ
Not currently, I need to write special code to make that work.
Arvard No mods mode?
There's an item in your start menu called Cosmoteer (No Mods), which you can use if the game won't start because of a problem with a mod.
Cosmoteer (No Mods)