sadly i cant add any to this cause i changed the corridor PERMANENTLY to my version
but whatever xd
The Great Community Ships Mod!
have added some ships to my folder. here is the look
6 Gunner Ship
Flickering HellFire (without mods)
Helios (without mods)
The X Burster
The Annoying One
I can't find a way to import my ships. I have downloaded the mod and installed it etc, but I cannot find a way to place a file into the Google Drive or Zip file. If I'm doing something wrong, please correct me!
Nevermind, I believe I have found a way to add my creations. My folder is named "DragonSorcerer" and I have quite a few ships in there, I am planning on adding more in the future though. I hope you like my creations and I hope to see them in the Drive soon!
Chris99 i cant find myself or the ship
It's because Walt must update the mod before you can see it. Otherwise it will stay the same.
lcboboy no work
Try re-installing the game, that would reset the files but back-up your ships.
JEBtheGamer won't appear in Bounty Hunter
Walt has to manually update the mod himself in order for your ships and others to show up in the list/BHMode.
hi guys check my faction out in the ships design sec
how to add google drive folder?
Quick question from a new person does this add them to Bounty Hunter mode id love to fight these ships and get some diversity.
Renjie Nope it does not. There were issues with this breaking the game. There is a community currated ship mod that does this or you can do it manually.
minimurgle Thanks ill take a look at that
- Edited
I've just added in four new ships:
Furious Sinner
Power Lagspike
Riptide
Skywing Modified
If you consider my ships to be factionized/renamed I would very much appreciate it.
I have no idea about the faction/ship name though, as all my ships are just based on personal creativity and attempts to try to use as few crafts as possible to beat a tier. The Furious Sinner of them all is the cringiest by names and I need a good suggestion for its renaming...
Live Edit: I have named my faction temporarily as "Cyan Blade". I do not mind if it is changed in the future.
I will keep adding ships as I play through if I need to design more. For now, enjoy with my mediocre collection.
I have just added six new ships into the mod:
Pincer
Pincer II
Firebox
Egg
Blastaway
Artillerizer
The Firebox and Artillerizer, albeit seemingly in-advised to be played design, works well if coordinated as an armada to provide suppression fire. The Pincer II is considered to be flagship for my collection as of now. I will be trying to modify the Furious Sinner(yes cringy name I know) since it has a design flaw: lack of shielding. Though it works well to obliterate anything with low shielding and/or armor, its defense isn't the best. the Pincer II does better in this scenario, albeit also requires modification due to third missile not firing properly(it crashes into the craft itself... Ahhhhhhhhhrgh)
Feel free to use my ships as chassis for modification if you're outta ideas, but please notify me by tagging me first.
SbL
For players who want to try my ships out in BHM(I built them according to my BHM experience so there is not much of a need to do so), the Egg is the budget starter ship, albeit with EXTREMELY low offensive capabilities.
Once you got some credits(provided you do not use mods so your starting funds is only 25000 credits: I use no mods except the community ships mod), proceed with the Riptide(fun fact: I gave it a considerable surgery to make it less "fat": before it was like the Power Lagspike), Power Lagspike, Skywing ModVer. Blastaway, and the Pincer. You should be able to fare enough for the Pincer II, Firebox, Artillerizer and finally, the Furious Sinner.
Testing in the creative mode is not a bad way, but I prefer to keep things real while I test them, and its actually a fun way, since you have to kind of control the credit count.
Just added in 8 new ships:
Starblaster
Argonaut Modified
Falcon Modified
Falling Star Modified
Fanged Fighter Modified
Jetsam Modified
Mosquito Modified
Wingbat Modified
I have not yet figured out the modification for the Sinner and the Pincer II. So I came up with this: a lot of built-in revamps along with a original ship. I hope you all enjoy.
https://forum.cosmoteer.net/d/1816-sbl-s-ship-intros
Go to here for a better introduction to all of my currently in the mod(as of time of writing not yet updated into it) ships.
- Edited
Update: I've fixed some flaws of my Pincer II and reuploaded it. Also fixed the Firebox's controls so that it broadsides everytime and flies straight.
Also, added two new ship, the Aurum(Gold in Latin) and the Slicer Modified. Just in case the FTL fuel threshold is going to be back, the Aurum will come in handy as a cheap cargo ship and it can quite stand its grounds even if attacked. And I packed more heat for the Slicer(It was already very good, but the reactors were too outwards placed, resulting in quick death if its shielding is eliminated. Also, a single Ion Beam just felt too weak.)
Edit: Added one more ship, the Warhead. How to use? Crash it, Blow it. Time for those Bounties to die with a blast.
(Yes, some might dislike a kamikaze craft, so you are also free to modify this into a ship's generator core. It's very easy to repurpose this ship. Ideas came from BHM when I crashed a Fanged Fighter ModVer. into a Kri'Raknil. Because the Fanged was so damaged I decided to blow it up and that took out one of Kri's wing.)
I've added a couple of ships under the folder called astro.
I added mine under BoomMicGuy