Lafiel The issue is that, in order to add named data fields, you should use the Overrides action, not the AddMany action. So for example, your action that adds particle effects should be:
// Add the "new" effects to Effects/particles.txt.
{
Action = Overrides
OverrideIn = <Effects/particles.txt>
Overrides
{
PhaserShoot = &<Particles/Abh-mod/phaser_shoot.txt>;
PhaserShotGlow = &<Particles/Abh-mod/phaser_shot_glow.txt>;
PhaserHit = &<Particles/Abh-mod/phaser_hit.txt>;
PhaserBeamHit = &<Particles/Abh-mod/phaser_beam_hit.txt>;
PhaserHitStruct = &<Particles/Abh-mod/phaser_hit_struct.txt>;
PhaserBeamHitStruct = &<Particles/Abh-mod/phaser_beam_hit_struct.txt>;
PhaserPenetrate = &<Particles/Abh-mod/phaser_penetrate.txt>;
PhaserFlash = &<Particles/Abh-mod/phaser_flash.txt>;
PhaserBeamFlash = &<Particles/Abh-mod/phaser_beam_flash.txt>;
PhaserSparks = &<Particles/Abh-mod/phaser_sparks.txt>;
PhaserEmitSparks = &<Particles/Abh-mod/phaser_emit_sparks.txt>;
PhotonTorpHit = &<Particles/Abh-mod/photon_torp_hit.txt>;
PhotonTorpHitStruct = &<Particles/Abh-mod/photon_torp_hit_struct.txt>;
PhotonTorpPenetrate = &<Particles/Abh-mod/photon_torp_penetrate.txt>;
PhotonTorpFlash = &<Particles/Abh-mod/photon_torp_flash.txt>;
PhotonTorpSparks = &<Particles/Abh-mod/photon_torp_sparks.txt>;
PlasmaShoot = &<Particles/Abh-mod/plasma_shoot.txt>;
PlasmaShotGlow = &<Particles/Abh-mod/plasma_shot_glow.txt>;
PlasmaHit = &<Particles/Abh-mod/plasma_hit.txt>;
PlasmaHitStruct = &<Particles/Abh-mod/plasma_hit_struct.txt>;
PlasmaPenetrate = &<Particles/Abh-mod/plasma_penetrate.txt>;
PlasmaFlash = &<Particles/Abh-mod/plasma_flash.txt>;
PlasmaSparks = &<Particles/Abh-mod/plasma_sparks.txt>;
MedAntiprotonShoot = &<Particles/Abh-mod/medium_antiproton_shoot.txt>;
MedAntiprotonShotGlow = &<Particles/Abh-mod/antiproton_shot_glow.txt>;
MedAntiprotonShotHit = &<Particles/Abh-mod/antiproton_shot_hit.txt>;
MedAntiprotonHitStruct = &<Particles/Abh-mod/medium_antiproton_hit_struct.txt>;
MedAntiprotonPenetrate = &<Particles/Abh-mod/antiproton_penetrate.txt>;
MedAntiprotonFlash = &<Particles/Abh-mod/antiproton_flash.txt>;
MedAntiprotonSparks = &<Particles/Abh-mod/antiproton_sparks.txt>;
BigAntiprotonShoot = &<Particles/Abh-mod/big_antiproton_shoot.txt>;
BigAntiprotonShotHit = &<Particles/Abh-mod/big_antiproton_shot_hit.txt>;
BigAntiprotonHitStruct = &<Particles/Abh-mod/big_antiproton_hit_struct.txt>;
BigAntiprotonFlash = &<Particles/Abh-mod/big_antiproton_flash.txt>;
ImpulseThrusterGlow = &<Particles/Abh-mod/impulse_thruster_glow.txt>;
}
}
I'll have better error messages for this in the next version.