Alex-Zander yes, we know about issue in last version of game Will fixed in next version Now you can use temporaly fix http://www.mediafire.com/file/rilenu1at3dhdes/Archon.plasma.zip by @SunriseSP
The 64x64 issue is already fixed in the new unstable branch
Some people (like me) might not want to use the unstable branch.
hm ... info from change logs Cosmoteer 0.13.3 (Jan. 6, 2018)
Modding: Removed the requirement that atlased sprites be a multiple of 64x64 while still fixing the underlying graphical glitches that were caused by non-multiple-of-64x64 sprites. Any mods that were compatible with 0.13.1 but incompatible with 0.13.2 should again be compatible with 0.13.3.
DId you known that the vanila reactor is plasma too ???
DABnoREGRET no )
Solarwatch hm ... can you describe more detail ... how they are located in your ship ... I tried to build several ships and I can not understand what you mean
is it normal for some of the plasma engines to constantly be firing... like the only way to turn make them stop is by turning it off, but then my ship is severely slower
Archon7th The small thrusters look like this regardless of how they're positioned: https://i.imgur.com/zLLU26Z.png
Archon7th the ship that is my profile picture, I put plasma engines along the back, and at the front, and they'd all constantly by firing, and consuming energy
Solarwatch I've had this problem happen to me with my own ships idk why it happens
Solarwatch Look at the Small thruster on The mod post. RIP
0.13.5 compatible?
TurboTwinky28 Has Sprite Problems, but functions okay other than that in later versions.
TurboTwinky28 It seems to work.
Does this mod work with 0.13.6? if there's another version please tell me
0.13.6 Compatible Now?
doesn't work with 0.13.6 now my huge capital ship has no engines...
I'm still using it in 0.13.6, works just fine for me...
I tryed it, i have no engins on my ships
It's a good mod! I like blue because it's my favorite color ...: D And here is a moda (including this one) put together titan .. 🙂