System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Program Files\Cosmoteer\Mods\0.1.6ClassicJam.Star_Wars_Galaxy\Ships\Rebellion Nebulon-B Frigate.ship.png'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1195
at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 278
at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 146
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 275
at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 94
at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 277
at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 98
at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 565
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 558
--- End of inner exception stack trace ---
at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 499
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 423
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 241
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 870
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 160
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 69
---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Program Files\Cosmoteer\Mods\0.1.6ClassicJam.Star_Wars_Galaxy\Ships\Rebellion Nebulon-B Frigate.ship.png'.
File name: 'C:\Program Files\Cosmoteer\Mods\0.1.6ClassicJam.Star_Wars_Galaxy\Ships\Rebellion Nebulon-B Frigate.ship.png'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1195
at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 278
at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 146
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 275
at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 94
at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 277
at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 98
at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 565
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 558<---
07/29/2017 18:32:00 | Logging successful initialized.
07/29/2017 18:32:00 | Local: en-US
07/29/2017 18:32:00 | Language: en-US
07/29/2017 18:32:00 | Cosmoteer version 0.12.9
07/29/2017 18:32:00 | Microsoft Windows 10 Home 64-bit 10.0.15063
07/29/2017 18:32:00 | Intel(R) Pentium(R) CPU N3540 @ 2.16GHz (4 logical processors)
07/29/2017 18:32:00 | 3986.0 MB RAM
07/29/2017 18:32:00 | Intel(R) HD Graphics (10.18.10.4358)
07/29/2017 18:32:00 | 2057.0 MB VRAM
07/29/2017 18:32:00 |
07/29/2017 18:32:06 | Loaded app settings.
07/29/2017 18:32:06 | Mixpanel Distinct ID: e86a70ca-4093-46bf-b984-8623e30465b0
07/29/2017 18:32:07 | Process is now DPI-aware.
07/29/2017 18:32:07 | Setup default cursor.
07/29/2017 18:32:07 | Using display adapter 0
07/29/2017 18:32:07 | Created DXGI factory.
07/29/2017 18:32:07 | Adapter #0: Intel(R) HD Graphics
07/29/2017 18:32:07 | Output #0: Generic PnP Monitor (1366x768)
07/29/2017 18:32:07 | Adapter #1: Microsoft Basic Render Driver
07/29/2017 18:32:07 | Updated Windows form configuration for borderless window.
07/29/2017 18:32:07 | Created Windows form.
07/29/2017 18:32:07 | Direct3D Feature Level: Level_11_0
07/29/2017 18:32:07 | Created Direct3D 11 Device.
07/29/2017 18:32:07 | Created swap chain: 1366x768.
07/29/2017 18:32:07 | Created window.
07/29/2017 18:32:07 | Created clock.
07/29/2017 18:32:07 | FORCING STATIC VERTEX BUFFERS & TEXTURES
07/29/2017 18:32:07 | Created graphics manager.
07/29/2017 18:32:08 | Created XAudio2 device.
07/29/2017 18:32:08 | Created audio manager.
07/29/2017 18:32:08 | Created input manager.
07/29/2017 18:32:08 | Created default font.
07/29/2017 18:32:08 | Initial app state is 'MainMenu'
07/29/2017 18:32:08 | Initial application settings:
07/29/2017 18:32:08 | InitState: MainMenu
07/29/2017 18:32:08 | Language:
07/29/2017 18:32:08 | LockCursor: True
07/29/2017 18:32:08 | EdgePanMode: Analog
07/29/2017 18:32:08 | EdgePanSpeed: 15
07/29/2017 18:32:08 | KeyboardPanSpeed: 15
07/29/2017 18:32:08 | KeyboardZoomSpeed: 10
07/29/2017 18:32:08 | KeyboardRotSpeed: 90°
07/29/2017 18:32:08 | InvertMouseWheelZoom: False
07/29/2017 18:32:08 | MouseWheelZoomSpeed: 1.12
07/29/2017 18:32:08 | MouseWheelZoomAtCursor: True
07/29/2017 18:32:08 | StickyFocus: True
07/29/2017 18:32:08 | HighDpiMode: False
07/29/2017 18:32:08 | AnimateBackgrounds: True
07/29/2017 18:32:08 | FancyParticles: True
07/29/2017 18:32:08 | AllowShipDeselection: False
07/29/2017 18:32:08 | EasyPartSelection: False
07/29/2017 18:32:08 | PreferBlueprintMode: False
07/29/2017 18:32:08 | BlueprintAutoPause: True
07/29/2017 18:32:08 | BuildAutoFocus: True
07/29/2017 18:32:08 | BuildAutoRotate: True
07/29/2017 18:32:08 | BuildAutoInteriors: True
07/29/2017 18:32:08 | PaintAutoFocus: True
07/29/2017 18:32:08 | PaintAutoRotate: True
07/29/2017 18:32:08 | PaintAllowOverwrite: True
07/29/2017 18:32:08 | PaintMirrorMode: False
07/29/2017 18:32:08 | RepairAutoFocus: True
07/29/2017 18:32:08 | RepairAutoRotate: False
07/29/2017 18:32:08 | BuildAllowOverwrite: True
07/29/2017 18:32:08 | BuildAutoDoors: True
07/29/2017 18:32:08 | BuildEnforceCrewAccess: True
07/29/2017 18:32:08 | BuildMirrorMode: False
07/29/2017 18:32:08 | GrabLeavesCorridors: True
07/29/2017 18:32:08 | RepairAutoDoors: True
07/29/2017 18:32:08 | AutoHireCrew: True
07/29/2017 18:32:08 | PartToolTips: True
07/29/2017 18:32:08 | AutoSave: True
07/29/2017 18:32:08 | AutoSaveInterval: 600
07/29/2017 18:32:08 | FtlAutoSave: True
07/29/2017 18:32:08 | ShowOnShipIndicators: True
07/29/2017 18:32:08 | AutoPauseOnLostFocus: True
07/29/2017 18:32:08 | ScreenShake: True
07/29/2017 18:32:08 | VersionCheckMode: Stable
07/29/2017 18:32:08 | EnableMetrics: True
07/29/2017 18:32:08 | PreferBorderlessWindowToggle: False
07/29/2017 18:32:08 | MasterVolume: 1
07/29/2017 18:32:08 | EffectsVolume: 1
07/29/2017 18:32:08 | InterfaceVolume: 1
07/29/2017 18:32:08 | ShowTutorials: True
07/29/2017 18:32:08 | AutoFtlJump: False
07/29/2017 18:32:08 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
07/29/2017 18:32:08 | DefaultBuildTool: Grab
07/29/2017 18:32:08 | DefaultDecalTool: Grab
07/29/2017 18:32:08 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
07/29/2017 18:32:08 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
07/29/2017 18:32:08 | PlayerColor:
07/29/2017 18:32:08 | EnemyColor:
07/29/2017 18:32:08 | NeutralColor:
07/29/2017 18:32:08 | MiniviewInCombatMode: Auto
07/29/2017 18:32:08 | MiniviewNotInCombatMode: Auto
07/29/2017 18:32:08 | MiniviewLockRotation: False
07/29/2017 18:32:08 | MiniviewSize:
07/29/2017 18:32:08 | ShowInteriors: False
07/29/2017 18:32:08 | AlwaysShowCommandWidgets: False
07/29/2017 18:32:08 | PreferWorldRelativeAttackAngle: False
07/29/2017 18:32:08 | ShipLibraryLargeIcons: False
07/29/2017 18:32:08 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
07/29/2017 18:32:08 | DeleteFileOnStartup:
07/29/2017 18:32:08 | FeedbackEmail:
07/29/2017 18:32:08 | Starting main game loop...
07/29/2017 18:32:09 | Enabled mods:
07/29/2017 18:32:13 | 0.1.6ClassicJam.Star_Wars_Galaxy
07/29/2017 18:32:13 | demonx3.tempora
07/29/2017 18:32:13 | frenzel_mod
07/29/2017 18:32:13 | Lafiel.Abh_mod0.4.5
07/29/2017 18:32:13 | Meranera_additional_weapons
07/29/2017 18:32:13 | TheHealingDoctor.minigun_mod.latest
07/29/2017 18:32:13 | Loaded language 'en'.
07/29/2017 18:32:22 | Output compiling shader 'C:\Program Files\Cosmoteer\Data\Ships\Terran\shield_generator\shield.shader' (pix):
07/29/2017 18:32:22 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
07/29/2017 18:32:22 |
07/29/2017 18:32:27 | Output compiling shader 'C:\Program Files\Cosmoteer\Mods\demonx3.tempora\t_shield\shield.shader' (pix):
07/29/2017 18:32:27 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
07/29/2017 18:32:27 |
07/29/2017 18:32:39 | Output compiling shader 'C:\Program Files\Cosmoteer\Mods\Lafiel.Abh_mod0.4.5\advanced_shield\advanced_shield.shader' (pix):
07/29/2017 18:32:39 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
07/29/2017 18:32:39 |
07/29/2017 18:34:17 | Loaded game rules.
07/29/2017 18:34:57 | Game pushed onto stack.
07/29/2017 18:34:57 | Game mode is: CreativeGameModeManager
07/29/2017 18:45:05 | Saved game as "Auto-Save 2017-07-29_06-45-01".
07/29/2017 18:55:10 | Saved game as "Auto-Save 2017-07-29_06-55-07".
07/29/2017 19:05:17 | Saved game as "Auto-Save 2017-07-29_07-05-13".
07/29/2017 19:07:55 | Game popped off stack.
07/29/2017 19:18:12 | Game pushed onto stack.
07/29/2017 19:18:12 | Game mode is: BountyGameModeManager
07/29/2017 19:28:17 | Saved game as "Auto-Save 2017-07-29_07-28-14".
07/29/2017 19:31:51 | Making FTL jump...
07/29/2017 19:31:51 | Finished FTL jump.
07/29/2017 19:31:55 | Starting local player FTL jump...
07/29/2017 19:31:58 | Saved game as "Auto-Save 2017-07-29_07-31-55".
07/29/2017 19:31:58 | Making FTL jump...
07/29/2017 19:32:07 | Finished FTL jump.
07/29/2017 19:33:48 | Game popped off stack.
07/29/2017 19:33:48 | Game pushed onto stack.
07/29/2017 19:33:48 | Game mode is: BountyGameModeManager
07/29/2017 19:37:49 | Making FTL jump...
07/29/2017 19:37:49 | Finished FTL jump.
07/29/2017 19:37:54 | Starting local player FTL jump...
07/29/2017 19:37:57 | Saved game as "Auto-Save 2017-07-29_07-37-54".
07/29/2017 19:37:57 | Making FTL jump...
07/29/2017 19:38:05 | Finished FTL jump.
07/29/2017 19:43:14 | Saved game as "bruh".
07/29/2017 19:43:30 | Making FTL jump...
07/29/2017 19:43:30 | Finished FTL jump.
07/29/2017 19:43:33 | Starting local player FTL jump...
07/29/2017 19:43:36 | Saved game as "Auto-Save 2017-07-29_07-43-33".
07/29/2017 19:43:36 | Making FTL jump...
07/29/2017 19:43:39 | Memory usage at time of crash: 2,604,081,152
07/29/2017 19:43:39 | Application state stack at time of crash:
07/29/2017 19:43:39 | Cosmoteer.Game.GameRoot
07/29/2017 19:43:39 | Cosmoteer.Menus.MainMenu
07/29/2017 19:43:39 | FPS at time of crash: 35.04316
07/29/2017 19:43:39 | System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Program Files\Cosmoteer\Mods\0.1.6ClassicJam.Star_Wars_Galaxy\Ships\Rebellion Nebulon-B Frigate.ship.png'.
07/29/2017 19:43:39 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
07/29/2017 19:43:39 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
07/29/2017 19:43:39 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
07/29/2017 19:43:39 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1195
07/29/2017 19:43:39 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
07/29/2017 19:43:39 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 278
07/29/2017 19:43:39 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 146
07/29/2017 19:43:39 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 275
07/29/2017 19:43:39 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 94
07/29/2017 19:43:39 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 277
07/29/2017 19:43:39 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 98
07/29/2017 19:43:39 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 565
07/29/2017 19:43:39 | at System.Threading.Tasks.Task.Execute()
07/29/2017 19:43:39 | --- End of stack trace from previous location where exception was thrown ---
07/29/2017 19:43:39 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
07/29/2017 19:43:39 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
07/29/2017 19:43:39 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 558
07/29/2017 19:43:39 | --- End of inner exception stack trace ---
07/29/2017 19:43:39 | at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 499
07/29/2017 19:43:39 | --- End of stack trace from previous location where exception was thrown ---
07/29/2017 19:43:39 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
07/29/2017 19:43:39 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
07/29/2017 19:43:39 | at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 423
07/29/2017 19:43:39 | --- End of stack trace from previous location where exception was thrown ---
07/29/2017 19:43:39 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
07/29/2017 19:43:39 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
07/29/2017 19:43:39 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303
07/29/2017 19:43:39 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 241
07/29/2017 19:43:39 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 870
07/29/2017 19:43:39 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 160
07/29/2017 19:43:39 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 69
07/29/2017 19:43:39 | ---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Program Files\Cosmoteer\Mods\0.1.6ClassicJam.Star_Wars_Galaxy\Ships\Rebellion Nebulon-B Frigate.ship.png'.
07/29/2017 19:43:39 | File name: 'C:\Program Files\Cosmoteer\Mods\0.1.6ClassicJam.Star_Wars_Galaxy\Ships\Rebellion Nebulon-B Frigate.ship.png'
07/29/2017 19:43:39 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
07/29/2017 19:43:39 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
07/29/2017 19:43:39 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
07/29/2017 19:43:39 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1195
07/29/2017 19:43:39 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
07/29/2017 19:43:39 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 278
07/29/2017 19:43:39 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 146
07/29/2017 19:43:39 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 275
07/29/2017 19:43:39 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 94
07/29/2017 19:43:39 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 277
07/29/2017 19:43:39 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 98
07/29/2017 19:43:39 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 565
07/29/2017 19:43:39 | at System.Threading.Tasks.Task.Execute()
07/29/2017 19:43:39 | --- End of stack trace from previous location where exception was thrown ---
07/29/2017 19:43:39 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
07/29/2017 19:43:39 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
07/29/2017 19:43:39 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 558<---
07/29/2017 19:43:39 |
07/29/2017 19:44:08 | Actual data hash: 82b3dcc4b89156c9836824e50df12c43
07/29/2017 19:44:08 | Expected data hash: 82b3dcc4b89156c9836824e50df12c43
07/29/2017 19:44:08 | Director received exit call.
07/29/2017 19:44:08 | Disposed default font.
07/29/2017 19:44:09 | Disposed XA2AudioManager device.
07/29/2017 19:44:09 | Disposed audio manager.
07/29/2017 19:44:09 | Disposed clock.
07/29/2017 19:44:09 | Disposed input manager.
07/29/2017 19:44:10 | Disposed graphics manager.
07/29/2017 19:44:10 | Disposed swap chain.
07/29/2017 19:44:10 | Disposed Direct3D device.
07/29/2017 19:44:10 | Disposed DXGI factory.
07/29/2017 19:44:10 | Closed Windows form.
07/29/2017 19:44:10 | Director received exit call.
07/29/2017 19:44:10 | Disposed window.
07/29/2017 19:44:10 | Disposed platform interface.
07/29/2017 19:44:10 | Closing log output file...