korniton I the Tech lv 2 tree there is a super cool laser thingie that costs 120k and I cant place it at all. I have no idea how tech levels work. 🙁 Any help pls
You need sensors. You can't use a long range weapon if you can't see far enough for it. Sorry to say this guys but design viable ships! not some gun toting deprecated ships. There's nothing wrong with just jumping in and have fun shooting things up but this is not the point of this game. This is a starship designing game not some shoot them up. Research and development/design. This is kid's play compared to Kabal Space Program.
korniton I placed more than one of the control rooms in that tech tree. Cant you just make the last tech tree control room compatible with all other techs, pls?
This is not supported by the game, hence, this is an exploit with very little room to play with. There is actually no room at all. I'll make it possible for higher levels to use lower level but not between different groups within a level. There's no point for such groupings if I do.
nashtash You are using an old version which is not compatible with 0.12.x download the last one on the first page. And read! Everything's said clearly there. And please clean up the error message post.
Elethio The Tech locking idea is a good one, but it would be really nice to have an indicator on which techs are unlocked by which control rooms, it seems a bit random.
Not possible. But I can code it into the description. If only anyone would have read them which obviously didn't happen a lot or at least 90% would have been figured out already
Stormageddon01 Thank you for your enthusiasm and effort. But you should create your own ship mod. The reason is simple I want to keep it being a pure part mod. If at all I would add my own example ships or example faction ships. But I think it is better to create a separate ship mod. It will also avoid conflict or extra trouble that comes along with combining different kind of mods into one. Right now error hunting is still extremely difficult despite all the improvements.
And I think a ship mod that is using a mod should start their name with "Z." etc. This will make the game load the mods first and then the ship mods. Of course I recommend part mod names not to start with "Z".