The Orian Mining Corporation. The Orian Mining Corporation is lead by Russell, E, Smith who’s role is the Director but was elected by the Council. The Orian Mining Corp is a smaller mining faction but are wealthy. There are two branches of the OMC, The Miners which are grouped up into Party’s, and the Military branch which is grouped up into Fleets. The main role of the OMC is to live a simple life of mining and selling the goods to the galactic market and to any other faction that holds a small percent of the product. But each individual owns their own small percent and can spend it whenever they want.
----------------------------------------------------------------------Mods----------------------------------------------------------------------
Most of these ships use the fallowing mods:
Star wars
Meranera's additional weapons
Akinata
RUELS:
1. You are not allowed to steal any minerals under any sercanstance.
2. You are not allowed to sell company product without the request going through the council.
3. If you are the leader of a party you are in charge of maintaining both the morale of the crew and the status of the ships.
4. As the leader of a party you are to watch over the entire party if a captain and his crew either
A: wish to switch to a different party and you can’t convince them to stay you must speak with the other party leader with the captain that wished to switch and if they accept you must immediately inform a manager of the switch.
Or
B: Wishes to leave the OMC and you can’t convince them to stay you must go with them to a manager to inform us about this action, if they wish to keep their ship then they must pay you to buy the ship and they must change the paint and take off OMC colors. If you wish to keep your ship you may keep it unless the captain indeed pays for it themselves.
5. Buy ships. If you are a individual wanting to captain your own ship you must have a level 7 pilot license, from there you are to maintain the Morale of your crew and the concision of your ship, as long as you have a level 7 license you can own any mining ship. For Party leaders if you wish to buy a ship you must either
A: find a captain wanting to join a party and either buy there ship off of them and higher them, by doing this if the captain wishes to leave the OMC they can’t take the ship or
B: higher a captain wishing to join a party, if they leave the OMC they are allowed to take their ship with them.
Goverment Form: Ologarchy (have a councile of 10 individuals and 1 Director that acts as the face of the OMC a new Director is iether elected in on the death on the original or after 40 years, the only way to becom the Director is that one of the 10 councile leders is elected by the citizens and then a new councile chair member is elected to take the place of the old one, eatch coucile leder focuses on certen aspects of the OMC)
Goverment Type: Citizen Republic (the only way to be consided a citizen is throught military service making the OMC amazing fighters in both Navel and Ground combat)
The Races: The original race that started the Orian Mining Corporation was Terran, although they were slightly different looking with there over all larger body structure and an average height of 6-7 feet they were terran but the OMC isn’t only made up of terrans.
The second race to be integrated into the OMC were a small race only about 4 feet, and very slim. Thanks to those qualities they were very helpful to the terrans and were paid well for their ability to squeeze into tight areas that the terrans couldn’t get into.
The third race that was integrated into the OMC was a short and chubby race only about 4 foot 5 inc and were amazing at farming on frozen worlds, the Terrans were use to farming on earth like world and dry climates but couldn’t get it right when farming on frozen planets so whenever they came across these frozen planets they normally would just terra for it to suitable tempters. But luckily with this race they taught the Terrans tricks to farming on cold planets making the OMC not just grate miners but also great farmers.
OMC location in the galaxy: The OMC lay just one the rim of the Vessta Arm and control over 1,000 star system. Their territory is made up into 3 main sectors, the CORE worlds which are the closest systems to the home system, next is the VEGGA sector which are made up of many mining systems and colonies, third is the FARMING sector which as the name shows is where many of the farm world are located and is where 85% of the food comes from.
The Home world and other key worlds: The Home world of the Terrans is called Orian this planet was once a beautiful continental world about 2x the size of earth but with .9 G’s , With fast land masses and only one large ocean that starched across the entire northern hemisphere travel across the planet was easy but the planet is now one giant city more closely resembeling a shell world where there are over 1,000 levels.
The planet of Vas’vall, Vas’vall is a lush planet that lies in the core worlds and is the only far world within the core worlds sector.
The planet Naha: Naha is the second (of 4) shell worlds, like the Capital world Naha is made up of many layers although it only has 500 layers it is still a big planet being about 5x the size of earth and having about 1.2x the gravity of earth.
The Levels Of Orian:
Level 00: Level 00 is said to no longer be habitable but has many relics from the past, so there are a few who dare to ravel there and those who do come back alive would normally come back with stories of seeing buildings of concrete, seeing the ground of their home world and a few even claim to see a monster that lurks in the barren waist land, a few even claim to have fallowed it into its cave that went nearly straight down for miles.
Level 10: At level 10 you still need a breath mask but the locals have adapted to this low level oxygen, here disease, plague, and death are at a all time high.
Level 50: Here you still need a oxygen mask but only a light one, but if you’re looking for a place to lay low this is the lowest place to lay the streets are littered with crime, cantinas, clubs, lights, and gangs and if you see a cop well they committing suicide in the most painful way possible.
Level 300: here you can breathe just fine but is similar to level 50 just without the same number of stripers, and prostitutes. Unless you go to the Foxtrot sector. But if you are looking for a place to lay low and won’t have to get into a gun fight every five minutes just to get to the cantina then this is the place for you.
Level 500: From here up you got the mid class, with decent light and some of the best cantinas on the planet, even with a few famous ones like the 77’Th and the flamer’s. Here you will find a healthy amount of police, and no bounty hunters or gangs.
Level 800: From here up you got the high class, with their expensive restaurants and shitty washed down cantinas this is the place if you want to see the sky but be hated by everyone else.
Allies:
T.R.A.D.E.R (https://forum.cosmoteer.net/d/2719-the-razain-s-allied-department-of-extraterritorial-relationships-faction)
The Stellar Combat Fleet (https://forum.cosmoteer.net/d/2291-stellar-combat-fleet-now-with-history)
Slyverians (https://forum.cosmoteer.net/d/2364-slyverians-faction-modded-updating-coming-this-weekend-for-sure)
Scavangers (https://forum.cosmoteer.net/d/2634-scavangers-faction)
Imperium of the Suns (https://forum.cosmoteer.net/d/2907-imperium-of-suns)
Enemys:
Curently no hostile factions
-----------------------------------------------------Trade Deals-------------------------------------------------------------------------
T.R.A.D.E.R: Own small percend of our stock in return for credits.
Stellar Combat Fleet: Ownes small percent of production in return gave us Three Echelon class cruisers
Slyerians: Ownes small percent of your stock in return for technology
Scalvangers: Ownes small percent of out stock in return fo credits
Green Fire Industry: It seems that they are not inturested in our deal so the Council has decided to cancel the trade deal.
Imperium of the Suns: Owens small percent of stock in return for credits and open borders
--------------------------------------------Transpot Ships---------------------------------------------------------------------------------
Standerd Transport Shuttle: At 67,250 credits. Also known as the "pepper" this is the most standerd shuttle within the OMC and is a comman sight to see jumping between sights.
Transport Shuttle MK2: At 350,400 Credits. The MK2 also know as the GGH-5 this is a ship made for transporting more people betwen sight's that are further away.
--------------------------------------------Mining Ships---------------------------------------------------------------------------------
The Mining Vessel MK1: At 413,100 Credits. The MK1 also known as a SMV-1100 is the curent most comman ship in the OMC areas and has a simple controll system.
The Mining Vessel MK2: At 189,000 Credits. The MK2 also known as a SMV-1150 is a modefied SMV-1100 engin pod being used as the mining ship its self.
The Mining Vessel MK3: At 542,850. the MK3 also known as the SMV-1400 is a newcomer to the OMC and can be found mostly in medium density areas.
The Mining Vessel MK4: At 275,250. the MK4 also known as the SMV-1500 is a small nimble mining ship made to get in to har to reach areas.
The Mining Vessel MK5: At 539,250. The MK5 also known as the MMV-10-05, this vessel was built to work in dense rings of gass giants. (This ship was built by TheLastBecon)
--------------------------------------------Heavy Mining Ships---------------------------------------------------------------------------------
The Heavy Mining Ship MK1: At 1,433,025 Credits. the MK1-H also known as the HMS-150 the Heavy Mining Ships are seen as comand ships that tell the other ships within the "party" where to go and what to do.
The Heavy Mining Ship MK2: At 684,850 Credits. The MK2-H also known as the E8-1300 is a cheap and useful minning ship and comes with a GF series graber.
The Heavy Mining Ship MK3: At 1,656,850 credits. The MK3-H also known as the HMS-200 is the OMC's best heavy mining ship curently ans is being used by many Party's, if you want a truly reliable command minning ship this is what your looking for.
-------------------------------------------------------------Command Ships-------------------------------------------------------------------------
The Command Ship MK1: At 3,854,700. The CM-MK1 also known as the ORC-CMMS-100 is a dedicated minning comand ship that was build to over see an entire mining sector, althought this one and many others are small and only over se partys of mining groups this ship is still verry useful
The Command Ship MK2: At 1,514,700. The CM-MK2 also known as a ORC-CMMS-120 is a smaller variant of the CM-MK1 but has the same use just at a cheper price.
-------------------------------------------Cargo Ships and Fraighter's-------------------------------------------------------------------------
The Cargo Ship MK1: At 313,800. The C-MK1 also known as a CS-500 is one of the smaller cargo ships in the OMC and carries 2 cargo containers.
The Cargo Ship MK2: At 991,950. The C-MK2 also known as a CS-1000 is a standerd cargo ship in the OMC and is a common ship found in all party's.
The Cargo Ship MK3: At 614,050. The C-MK3 also known as the ACS-1000 this cargo ship is on the armed side of things and only contains one cargo container.
The Fraighter MK1: At 1,386,400. The F-MK1 also known as a OFS-1000 is a comman fraighter in the OMC, holding 3 cargo containers and a large interrior storage this fraighter is made for long trips.
The Fraighter MK2: At 5,233,050. The F-MK2 also known as a OFS-1100 is a large cargo transporting ship in the OMC's hands and is a rare ship, filled with all the goodies this ship ia also nicked named the mammoth.
The Fraighter MK3: At 15,865,200. The F-MK3 also known as the OFS-1500 is a masive cargo ship, only a few members own this ship and many gave the ship the nick name the Leviathan.
--------------------------------------------defensive Ships---------------------------------------------------------------------------------
The Defender MK1: At 228,550. The D-MK1 is a moddefied SMV-1400 that was re-fitted for defensive combat against light targets, also not made for battles this shit is more so made to give the mining and cargo ships time to flee.
The Heavy Defender MK1: At 424,100. The HD-MK1 is just two D-MK1's slamed together to give it more shields and wepons but has the same use as the D-MK1.
-------------------------------------------------------Diplomatic Ships------------------------------------------------------------------
Diplomatic ships are identified by there 3 colors, Blue meaninf low threat areas, Yellow for medium threat areas, and Red for high threat areas.
The Diplomatic Light Cruiser MK1: At 3,181,450. The DPLC-MK1 or Discovery-Class DPV is the first of many diplomatic ships to come.
The Diplomatic Frigate MK1: At 2,296,800. The DPF-MK1 or the Long Journey-Class DPV is a small yellow class Diplomatic vessel made for quick travel between star systems.
--------------------------------------------Military Ships-----------------------------------------------------------------------------------
----------------------------------------------------------Fighters----------------------------------------------------------------------
The Fighter MK1: At 57,300. The Fighter MK1 also known as a MF-1 is the first millitary ship in the OMC and is currently the smallest.
The Fighter MK2: At 126,400. The Fighter MK2 or MF-2 is the seconf military ship in the OMC and is made as a succesor to the MK1.
The Fighter MK3: At 103,675. The Fighter MK3 also known as the HF-1 is a heavier vareant of the MF-1 that comes with 2 interrior shield generators
Fighter MK4: At 130,250. The Fighter MK4 or HF-2 is the sister to the HF-1 with 4 interrior shield generators and 4 X-S30 guns
---------------------------------------------------------------Bombers---------------------------------------------------
The Bomber MK1: At 189,600. The Bomber MK1 or LB-100 Is a light and cheap bombing craft that has 2 cockpits 1 for piloting the ship (left one) and one for targer locking and fiering of the missiels (right one)
The Bomber MK2: At 281,600. The Bomber MK2 or LB-150 is the bigger brother to the MK. Now with 2 missile launchers and shields.
---------------------------------------------------------------Heavy Bombers--------------------------------------
The Heavy Bomber MK1: At 305,500. The Heavy Bomber MK1 or HB-1000 was made by Kavell shipyards and was originally a shuttle craft but was later baught by the OMC and re fitted as a bomber.
The Heavy Bomber MK2: At 727,000. The Heavy Bomber MK2 or HB-1050S was also made by Kavell shipyards untill it too was baught by the OMC. (this ship is vanilla)
------------------------------------------------------------Gun Ships-------------------------------------------------
The Gunship MK1: At 416,250. The Gunship MK1 also known as the Armadda-class gunship is tipically seen defending low threat areas.
The Gunship MK2: At 643,150. The Gunsho MK2 also known as the Kell-class gunship this ship has gain the nick name the Bat-attack for its bat like shap, seen tipically in large fleets of miners this ship is perfect for fighting against small pirate ships. (non-moded)
-----------------------------------------------------------Frigates-------------------------------------------------
The Frigate MK1: At 1,104,950. The Frigate MK1 also known as the Jakob-Class Frigate is a anti-fighter ship made to fight off smaller ships and escort fleets.
The Frigate MK2: At 873,200. The Frigate MK2 also known as the Mazerof-Class Frigate, this frigate was made for anti-warship battels and is seen in many fleets.
-----------------------------------------------------------Destroyers-------------------------------------------------
The Destroyer MK1: At 2,076,550. The Destroyer MK1 also known as the Vnall-Class Destroyer, this destroyer was the firse attempt at making a decent anti-warship vessel by the OMC, it was good for fighting off pirate lords and other gang lords but wasent made to fight other war focused factions.
The Destroyer MK2: At 3,523,000. The Destroyer MK2 also known as the Troy-Class Destroyer, this destroyer was made to fight against warlords and other higher treat targets.
----------------------------------------------------------- Light Cruisers-------------------------------------------------
The Light Cruiser MK1: At 6,100,500. The Light Cruiser MK1 also known as the Zellus-Class Light Cruiser.
The Light Cruiser MK2: At 4,891,800. The Light Cruiser MK2 also known as the Century-Class Light Cruiser.
The Light Cruiser MK3: At 6,703,050. The Light Cruiser MK3 also known as the Spearhead-Class Light Cruiser.
--------------------------------------------------------------Cruisers-------------------------------------------------
The Cruiser MK1: At 9,936,200. The Cruiser MK1 or the Valhalla-Class Cruiser is used as the capital ship in many fleets and is becoming the icon of the OMC millitary
The Cruiser MK2: At 9,138,150. The Cruiser MK2 or the Ohm-Class Cruiser is the bigger brother to the Zellus-Class Light Cruiser.
The Cruiser MK3: At 7,730,000. The Cruiser MK3 or the Ohmega-Class Cruiser is the smallest Cruiser and was made to send out large valles of missiels to pop shields on hostiel ships.
------------------------------------------------------------------Battel Ship's---------------------------------------------------------------
The Battle Ship MK1: At 33,825,150. The Battle Ship MK1 also known as the Try-Class Battle ship. This ship is seen mostly around key planets such as the capital wourld Orian.