ZyerFire Uhh do ya know what this means?
System.AggregateException: One or more errors occurred. ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Student\Documents\My Games\Cosmoteer\Mods\The Great community ships mod for Bounty Hunter v1.0.2\Ships\jbox1\Scavengers\Miner-01.ship.png'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBountyForTier(Int32 tier, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 273
at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570
--- End of inner exception stack trace ---
at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
at Halfling.Application.QueueingSyncContext.PostInfo.Call() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 71
at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 80
---> (Inner Exception #0) System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Student\Documents\My Games\Cosmoteer\Mods\The Great community ships mod for Bounty Hunter v1.0.2\Ships\jbox1\Scavengers\Miner-01.ship.png'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBountyForTier(Int32 tier, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 273
at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---
10/26/2017 20:43:48 | Logging successful initialized.
10/26/2017 20:43:48 | .NET Runtime Version: 4.0.30319.42000
10/26/2017 20:43:48 | Local: en-US
10/26/2017 20:43:48 | Language: en-US
10/26/2017 20:43:48 | Cosmoteer version 0.12.12
10/26/2017 20:43:49 | Microsoft Windows 7 Professional 32-bit 6.1.7601
10/26/2017 20:43:49 | AMD Sempron(tm) 150 Processor (1 logical processors)
10/26/2017 20:43:49 | 1789.4 MB RAM
10/26/2017 20:43:49 | ATI Radeon HD 4200 (8.632.0.0) (7/1/2009)
10/26/2017 20:43:49 | 384.0 MB VRAM
10/26/2017 20:43:49 |
10/26/2017 20:43:50 | Loaded app settings.
10/26/2017 20:43:50 | Mixpanel Distinct ID: 1ddbc709-cb15-42cc-b9c8-4d0cbe5b92d5
10/26/2017 20:43:51 | Process is now DPI-aware.
10/26/2017 20:43:51 | Setup default cursor.
10/26/2017 20:43:51 | Using display adapter 0
10/26/2017 20:43:51 | Created DXGI factory.
10/26/2017 20:43:51 | Adapter #0: ATI Radeon HD 4200
10/26/2017 20:43:51 | Output #0: HP Compaq LE1711 LCD Monitor (1280x1024)
10/26/2017 20:43:51 | Updated Windows form configuration for borderless window.
10/26/2017 20:43:51 | Created Windows form.
10/26/2017 20:43:51 | Direct3D Feature Level: Level_10_1
10/26/2017 20:43:51 | Created Direct3D 11 Device.
10/26/2017 20:43:51 | Created swap chain: 1280x1024.
10/26/2017 20:43:51 | Created window.
10/26/2017 20:43:51 | Created clock.
10/26/2017 20:43:51 | Created graphics manager.
10/26/2017 20:43:52 | Created XAudio2 device.
10/26/2017 20:43:52 | Created audio manager.
10/26/2017 20:43:52 | Created input manager.
10/26/2017 20:43:52 | Created default font.
10/26/2017 20:43:52 | Initial app state is 'MainMenu'
10/26/2017 20:43:52 | Initial application settings:
10/26/2017 20:43:52 | LastGameVersion:
10/26/2017 20:43:52 | InitState: MainMenu
10/26/2017 20:43:52 | Language:
10/26/2017 20:43:52 | LockCursor: True
10/26/2017 20:43:52 | EdgePanMode: Analog
10/26/2017 20:43:52 | EdgePanSpeed: 15
10/26/2017 20:43:52 | KeyboardPanSpeed: 15
10/26/2017 20:43:52 | KeyboardZoomSpeed: 10
10/26/2017 20:43:52 | KeyboardRotSpeed: 90°
10/26/2017 20:43:52 | InvertMouseWheelZoom: False
10/26/2017 20:43:52 | MouseWheelZoomSpeed: 1.12
10/26/2017 20:43:52 | MouseWheelZoomAtCursor: True
10/26/2017 20:43:52 | StickyFocus: True
10/26/2017 20:43:52 | HighDpiMode: False
10/26/2017 20:43:52 | AnimateBackgrounds: True
10/26/2017 20:43:52 | FancyParticles: True
10/26/2017 20:43:52 | AllowShipDeselection: False
10/26/2017 20:43:52 | CtrlSelectsParts: False
10/26/2017 20:43:52 | PreferBlueprintMode: False
10/26/2017 20:43:52 | BlueprintAutoPause: True
10/26/2017 20:43:52 | BuildAutoFocus: True
10/26/2017 20:43:52 | BuildAutoRotate: True
10/26/2017 20:43:52 | BuildAutoInteriors: True
10/26/2017 20:43:52 | PaintAutoFocus: True
10/26/2017 20:43:52 | PaintAutoRotate: True
10/26/2017 20:43:52 | PaintAllowOverwrite: True
10/26/2017 20:43:52 | PaintMirrorMode: False
10/26/2017 20:43:52 | RepairAutoFocus: True
10/26/2017 20:43:52 | RepairAutoRotate: False
10/26/2017 20:43:52 | BuildAllowOverwrite: True
10/26/2017 20:43:52 | BuildAutoDoors: True
10/26/2017 20:43:52 | BuildEnforceCrewAccess: True
10/26/2017 20:43:52 | BuildMirrorMode: False
10/26/2017 20:43:52 | GrabLeavesCorridors: True
10/26/2017 20:43:52 | RepairAutoDoors: True
10/26/2017 20:43:52 | AutoHireCrew: True
10/26/2017 20:43:52 | PartToolTips: True
10/26/2017 20:43:52 | AutoSave: True
10/26/2017 20:43:52 | AutoSavesToKeep: 10
10/26/2017 20:43:52 | QuickSavesToKeep: 10
10/26/2017 20:43:52 | AutoSaveInterval: 600
10/26/2017 20:43:52 | FtlAutoSave: True
10/26/2017 20:43:52 | ShowOnShipIndicators: True
10/26/2017 20:43:52 | AutoPauseOnLostFocus: True
10/26/2017 20:43:52 | ScreenShake: True
10/26/2017 20:43:52 | VersionCheckMode: Stable
10/26/2017 20:43:52 | EnableMetrics: True
10/26/2017 20:43:52 | PreferBorderlessWindowToggle: False
10/26/2017 20:43:52 | MasterVolume: 1
10/26/2017 20:43:52 | EffectsVolume: 1
10/26/2017 20:43:52 | InterfaceVolume: 1
10/26/2017 20:43:52 | ShowTutorials: True
10/26/2017 20:43:52 | AutoFtlJump: False
10/26/2017 20:43:52 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
10/26/2017 20:43:52 | DefaultBuildTool: Grab
10/26/2017 20:43:52 | DefaultDecalTool: Grab
10/26/2017 20:43:52 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
10/26/2017 20:43:52 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
10/26/2017 20:43:52 | PlayerColor:
10/26/2017 20:43:52 | EnemyColor:
10/26/2017 20:43:52 | NeutralColor:
10/26/2017 20:43:52 | MiniviewInCombatMode: Auto
10/26/2017 20:43:52 | MiniviewNotInCombatMode: Auto
10/26/2017 20:43:52 | MiniviewLockRotation: False
10/26/2017 20:43:52 | MiniviewSize:
10/26/2017 20:43:52 | ShowInteriors: False
10/26/2017 20:43:52 | AlwaysShowCommandWidgets: False
10/26/2017 20:43:52 | PreferWorldRelativeAttackAngle: False
10/26/2017 20:43:52 | PreferWorldRelativeFollowAngle: False
10/26/2017 20:43:52 | ShipLibraryLargeIcons: False
10/26/2017 20:43:52 | AdHocFormations: False
10/26/2017 20:43:52 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
10/26/2017 20:43:52 | DeleteFileOnStartup:
10/26/2017 20:43:52 | FeedbackEmail:
10/26/2017 20:43:52 | DefaultGameMode:
10/26/2017 20:43:52 | DefaultCreativeModeMapSize: 0
10/26/2017 20:43:52 | DefaultBountyModeDifficulty: 0
10/26/2017 20:43:52 | DefaultBountyModeMapSize: 0
10/26/2017 20:43:52 | DefaultBountyModeStarterShip: 0
10/26/2017 20:43:52 | WarnOutOfDateGpuDrivers: True
10/26/2017 20:43:52 | Starting main game loop...
10/26/2017 20:43:52 | Enabled mods:
10/26/2017 20:43:53 | billion_credits
10/26/2017 20:43:53 | huge_ships
10/26/2017 20:43:53 | Bounty mode more levels v1.0.0
10/26/2017 20:43:53 | The Great community ships mod for Bounty Hunter v1.0.2
10/26/2017 20:43:53 | Loaded language 'en'.
10/26/2017 20:44:24 | Loaded game rules.
10/26/2017 20:45:37 | System.IO.FileNotFoundException: Could not find file 'C:\Users\Student\Documents\My Games\Cosmoteer\Mods\WagonThrusters-20171010T193030Z-001\mod.txt'.
10/26/2017 20:45:37 | File name: 'C:\Users\Student\Documents\My Games\Cosmoteer\Mods\WagonThrusters-20171010T193030Z-001\mod.txt'
10/26/2017 20:45:37 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
10/26/2017 20:45:37 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
10/26/2017 20:45:37 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
10/26/2017 20:45:37 | at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
10/26/2017 20:45:37 | at System.IO.StreamReader..ctor(String path)
10/26/2017 20:45:37 | at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
10/26/2017 20:45:37 | at Halfling.ObjectText.OTFile..ctor(String filepath) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 96
10/26/2017 20:45:37 | at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 103
10/26/2017 20:48:58 | Game pushed onto stack.
10/26/2017 20:48:58 | Game mode is: BountyGameModeManager
10/26/2017 20:56:39 | Making FTL jump...
10/26/2017 20:56:40 | Finished FTL jump.
10/26/2017 20:56:55 | Starting local player FTL jump...
10/26/2017 20:56:56 | Saved game as "Auto-Save 2017-10-26_20-56-55".
10/26/2017 20:56:57 | Making FTL jump...
10/26/2017 20:57:04 | Finished FTL jump.
10/26/2017 20:59:38 | Making FTL jump...
10/26/2017 20:59:39 | Finished FTL jump.
10/26/2017 20:59:48 | Starting local player FTL jump...
10/26/2017 20:59:49 | Saved game as "Auto-Save 2017-10-26_20-59-48".
10/26/2017 20:59:50 | Making FTL jump...
10/26/2017 20:59:51 | Memory usage at time of crash: 423,497,728
10/26/2017 20:59:51 | Application state stack at time of crash:
10/26/2017 20:59:51 | Cosmoteer.Game.GameRoot
10/26/2017 20:59:51 | Cosmoteer.Menus.MainMenu
10/26/2017 20:59:51 | FPS at time of crash: 42.74208
10/26/2017 20:59:51 | Running processes at time of crash:
10/26/2017 20:59:51 | armsvc
10/26/2017 20:59:51 | atieclxx
10/26/2017 20:59:51 | atiesrxx
10/26/2017 20:59:51 | audiodg
10/26/2017 20:59:51 | BingSvc
10/26/2017 20:59:51 | c2c_service
10/26/2017 20:59:51 | chrome
10/26/2017 20:59:51 | conhost
10/26/2017 20:59:51 | Cosmoteer
10/26/2017 20:59:51 | csrss
10/26/2017 20:59:51 | dsrviml
10/26/2017 20:59:51 | dwm
10/26/2017 20:59:51 | explorer
10/26/2017 20:59:51 | ezprint
10/26/2017 20:59:51 | FrameworkService
10/26/2017 20:59:51 | GoogleCrashHandler
10/26/2017 20:59:51 | Idle
10/26/2017 20:59:51 | IMEDICTUPDATE
10/26/2017 20:59:51 | jusched
10/26/2017 20:59:51 | K12McAfeeTray
10/26/2017 20:59:51 | K12TimeZone
10/26/2017 20:59:51 | LANrev Agent
10/26/2017 20:59:51 | LANrevAgentInstallerHelper
10/26/2017 20:59:51 | lsass
10/26/2017 20:59:51 | lsm
10/26/2017 20:59:51 | lxdncoms
10/26/2017 20:59:51 | lxdnmon
10/26/2017 20:59:51 | lxdnserv
10/26/2017 20:59:51 | McSACore
10/26/2017 20:59:51 | mcshield
10/26/2017 20:59:51 | McTray
10/26/2017 20:59:51 | mfeann
10/26/2017 20:59:51 | mfevtps
10/26/2017 20:59:51 | naPrdMgr
10/26/2017 20:59:51 | PhotoshopElementsFileAgent
10/26/2017 20:59:51 | qClientSrvc
10/26/2017 20:59:51 | qimlsrv
10/26/2017 20:59:51 | rndlresolversvc
10/26/2017 20:59:51 | rpcnet
10/26/2017 20:59:51 | RtHDVCpl
10/26/2017 20:59:51 | saUI
10/26/2017 20:59:51 | SearchFilterHost
10/26/2017 20:59:51 | SearchIndexer
10/26/2017 20:59:51 | SearchProtocolHost
10/26/2017 20:59:51 | services
10/26/2017 20:59:51 | smss
10/26/2017 20:59:51 | spoolsv
10/26/2017 20:59:51 | SSScheduler
10/26/2017 20:59:51 | svchost
10/26/2017 20:59:51 | System
10/26/2017 20:59:51 | taskeng
10/26/2017 20:59:51 | taskhost
10/26/2017 20:59:51 | UdaterUI
10/26/2017 20:59:51 | VsTskMgr
10/26/2017 20:59:51 | wininit
10/26/2017 20:59:51 | winlogon
10/26/2017 20:59:51 | wlanext
10/26/2017 20:59:51 | WmiPrvSE
10/26/2017 20:59:51 | wmpnetwk
10/26/2017 20:59:51 | System.AggregateException: One or more errors occurred. ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Student\Documents\My Games\Cosmoteer\Mods\The Great community ships mod for Bounty Hunter v1.0.2\Ships\jbox1\Scavengers\Miner-01.ship.png'.
10/26/2017 20:59:51 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
10/26/2017 20:59:51 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
10/26/2017 20:59:51 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
10/26/2017 20:59:51 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
10/26/2017 20:59:51 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
10/26/2017 20:59:51 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
10/26/2017 20:59:51 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
10/26/2017 20:59:51 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
10/26/2017 20:59:51 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBountyForTier(Int32 tier, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 273
10/26/2017 20:59:51 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
10/26/2017 20:59:51 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
10/26/2017 20:59:51 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
10/26/2017 20:59:51 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
10/26/2017 20:59:51 | at System.Threading.Tasks.Task.InnerInvoke()
10/26/2017 20:59:51 | at System.Threading.Tasks.Task.Execute()
10/26/2017 20:59:51 | --- End of stack trace from previous location where exception was thrown ---
10/26/2017 20:59:51 | at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
10/26/2017 20:59:51 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
10/26/2017 20:59:51 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570
10/26/2017 20:59:51 | --- End of inner exception stack trace ---
10/26/2017 20:59:51 | at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510
10/26/2017 20:59:51 | --- End of stack trace from previous location where exception was thrown ---
10/26/2017 20:59:51 | at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
10/26/2017 20:59:51 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
10/26/2017 20:59:51 | at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426
10/26/2017 20:59:51 | --- End of stack trace from previous location where exception was thrown ---
10/26/2017 20:59:51 | at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
10/26/2017 20:59:51 | at Halfling.Application.QueueingSyncContext.PostInfo.Call() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 71
10/26/2017 20:59:51 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
10/26/2017 20:59:51 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303
10/26/2017 20:59:51 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247
10/26/2017 20:59:51 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857
10/26/2017 20:59:51 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162
10/26/2017 20:59:51 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 80
10/26/2017 20:59:51 | ---> (Inner Exception #0) System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Student\Documents\My Games\Cosmoteer\Mods\The Great community ships mod for Bounty Hunter v1.0.2\Ships\jbox1\Scavengers\Miner-01.ship.png'.
10/26/2017 20:59:51 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
10/26/2017 20:59:51 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
10/26/2017 20:59:51 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
10/26/2017 20:59:51 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
10/26/2017 20:59:51 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
10/26/2017 20:59:51 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
10/26/2017 20:59:51 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
10/26/2017 20:59:51 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
10/26/2017 20:59:51 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBountyForTier(Int32 tier, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 273
10/26/2017 20:59:51 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
10/26/2017 20:59:51 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
10/26/2017 20:59:51 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
10/26/2017 20:59:51 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
10/26/2017 20:59:51 | at System.Threading.Tasks.Task.InnerInvoke()
10/26/2017 20:59:51 | at System.Threading.Tasks.Task.Execute()
10/26/2017 20:59:51 | --- End of stack trace from previous location where exception was thrown ---
10/26/2017 20:59:51 | at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
10/26/2017 20:59:51 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
10/26/2017 20:59:51 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---
10/26/2017 20:59:51 |
10/26/2017 21:00:11 | Actual data hash: 647ac0d868307e0da9ff40889239cfe7
10/26/2017 21:00:11 | Expected data hash: 647ac0d868307e0da9ff40889239cfe7
10/26/2017 21:00:12 | Director received exit call.
10/26/2017 21:00:12 | Disposed default font.
10/26/2017 21:00:12 | Disposed XA2AudioManager device.
10/26/2017 21:00:12 | Disposed audio manager.
10/26/2017 21:00:12 | Disposed clock.
10/26/2017 21:00:12 | Disposed input manager.
10/26/2017 21:00:12 | Disposed graphics manager.
10/26/2017 21:00:12 | Disposed swap chain.
10/26/2017 21:00:12 | Disposed Direct3D device.
10/26/2017 21:00:12 | Disposed DXGI factory.
10/26/2017 21:00:12 | Closed Windows form.
10/26/2017 21:00:12 | Director received exit call.
10/26/2017 21:00:12 | Disposed window.
10/26/2017 21:00:12 | Disposed platform interface.
10/26/2017 21:00:12 | Closing log output file...